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[L4D & L4D2] Dynamic Common Infected Jump


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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 10-04-2023 , 10:31   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #11

Did anyone test it in L4d1?
I installed the actions extension and compiled the plugin in sm 11.1. I also tried the precompiled one.

When I connect to the server it starts to load and then crashes the server.


normal log just stops

L 10/04/2023 - 17:25:16: (SKIN) SetCharacter: Survivor Bill chose character NamVet(0) from model models/survivors/survivor_namvet.mdl
L 10/04/2023 - 17:25:16: Bill picked up item weapon_pistol at (-11627.599609, -14831.799805, -153.712006)
L 10/04/2023 - 17:25:16: Bill spawned as a NamVet
L 10/04/2023 - 17:25:16: "Bill<4><BOT><Survivor><NamVet><ALIVE><100+0> <setpos_exact -11627.60 -14831.80 -153.71; setang 0.00 118.00 0.00><Ar

Normally log should go on with <Area bla bla bla but it just stops, then the connection timeouts and restarts the server.

Console log then shows

Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem

Started in debug but debug.log is empty showing only the startparameters, don't know what that's all about...

----------------------------------------------
CRASH: Wed Oct 4 17:51:23 CEST 2023
Start Line: ./srcds_linux -game left4dead -strictportbind -ip xxxxxxx -port xxxxxxxx +clientport xxxxxx +map l4d_smalltown01_caves -maxplayers 18 -tickrate 100 -pidfile srcds.pid -debug
End of Source crash report
----------------------------------------------
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Last edited by finishlast; 10-04-2023 at 12:01.
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BHaType
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Join Date: Jun 2018
Old 10-04-2023 , 19:54   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #12

Quote:
Originally Posted by finishlast View Post
...
Make sure you are using latest actions extension.
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 10-05-2023 , 15:30   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #13

Ah, didn't see it got updated, works now, great stuff!
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replay_84
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Join Date: Jun 2021
Old 10-05-2023 , 15:32   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #14

yes l4d1 works fine so far.
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 10-06-2023 , 13:40   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #15

Can this be done with special infected? maybe with the tank.
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replay_84
Senior Member
Join Date: Jun 2021
Old 10-06-2023 , 18:37   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #16

I think the plugin stopps working in l4d1 when setting anything else than default z_dynamic_jump_velocity 750.

Last edited by replay_84; 10-06-2023 at 18:38.
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BHaType
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Join Date: Jun 2018
Old 10-06-2023 , 22:08   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #17

Quote:
Originally Posted by Tank Rush View Post
Can this be done with special infected? maybe with the tank.
Can be easliy added but I prefer keep this plugin for common infected only.

Quote:
Originally Posted by replay_84 View Post
I think the plugin stopps working in l4d1 when setting anything else than default z_dynamic_jump_velocity 750.
I don't understand what you mean by "plugin stops working", I just tested and this convar works properly.
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Last edited by BHaType; 10-06-2023 at 22:11.
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replay_84
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Join Date: Jun 2021
Old 10-07-2023 , 06:19   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #18

Oh I mean the common stopped jumping. I set z_dynamic_jump_velocity to 300 or 1500 and the command for the chance to 100 and didn't see them jumping anymore. With chance on 100 and z_dynamic_jump_velocity 750 they jump all the time. So dunno.
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BHaType
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Join Date: Jun 2018
Old 10-07-2023 , 07:25   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #19

Quote:
Originally Posted by replay_84 View Post
Oh I mean the common stopped jumping. I set z_dynamic_jump_velocity to 300 or 1500 and the command for the chance to 100 and didn't see them jumping anymore. With chance on 100 and z_dynamic_jump_velocity 750 they jump all the time. So dunno.
"z_dynamic_jump_velocity" highly relies on "z_dynamic_jump_climb_up_range".
Basicly if you changing one of them then most of the time you want to change the other.

See this test video


The actual reason common infected isn't jumping despite the fact that it seems to you he has a great opportunity to jump is because before the jump, there is computation of a trajectory (with a velocity from convar) to see if he can actually can reach destination without problems and if he can't then he won't even try to jump.
I can remove this check but I guess they will start jumping clumsily or rather senselessly.
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Last edited by BHaType; 10-07-2023 at 07:26.
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 10-07-2023 , 11:21   Re: [L4D & L4D2] Dynamic Common Infected Jump
Reply With Quote #20

I set it to:

sm_cvar z_dynamic_jump_climb_up_range 200
sm_cvar z_dynamic_jump_velocity 600
sm_cvar z_dynamic_jump_chance 100

This is just hilarios when you stand on something like a box and then a panic event occurs. so much fun.

Btw. an AI Tank with the ability to jump that high would make anyone wet their pants ... if that comes unexpected.

When you think you are save up there. Surprise haHA! BAM!
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Last edited by finishlast; 10-08-2023 at 04:16.
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