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[CS:GO] Votemap problem


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revoolution
Junior Member
Join Date: Oct 2011
Old 10-26-2014 , 11:23   [CS:GO] Votemap problem
Reply With Quote #1

Hello boys & girls !

I have little problem with map voting at my server.
Currently map should change after 20 rounds ... but vote never shows up :/
I'm using mapchooser.smx of course and competitive mode.

Voting shows only when someone type "rtv" (rockthevote.smx) - and it looks like 1.6 style (orange menu).

What should i do to make mapchooser working ?! And how to set it to look just like here : ???


Mapchooser.cfg :

Code:
// This file was auto-generated by SourceMod (v1.6.3-dev+4582)
// ConVars for plugin "mapchooser.smx"


// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
sm_extendmap_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "15"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "0"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
sm_mapvote_exclude "2"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
sm_mapvote_extend "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "4"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "1"

// Hold run of votes if winning choice is less than a certain margin
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "50"

// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "2.0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "2.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "20"
gamemode_competitive.cfg :
Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							1
bot_defer_to_human_items							1
bot_difficulty										2
bot_quota											10
bot_quota_mode										fill
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					100
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						1
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							500
cash_team_elimination_bomb_map						2500
cash_team_elimination_hostage_map_t					3000
cash_team_elimination_hostage_map_ct				3000
cash_team_hostage_alive								0
cash_team_hostage_interaction						400
cash_team_loser_bonus								900
cash_team_loser_bonus_consecutive_rounds			500
cash_team_planted_bomb_but_defused					600
cash_team_rescued_hostage							500
cash_team_terrorist_win_bomb						3000
cash_team_win_by_defusing_bomb						3000
cash_team_win_by_hostage_rescue						2900
cash_team_win_by_time_running_out_hostage			3250
cash_team_win_by_time_running_out_bomb				3050
ff_damage_reduction_bullets							0.33
ff_damage_reduction_grenade							0.85
ff_damage_reduction_grenade_self					1
ff_damage_reduction_other							0.4
mp_afterroundmoney									0
mp_buytime											20
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								0
mp_force_pick_time									15
mp_forcecamera										1			// Set to 1 for team only spectating.
mp_free_armor										0		
mp_freezetime										1
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											1
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											16000
mp_maxrounds										20
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										2.5
mp_roundtime_hostage								3
mp_roundtime_defuse									2.5
mp_solid_teammates									1
mp_startmoney										800
mp_teamcashawards									1
mp_warmuptime										40
mp_weapons_allow_zeus								1
spec_freeze_panel_extended_time						0
spec_freeze_time									5.0
sv_allow_votes										1		// Voting allowed in this mode
sv_alltalk											0
sv_arms_race_vote_to_restart_disallowed_after		0
sv_deadtalk											1
mp_endmatch_votenextmap 							1
mp_match_end_restart 								0
mp_match_end_changelevel 							1
mp_endmatch_votenextleveltime 						20
sv_ignoregrenaderadio								0
tv_delay											105
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						2
ammo_grenade_limit_total							4
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

Last edited by revoolution; 10-26-2014 at 11:34.
revoolution is offline
Amroth
Senior Member
Join Date: Apr 2013
Location: /root
Old 10-26-2014 , 13:54   Re: [CS:GO] Votemap problem
Reply With Quote #2

Its valve voting system (pictures you show)

You would disable mapchooser, nextmap, randomcycle, rockthevote all that custom vote stuff to use Valve voting system.

Restart the server after these changes.
Amroth is offline
revoolution
Junior Member
Join Date: Oct 2011
Old 10-26-2014 , 14:02   Re: [CS:GO] Votemap problem
Reply With Quote #3

Yep, i have already disabled this plugins, but there is no vote after 20 rounds ..
revoolution is offline
Amroth
Senior Member
Join Date: Apr 2013
Location: /root
Old 10-26-2014 , 14:23   Re: [CS:GO] Votemap problem
Reply With Quote #4

check mp_endmatch_votenextmap in GAME, this should be on.

