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Multimod Plugin


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denwer
Member
Join Date: Apr 2009
Location: Poland
Old 09-03-2009 , 12:28   Re: Multimod Plugin
Reply With Quote #121

Quote:
Originally Posted by joropito View Post
Please tell me if the problem exists if:

- Mod voting is started automatically
- You issue amx_votemod as admin
- Someone issue say /votemod

And please, show me this when the problem arises

mp_timelimit
mp_winlimit
mp_maxrounds
I have the same problem. Plugin change mod when there is 3 players on the server. I use amx_votemod and automatic vote on the end of map.


I have problem with SuperHero Mod. SuperHero work when i turn off the multimod. But when I turn multimod on I only see on the screen "LVL 0/0, EXP 0" and SuperHero dosn't work.

I try to make server with UWC3NG and SH. UWC3NG works but SH don't works.
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joropito
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Join Date: Mar 2009
Location: pfnAddToFullPack
Old 09-03-2009 , 20:00   Re: Multimod Plugin
Reply With Quote #122

Quote:
Originally Posted by patroderix View Post
i test your plugin just as a votemap with empty config files and it doesn't work
the vote appears but it doesn't count the vote for the mod and choose the first mod
i post my MULTIMOD.INI and my plugins runing
i run metamod-p 1.19 and amxmodx 1.81
help me please
if you can post me your plugin and config files thanks
Tested with:
- multimod.ini as yours
- *cfg files empty
- map files with a list of maps
- I wait for warmup time
- I issue amx_votemod
- Voted for a mod
- Voted for a map
- Server changed mod & map
Only one player (me).
It works fine for me.
Maybe you're using some plugin which make troubles with this.


Here are the files I'm using onone of my multimod servers.
If you want, you're welcome to test with me your server, just PM me your MSN.
Attached Files
File Type: rar LOCO.rar (8.1 KB, 321 views)
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patroderix
Member
Join Date: Mar 2007
Old 09-04-2009 , 10:57   Re: Multimod Plugin
Reply With Quote #123

Thanks for the rar file but give me your mutimod.(ini,sma and amxx)
please
my msn is [email protected]
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joropito
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Old 09-04-2009 , 13:18   Re: Multimod Plugin
Reply With Quote #124

Quote:
Originally Posted by patroderix View Post
Thanks for the rar file but give me your mutimod.(ini,sma and amxx)
please
my msn is [email protected]

Sorry, I miss that file.

Here's my multimod.ini

Code:
[LOCO]:[map_loco.ini]:[cfg_loco.cfg]
amx_gore_ultimate.amxx
gmsentryguns.amxx
deagle_nail_launcher.amxx
amx_parachute.amxx
unlimited_money.amxx
nademodes.amxx
call_medic.amxx
instant_grenade_throw.amxx
amxx_mines.amxx
cards.amxx
csdm_main.amxx
csdm_equip.amxx
csdm_spawn_preset.amxx
spawn_editor.amxx
csdm_misc.amxx
csdm_protection.amxx
csdm_itemmode.amxx
runemod_base.amxx
runemod_control.amxx
runemod_armor.amxx
runemod_badtreasure.amxx
runemod_dismay.amxx
runemod_kamikaze.amxx
runemod_lifedrain.amxx
runemod_longjump.amxx
runemod_medkit.amxx
runemod_noreload.amxx
runemod_poison.amxx
runemod_regeneration.amxx
runemod_resistance.amxx
runemod_smoke.amxx
runemod_soul.amxx
runemod_spy.amxx
runemod_strength.amxx
runemod_treasure.amxx


[DEATHRUN]:[map_deathrun.ini]:[cfg_deathrun.cfg]
team_join.amxx
DeathrunManager.amxx
Deathrun_Shop.amxx

[REDROVER]:[map_redrover.ini]:[cfg_redrover.cfg]
redrover.amxx
GHW_Starwars_II.amxx
nademodes.amxx
instant_grenade_throw.amxx

[CTF]:[map_ctf.ini]:[cfg_ctf.cfg]
ctf.amxx
deagle_nail_launcher.amxx
amx_parachute.amxx
And, for the .sma, it's the current in the main post.

multimod.sma


Please look that I never use sv_restart, sv_restartround, amx_pause/amx_unpause
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helderpostiga1
Member
Join Date: Nov 2007
Old 09-04-2009 , 16:50   Re: Multimod Plugin
Reply With Quote #125

I'm having a conflict between mods that is if i use gungame and hideandseek and playing gungame HNS doesn't pause completly because when the roundtime reaches 0 it says Hostages have not been rescued and i was playing de_dust2 :S . I also tried using the setting to block objectives in gungame but didnt work also. Im running the newest gungame, newest multimod and using HideAndSeek by Exolent.

