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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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segnoxd
New Member
Join Date: Dec 2016
Old 12-19-2016 , 21:29   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #331

I'm quite new to this, so please do forgive any newbie mistakes.

I've gone on my FTP & put the correct files in the correct folders, but it still starts in the regular casual mode with bots? I'm lost, please help.
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ExOH
New Member
Join Date: Jan 2017
Old 01-01-2017 , 22:03   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #332

If you edit // Knives do NO damage to players.
// --
// Default: no
"dm_no_knife_damage" "no"
to yes, you can do no(zero) damage to anyone with or without guns.

Only way for it to work is to keep dm_no_knife_damage to no
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ToNNi
Junior Member
Join Date: Jan 2017
Old 01-06-2017 , 12:04   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #333

After the death of Gun Menu opens,
How the Gun menu gets no more that can not be opened after his death.

So, I want no more that the server will then open ku Gun menu, but as soon ku die so it does not open again. If you want to open a menu gun so keep writing !Guns

and how to edit wellcome text?

Last edited by ToNNi; 01-06-2017 at 13:03.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-11-2017 , 20:42   Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Reply With Quote #334

Quote:
Originally Posted by segnoxd View Post
I'm quite new to this, so please do forgive any newbie mistakes.

I've gone on my FTP & put the correct files in the correct folders, but it still starts in the regular casual mode with bots? I'm lost, please help.
Read this whole page
This plugin doesn't manage everything for you, it manages deathmatch.
Quote:
Originally Posted by ExOH View Post
Only way for it to work is to keep dm_no_knife_damage to no
This has been fixed in the 2.0.7a release.
Quote:
Originally Posted by ToNNi View Post
After the death of Gun Menu opens,
How the Gun menu gets no more that can not be opened after his death.
So, I want no more that the server will then open ku Gun menu, but as soon ku die so it does not open again. If you want to open a menu gun so keep writing !Guns
You're allowed to switch weapons after every spawn. It was initially designed for fairness. Might change, might not.
Quote:
Originally Posted by ToNNi View Post
and how to edit wellcome text?
Edit the source code or you use another plugin for it and disable the welcome message if don't want it.
Maxximou5 is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-11-2017 , 20:46   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #335

Update: v2.0.7a
_____________________________________________

- Fixed: dm_headshot_only not working properly.
- Fixed: Knife, grenade, and taser damage not being allowed when dm_no_knife_damage was enabled.
- Fixed: dm_headshot_only_allow_knife not working when dm_no_knife_damage was enabled.


Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405

*Please note: This version has deathmatch.ini changes, please be aware!
Maxximou5 is offline
wariat666
New Member
Join Date: Jan 2017
Old 01-15-2017 , 11:38   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #336


i copy files to folders

/configs/deathmatch/deathmatch.ini
/configs/deathmatch/spawns/*.txt
/plugins/deathmatch.smx

restar server and...

Server will auto-restart if there is a crash.
Setting breakpad minidump AppID = 740
Using breakpad crash handler
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
wariat666 is offline
Cooky
Veteran Member
Join Date: Jun 2010
Location: 127.0.0.1
Old 01-16-2017 , 05:23   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #337

Quote:
Originally Posted by wariat666 View Post

i copy files to folders

/configs/deathmatch/deathmatch.ini
/configs/deathmatch/spawns/*.txt
/plugins/deathmatch.smx

restar server and...

Server will auto-restart if there is a crash.
Setting breakpad minidump AppID = 740
Using breakpad crash handler
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
Logs? Latest update is working great on our server.
Cooky is offline
geison66
Junior Member
Join Date: Oct 2016
Location: Brazil
Old 02-02-2017 , 07:31   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #338

How to enable respawns sound?
geison66 is offline
SytekBox
AlliedModders Donor
Join Date: Feb 2017
Location: 404 not found
Old 02-26-2017 , 03:14   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #339

I've been getting reports that Spawnpoints on de_Inferno might be bugged? Have anybody experienced any bugs lately on that map?

The spawn file is exactly the same as the one on the deathmatch.zip file i downloaded just a second ago.
SytekBox is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 02-26-2017 , 03:21   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #340

Quote:
Originally Posted by geison66 View Post
How to enable respawns sound?
There are none to enable, as there never were any to begin with.
The only sounds that are disabled by default are pickup sounds for ammo on spawn.
Quote:
Originally Posted by SytekBox View Post
I've been getting reports that Spawnpoints on de_Inferno might be bugged? Have anybody experienced any bugs lately on that map?

The spawn file is exactly the same as the one on the deathmatch.zip file i downloaded just a second ago.
If you have issues with the spawn points, use the built in editing tool.
Use: dm_spawn_menu
Maxximou5 is offline
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