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Release! Metamod: Source


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PM
hello, i am pm
Join Date: Jan 2004
Location: Canalization
Old 05-06-2005 , 18:47  
#11

Yes I tryed on listen server... Thats why?
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XunTric
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Join Date: Jan 2005
Location: Norway/Norge
Old 05-06-2005 , 18:49  
#12

Quote:
Originally Posted by XAD
Quote:
Originally Posted by XunTric
I got a problem with installing it...
When I add "GameBin |gameinfo_path|addons/metamod/bin",
it disapears after i've started CS:S.
Are you running with autoupdate with verification of all files??

/X
I was that guest just as you know...
Guests cant edit, so sorry, I have to double post.

How do i disable the autoupdate then?
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manorastroman
Senior Member
Join Date: Oct 2004
Old 05-06-2005 , 22:20  
#13

Omg I wrote about MM:S a bit: http://astro-man.org
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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 05-07-2005 , 02:56  
#14

NICE !!!
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imported_RagingCow
Junior Member
Join Date: Oct 2004
Location: Dallas, TX
Old 05-07-2005 , 03:24  
#15

impressive! keep up the awesome work guys.
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MuXeu
Member
Join Date: Mar 2004
Location: Kharkov UA
Old 05-07-2005 , 06:12  
#16

Hmm. Something strange.
I installed Metamod: Source:
cstrike/addons/metamod/bin/server_i486.so
cstrike/addons/metamod/metaplugins.ini
and added the line in gameinfo.txt:
[code]
SearchPaths
{
Game |gameinfo_path|.
Game cstrike
Game hl2
GameBin |gameinfo_path|addons/metamod/bin
}
[code]
Run srcds:
[code]
[cs@ns shlds_l]$ ./srcds_run -game cstrike +sv_lan 1 -nomaster -tickrate 100 +maxplayers 16 +map de_
dust
Auto detecting CPU
Using default binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 16
Network: IP 192.168.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs/L0507014.log
L 05/07/2005 - 13:10:51: Log file started (file "logs/L0507014.log") (game "/home/cs/shlds_l/cstrike
") (version "2370")
L 05/07/2005 - 13:10:51: server_cvar: "mp_timelimit" "30"
L 05/07/2005 - 13:10:51: server_cvar: "mp_flashlight" "1"
L 05/07/2005 - 13:10:51: server_cvar: "mp_friendlyfire" "1"
L 05/07/2005 - 13:10:51: server_cvar: "mp_hostagepenalty" "3"
L 05/07/2005 - 13:10:51: server_cvar: "mp_autocrosshair" "0"
L 05/07/2005 - 13:10:51: server_cvar: "mp_limitteams" "1"
L 05/07/2005 - 13:10:51: server_cvar: "mp_roundtime" "3"
L 05/07/2005 - 13:10:51: server_cvar: "decalfrequency" "60"
L 05/07/2005 - 13:10:51: server_cvar: "mp_falldamage" "1"
L 05/07/2005 - 13:10:51: server_cvar: "sv_airaccelerate" "1.5"
L 05/07/2005 - 13:10:51: server_cvar: "sv_specspeed" "1.2"
L 05/07/2005 - 13:10:51: server_cvar: "sv_stopspeed" "100"
Master server communication disabled.
meta
Unknown command "meta"[/code]
Why?
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faluco
Developer
Join Date: Mar 2005
Location: Valencia, Spain
Old 05-07-2005 , 06:29  
#17

try this
Code:
GameBin	|gameinfo_path|addons/metamod/bin
			Game				|gameinfo_path|.
			Game				cstrike
			Game				hl2
in the installation manual they tell you to add the gamebin before
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MuXeu
Member
Join Date: Mar 2004
Location: Kharkov UA
Old 05-07-2005 , 06:39  
#18

U right. I'm blind
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 05-07-2005 , 14:57  
#19

why did you release a meta mod for source when one is not needed to run plugins?
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BAILOPAN
Join Date: Jan 2004
Old 05-07-2005 , 15:11  
#20

Quote:
Originally Posted by sniper_strike
why did you release a meta mod for source when one is not needed to run plugins?
You might want to read PM OnoTo's post in the devlog:

http://www.sourcemod.net/devlog/?p=40
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