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FF2 1.07 Beta Last (2012/12/14)


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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 10-07-2012 , 23:29   Re: 1.7 beta coming this weekend
Reply With Quote #21

Take your time Powerlord, and don't let FF2 interfere with personal stuff... personal stuff 1st and thanks for your help!!!

I have a dedicated dev. server running and can set you up in admin with root if you like - backchannel if you want

Last edited by BBG_Theory; 10-07-2012 at 23:30. Reason: spelling
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 10-08-2012 , 05:16   Re: 1.7 beta coming this weekend
Reply With Quote #22

Oh my god. I just realized scream fortress could be a major update! What if it breaks ff2 again?
D:
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Huntereb
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Join Date: Jul 2012
Old 10-08-2012 , 16:19   Re: 1.7 beta coming this weekend
Reply With Quote #23

Coming out today?
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Powerlord
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Join Date: Jun 2008
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Old 10-08-2012 , 18:40   Re: 1.7 beta coming this weekend
Reply With Quote #24

Quote:
Originally Posted by Huntereb View Post
Coming out today?
Right now, the only thing I can guarantee is that it compiles.
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Huntereb
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Join Date: Jul 2012
Old 10-08-2012 , 18:46   Re: 1.7 beta coming this weekend
Reply With Quote #25

Quote:
Originally Posted by Powerlord View Post
Right now, the only thing I can guarantee is that it compiles.
Thank god, I'm waiting...



By the way, anything new to configure? I won't be able to test this until tonight, but I plan on adding it right now.

Last edited by Huntereb; 10-08-2012 at 18:52.
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Powerlord
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Old 10-08-2012 , 19:14   Re: 1.7 beta coming this weekend
Reply With Quote #26

I haven't had a chance to test everything, but here's the current 1.07 beta. Right now, all I've tested is the changes to the Crusader's Crossbow and Sniper Rifles. And the fact that it works, that is.

In addition to the things mentioned in the first post:
  • Bosses can no longer rage when dead.
  • Sounds and Models are now precached when a boss is selected instead of on map start.
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 130 views - 192.3 KB)
File Type: smx freak_fortress_2.smx (95.4 KB, 141 views)
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Last edited by Powerlord; 10-08-2012 at 19:14.
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jasonfrog
Senior Member
Join Date: Mar 2008
Old 10-08-2012 , 19:34   Re: 1.7 beta coming this weekend
Reply With Quote #27

Thanks Powerlord.

I tried to compile and failed.

Last line is #include < freak_fortress_2_vsh_feedback >

Last edited by jasonfrog; 10-08-2012 at 19:35.
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Powerlord
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Old 10-08-2012 , 19:40   Re: 1.7 beta coming this weekend
Reply With Quote #28

Quote:
Originally Posted by jasonfrog View Post
Thanks Powerlord.

I tried to compile and failed.

Last line is #include < freak_fortress_2_vsh_feedback >
Every version of FF2 requires that file to compile it; I assume anyone who wanted to compile it already had it.
Attached Files
File Type: inc freak_fortress_2_vsh_feedback.inc (4.5 KB, 123 views)
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Last edited by Powerlord; 10-08-2012 at 19:41.
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jasonfrog
Senior Member
Join Date: Mar 2008
Old 10-08-2012 , 19:44   Re: 1.7 beta coming this weekend
Reply With Quote #29

Apologies, I assumed that this might have been something new related to the recent VSH changes that you have merged to FF2. I should have checked the stickied main release thread first.

Thanks again.
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Huntereb
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Join Date: Jul 2012
Old 10-08-2012 , 19:49   Re: 1.7 beta coming this weekend
Reply With Quote #30

I just added it now, we'll see if it worked right if my players are still there after the map changes. I'll keep you posted... Thanks!
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