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[L4D/2] Campaign Manager


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Bigbuck
Senior Member
Join Date: Jul 2009
Old 04-26-2010 , 19:36   Re: [L4D/2] Campaign Manager
Reply With Quote #71

I have tomorrow and Wednesday off from work and probably take off from school so I should have some time to get this done.

Edit:
Well yesterday my hard drive decided it was a good time to fail so I had to go get a new one and reinstall Windows. Will have to get my data off of the old drive. Don't know when I will be able to do this, but I will get to it eventually.

Last edited by Bigbuck; 04-28-2010 at 13:26.
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ColdSphinX
New Member
Join Date: May 2010
Old 05-06-2010 , 15:02   Re: [L4D/2] Campaign Manager
Reply With Quote #72

I've made a "The Passing" fix for the translation file. Hopefully the "de" translations match.
Attached Files
File Type: txt l4d_campaign_manager.txt (10.5 KB, 153 views)
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 05-06-2010 , 19:37   Re: [L4D/2] Campaign Manager
Reply With Quote #73

I actually have this done, just haven't compiled it. Give me 10-15 min and I will post it.
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birno
Senior Member
Join Date: Mar 2010
Old 05-09-2010 , 11:41   Re: [L4D/2] Campaign Manager
Reply With Quote #74

Hi,

Thanks for the plugin, but some custom map loaded incorrectly.
For example the Welcome to Hell or Fort Noesis.
If I load them with the map command or from the main menu, loading correctly.
Attached some screenshot to see the problem.
Thanks.
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satannuts
Member
Join Date: Jan 2010
Old 05-09-2010 , 11:55   Re: [L4D/2] Campaign Manager
Reply With Quote #75

Quote:
Originally Posted by birno View Post
Hi,

Thanks for the plugin, but some custom map loaded incorrectly.
For example the Welcome to Hell or Fort Noesis.
If I load them with the map command or from the main menu, loading correctly.
Attached some screenshot to see the problem.
Thanks.
whoa! this plugin did that? crazy man... crazy...


@BigBuck
Thanks for keeping this up-to-date.
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 05-09-2010 , 12:01   Re: [L4D/2] Campaign Manager
Reply With Quote #76

This plugin uses the ForceChangeLevel which I believe is the same as using the map command. Not sure why it would be doing that. Only thing I can think of is maybe you were trying to switch it to a game mode that the map doesn't support?
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birno
Senior Member
Join Date: Mar 2010
Old 05-09-2010 , 12:47   Re: [L4D/2] Campaign Manager
Reply With Quote #77

No, I use game mode that supported by the map, I use the same game mode when I load with the map command.
I try about 10 another custom map, those loaded fine, just two not.
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stufz
Member
Join Date: Jan 2010
Old 05-09-2010 , 20:56   Re: [L4D/2] Campaign Manager
Reply With Quote #78

Don't think spawning under the map has anything to do with this plugin, but I could be wrong. Fort Noesis will occasionally spawn me under the map at start. And I do use this plugin.

Thanks for the update, BigBuck - luv the cm
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 05-09-2010 , 23:15   Re: [L4D/2] Campaign Manager
Reply With Quote #79

You're welcome stufz.
Birno, stufz is right this plugin does nothing but change to the map. What happens after that it doesn't control.
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birno
Senior Member
Join Date: Mar 2010
Old 05-10-2010 , 11:58   Re: [L4D/2] Campaign Manager
Reply With Quote #80

Ok, thanks, maybe its a map specific error.
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