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[L4D/2] Campaign Manager


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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-01-2010 , 14:08   Re: [L4D/2] Campaign Manager
Reply With Quote #51

I think Versus menu layout is fine, I was talking about Scavenge in particular (Perhaps even Survival) since it only has 6 maps.
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 01-03-2010 , 16:22   Re: [L4D/2] Campaign Manager
Reply With Quote #52

Please explain how it doesn't work? What you changed there does the exact same thing only you added code that isn't needed. Setting the gamemode to versus and then to teamversus does the same thing as setting it to teamversus the first time. The same holds true for the other things you changed.

PHP Code:
// Build and display menu
        
gamemode "versus";
        
BuildMenuHandler(Menu_Mapfile);
        
gamemode "teamversus";
        
DisplayMenu(Menu_MapClient20); 
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ionxp
BANNED
Join Date: Oct 2009
Old 01-05-2010 , 17:05   Re: [L4D/2] Campaign Manager
Reply With Quote #53

works good
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 01-12-2010 , 16:50   Re: [L4D/2] Campaign Manager
Reply With Quote #54

v1.0.2 has been released. The only change is to conform with the new L4D guidelines.
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dvdviper
New Member
Join Date: Jan 2010
Old 01-13-2010 , 07:00   Re: [L4D/2] Campaign Manager
Reply With Quote #55

Hi there - i am still new to the sourcemod and all the plugins. I have a dedicated server running the sourcemod and the left4downtown plugin. I can see the campaign manager plugins loaded when i list them. Can you tell what I need to do to actually get the campaign manager to control the map rotation? At the moment my command line is loading a map - does this need to finish before the campaign manager starts to take effect? Also - how do i call the campaign manager menu from the game?

Thanks and sorry for being a bit noobish
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 01-13-2010 , 12:22   Re: [L4D/2] Campaign Manager
Reply With Quote #56

This plugin does not do anything with the map rotation. What it does is add on to the SourceMod admin menu with a list of all campaigns you have installed on your server. You can access the SourceMod menu by using sm_admin in the console.
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re-verse
Junior Member
Join Date: Feb 2008
Old 01-19-2010 , 02:42   Re: [L4D/2] Campaign Manager
Reply With Quote #57

I'm not sure if this is the right place for it, but this plugin comes closest to my question.

Is there any way that a server can be set up, via plugin or not, to allow normal users to select add-on campaigns? Although I can select one locally, no matter what i do, the add-on campaign selection inside of the vote menu is greyed out. I'd love to hear of a fix for this.
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thejuice027
Senior Member
Join Date: Dec 2009
Old 02-26-2010 , 17:02   Re: [L4D/2] Campaign Manager
Reply With Quote #58

For some reason, i cannot get it to switch to Realizm from Coop. It works for everything else though. I have this command in my server.cfg
sv_gametypes "coop,versus,survival,realism,scavange,teamve rsus,teamscavange"
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 02-26-2010 , 17:06   Re: [L4D/2] Campaign Manager
Reply With Quote #59

@reverse
I honestly don't know as I never used the lobby.

@thejuice
This probably isn't the problem, but you have a typo in that config line. There's a space in teamversus that shouldn't be there. If you type sm_cvar mp_gamemode in RCON after switching from a Coop map to Realism, what does it say?

sv_gametypes "coop,versus,survival,realism,scavange,teamve rsus,teamscavange"
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thejuice027
Senior Member
Join Date: Dec 2009
Old 02-26-2010 , 18:49   Re: [L4D/2] Campaign Manager
Reply With Quote #60

actually, that was a typo when I was retyping it out. In my config (I double checked) it says
sv_gametypes "coop,versus,survival,realism,scavange,teamve rsus,teamscavange"

EDIT: for some reason, the forum in putting a space in teamversus, but its weird cause it only happens when you type out that entire command line.
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Last edited by thejuice027; 02-26-2010 at 18:52.
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