Please help me.

Thank you.
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joropito
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Old 09-04-2009 , 17:07   Re: Multimod Plugin
Reply With Quote #126

Quote:
Originally Posted by helderpostiga1 View Post
I'm having a conflict between mods that is if i use gungame and hideandseek and playing gungame HNS doesn't pause completly because when the roundtime reaches 0 it says Hostages have not been rescued and i was playing de_dust2 :S . I also tried using the setting to block objectives in gungame but didnt work also. Im running the newest gungame, newest multimod and using HideAndSeek by Exolent.

Please help me.

Thank you.
Please, post your multimod.ini and plugins*.ini files

Which HNS do you use?
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helderpostiga1
Member
Join Date: Nov 2007
Old 09-04-2009 , 17:40   Re: Multimod Plugin
Reply With Quote #127

Thanks for your reply joropito.

I use HideAndSeek by Exolent located here: http://forums.alliedmods.net/showthread.php?p=571256

about the multimod.ini:
Code:
//Format: [MOD]:[MAPS FILE]:[CONFIG FILE]
// plugin1.amxx
// plugin2.amxx
//
[GunGame]:[MULTIMOD-gungame.ini]:[MULTIMOD-gungame.cfg]
gungame.amxx
[HideAndSeek]:[MULTIMOD-hns.ini]:[MULTIMOD-hns.cfg]
hidenseek.amxx
I hope you can help me.

Thank you.

EDIT: Forgot to post plugins-multimod.ini sorry:

Code:
multimod.amxx
gungame.amxx
hidenseek.amxx
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joropito
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Old 09-04-2009 , 22:04   Re: Multimod Plugin
Reply With Quote #128

Quote:
Originally Posted by helderpostiga1 View Post
I'm having a conflict between mods that is if i use gungame and hideandseek and playing gungame HNS doesn't pause completly because when the roundtime reaches 0 it says Hostages have not been rescued and i was playing de_dust2 :S . I also tried using the setting to block objectives in gungame but didnt work also. Im running the newest gungame, newest multimod and using HideAndSeek by Exolent.

Please help me.

Thank you.
Tested & confirmed.
The problem is because Exolent HNS create hostage entity at plugin_precache.
You can't avoid it.

For hns I use the Jon's HNS.
It create that entity at plugin_init. Try it (http://forums.alliedmods.net/showthread.php?p=643707)
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joropito
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Old 09-04-2009 , 22:06   Re: Multimod Plugin
Reply With Quote #129

Quote:
Originally Posted by joropito View Post
Tested & confirmed.
The problem is because Exolent HNS create hostage entity at plugin_precache.
You can't avoid it.

For hns I use the Jon's HNS.
It create that entity at plugin_init. Try it (http://forums.alliedmods.net/showthread.php?p=643707)
You can try this:
- Find a plugin that gives you a command to remove objectives or entities
- Add that command in MULTIMOD-gungame.cfg
- After warmup, the objective/entitie will be removed.
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helderpostiga1
Member
Join Date: Nov 2007
Old 09-04-2009 , 22:13   Re: Multimod Plugin
Reply With Quote #130

Thanks a lot for helping me. I'll try it out then .

+karma ;)

EDIT: I tried those 2 suggestions you told me but it didn't work... It keeps saying "Hostages have not been rescued" and roundtime reaches 0. Please help :/

EDIT2: It works used "Remove bomb and hostages" plugin and it worked. Thanks

EDIT 3 xD: I've just found out that when i was playing HNS the "Remove bomb and hostages" removed the fake hostage in that game, so now when playing HNS there is no round end... :S . This plugin is great really but i need help with this...

Last edited by helderpostiga1; 09-05-2009 at 08:50.
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