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redmokel
Junior Member
Join Date: Jan 2012
Old 01-16-2012 , 06:33   Re: [TF2] VS Saxton Hale Mode
#2591

Quote:
Originally Posted by asherkin View Post
You're running an old version of SourceMod.
sourcemod version 1.4.1
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Powerlord
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Join Date: Jun 2008
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Old 01-16-2012 , 12:50   Re: [TF2] VS Saxton Hale Mode
#2592

Quote:
Originally Posted by redmokel View Post
sourcemod version 1.4.1
Then some of your files are out of date, because IsClientSourceTV is a standard function.

If I were you, I'd update my extensions folder with the versions from the 1.4.1 zip.
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zyrphon
Member
Join Date: Jan 2010
Location: Chicago, IL, USA
Old 01-16-2012 , 16:36   Re: [TF2] VS Saxton Hale Mode
#2593

I am having a problem with VSH. The server crashes whenever the second round starts. I have Amplifier installed. Anyone familiar with my problem?
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-17-2012 , 06:58   Re: [TF2] VS Saxton Hale Mode
#2594

Quote:
Originally Posted by zyrphon View Post
I am having a problem with VSH. The server crashes whenever the second round starts. I have Amplifier installed. Anyone familiar with my problem?
Do you have the latest SDK Hooks? Sourcemod? Gamedata been updated?
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redmokel
Junior Member
Join Date: Jan 2012
Old 01-17-2012 , 09:17   Re: [TF2] VS Saxton Hale Mode
#2595

when we go with my friend on the server (2 players), map doesnt started and writing: expectations of players. Sorry for my bad english and stupid question but i doesnt know how to solve this problem.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-18-2012 , 12:41   Re: [TF2] VS Saxton Hale Mode
#2596

Quote:
Originally Posted by Ugleh View Post
I have a map creation question. Does Red and Blue switch on some maps, like is it the maps setting that makes the teams switch spawns, or does the game make saxon change from blue to red team? I ask this because my Saxon spawn is different then the other players spawn.
Maps with vsh_ will always have Hale on blue team. Maps that are arena will randomly swap teams. This is intended.

However, SOPA/PIPA will threaten to end VS Saxton Hale mode. If you live in the US, go to one of the several sites that send emails to Congress and fill out the form. http://blacklists.eff.org/ is a good one.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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Last edited by FlaminSarge; 01-18-2012 at 12:43.
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Aw3s0Me
Junior Member
Join Date: Jan 2012
Old 01-19-2012 , 11:33   Re: [TF2] VS Saxton Hale Mode
#2597

Hi,
I installed Saxton Hale Mode and it works...
Problem: When the round starts (for example: You are Scout) you switch to your pistol but you don't shoot like the normal pistol does, you shoot like a flare gun and you have about 150 ammo. As Sniper it's the same with your smg and the rifle shoots insanely fast!

So, can somebody tell me where the problem is?
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 01-19-2012 , 11:47   Re: [TF2] VS Saxton Hale Mode
#2598

Quote:
Originally Posted by Aw3s0Me View Post
Hi,
I installed Saxton Hale Mode and it works...
Problem: When the round starts (for example: You are Scout) you switch to your pistol but you don't shoot like the normal pistol does, you shoot like a flare gun and you have about 150 ammo. As Sniper it's the same with your smg and the rifle shoots insanely fast!

So, can somebody tell me where the problem is?
Check that you have the TF2Items extension updated to the latest.
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Aw3s0Me
Junior Member
Join Date: Jan 2012
Old 01-19-2012 , 12:07   Re: [TF2] VS Saxton Hale Mode
#2599

Do I have to put something in "tf2items.weapons.txt"?
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 01-19-2012 , 12:14   Re: [TF2] VS Saxton Hale Mode
#2600

Quote:
Originally Posted by Aw3s0Me View Post
Do I have to put something in "tf2items.weapons.txt"?
Nope
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