What happen when match end? when scoreboard comes up?
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revoolution
Junior Member
Join Date: Oct 2011
Old 10-26-2014 , 14:27   Re: [CS:GO] Votemap problem
Reply With Quote #5

"mp_endmatch_votenextmap 1"
de_dust2 -> de_inferno ;-)
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Amroth
Senior Member
Join Date: Apr 2013
Location: /root
Old 10-26-2014 , 14:29   Re: [CS:GO] Votemap problem
Reply With Quote #6

Need more info

please show
sm plugins list

also please show current value of
mp_timelimit
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revoolution
Junior Member
Join Date: Oct 2011
Old 10-26-2014 , 14:34   Re: [CS:GO] Votemap problem
Reply With Quote #7

mp_timelimit 0

Code:
 "SM Parachute" (2.5) by SWAT_88
 "Anti-Flood" (1.6.3-dev+4582) by AlliedModders LLC
 "Admin File Reader" (1.6.3-dev+4582) by AlliedModders LLC
 "Sound Commands" (1.6.3-dev+4582) by AlliedModders LLC
 "Basic Comm Control" (1.6.3-dev+4582) by AlliedModders LLC
 "Basic Commands" (1.6.3-dev+4582) by AlliedModders LLC
 "Basic Chat" (1.6.3-dev+4582) by AlliedModders LLC
 "Show Damage" (1.0.7) by exvel
 "Basic Info Triggers" (1.6.3-dev+4582) by AlliedModders LLC
 "SuperLogs: CSS" (1.2.4) by psychonic
 "Basic Votes" (1.6.3-dev+4582) by AlliedModders LLC
 "Connect Announce" (1.6) by Arg!
 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic
 "Admin Help" (1.6.3-dev+4582) by AlliedModders LLC
 "Reserved Slots" (1.6.3-dev+4582) by AlliedModders LLC
 "Fun Commands" (1.6.3-dev+4582) by AlliedModders LLC
 "NoBlock" (1.4.2) by Otstrel.ru Team
 "Client Preferences" (1.6.3-dev+4582) by AlliedModders LLC
 "Admin Menu" (1.6.3-dev+4582) by AlliedModders LLC
 "Fun Votes" (1.6.3-dev+4582) by AlliedModders LLC
 "SourceBans" (1.4.11) by SourceBans Development Team
revoolution is offline
-BULL-
Member
Join Date: Jul 2010
Location: Sweden
Old 10-26-2014 , 14:57   Re: [CS:GO] Votemap problem
Reply With Quote #8

I donīt think valves voting system work on competitive mode.
I have try several times but never get it to work.
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revoolution
Junior Member
Join Date: Oct 2011
Old 10-26-2014 , 14:59   Re: [CS:GO] Votemap problem
Reply With Quote #9

i'm 100% sure it works. Many public competitive servers working with this
revoolution is offline
Amroth
Senior Member
Join Date: Apr 2013
Location: /root
Old 10-26-2014 , 15:28   Re: [CS:GO] Votemap problem
Reply With Quote #10

Did you define mapgroups, use GameModes_Server.txt ?

Valve voting reads maps from mapgroups.

What the start command currently you are using?

For example I use this GameModes_Server.txt to work Valve vote.

Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "casual"
                {
                    "maxplayers"                                "38"                    

                    "convars"
                    {
                        "mp_startmoney"                            "800"
                        "mp_maxmoney"                            "16000"

                    }

                    "mapgroupsMP"                        // List of mapgroups valid for this game mode
                    {
                        "mg_custom"        ""
                    }
                }
            }    
        }
    }


    "mapgroups"
    {
        "mg_custom"                                    // mapgroup definition
        {
            "name"            "mg_custom"
            "maps"
            {
                "de_dust2"        ""
                "de_mirage"        ""
                "de_cache"        ""
                "de_tulip"        ""
                "de_tuscan_b2"        ""
                "de_kabul_b3"           ""
                "awp_tower_lego"    ""
                "de_orange"          ""
                "de_alexandra"        ""
                "de_nuke"         ""
            }
        }
    }
}
and in command line
+mapgroup mg_custom
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