Raised This Month: $51 Target: $400
 12% 

[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


Post New Thread Reply   
 
Thread Tools Display Modes
Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 09-06-2023 , 13:02   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #211

Advanced coca cola search event:
Attached Files
File Type: cfg c1m2_streets.cfg (17.2 KB, 105 views)
__________________
Sorry i don't speak english very well

--->My name is Source and I'm on Steam<---
Discord: Source#9382
Tank Rush is offline
Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 09-17-2023 , 16:11   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #212

Does anyone know if it's possible to add the RocketDude mushrooms in campaign mode?
I tried to do it in Stripper but it doesn't seem to be working, or maybe I did something wrong.
Code:
add:
{
	"classname" "logic_auto"
	"OnMultiNewRound" "@directorBeginScriptrd_decals.nut0-1"
	"OnMultiNewRound" "@directorBeginScriptrd_meds.nut0-1"
	"OnMultiNewRound" "@directorBeginScriptrd_utils.nut0-1"
	"OnMapSpawn" "@directorBeginScriptrd_decals.nut0-1"
	"OnMapSpawn" "@directorBeginScriptrd_meds.nut0-1"
	"OnMapSpawn" "@directorBeginScriptrd_utils.nut0-1"
	"OnMapSpawn" "c3m1_plankcountryaddoutputmins -45.000000 -45.000000 -50.0000000-1"
	"OnMapSpawn" "c3m1_plankcountryaddoutputmaxs 45.000000 45.000000 50.0000000-1"
	"OnMapSpawn" "c3m1_plankcountryaddoutputsolid 20-1"
}
; --- c3m1_plankcountry
{
	"targetname" "filter_c3m1_plankcountry"
	"classname" "filter_activator_team"
	"filterteam" "2"
	"Negated" "0"
}
{
	"classname" "trigger_once"
	"targetname" "c3m1_plankcountry"
	"filtername" "filter_c3m1_plankcountry"
	"spawnflags" "1"
	"startdisabled" "0"
	"origin" "-12545.746094 10492.348633 294.893341"
	"OnTrigger" "@director,BeginScript,rd_decals.nut,0,-1"
	"OnTrigger" "@director,BeginScript,rd_meds.nut,0,-1"
	"OnTrigger" "@director,BeginScript,rd_utils.nut,0,-1"
}
__________________
Sorry i don't speak english very well

--->My name is Source and I'm on Steam<---
Discord: Source#9382
Tank Rush is offline
Proaxel
Member
Join Date: Oct 2014
Old 10-05-2023 , 19:04   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #213

I had completely forgotten about this thread until my friend recently told me about has been happening in it.

Coming back here, I can't help but think, Wow... I never expected that this little question post would get turned into a 100+ long thread of people sharing their own map additions via Stripper configs...

I am definitely not complaining, though. In fact, I'm all in for stuff like this. But should I like... change the thread title to something more appropriate?
Proaxel is offline
AsphyxiaJLSA
Member
Join Date: Oct 2021
Location: Lima,Perú
Old 10-05-2023 , 19:20   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #214

Quote:
Originally Posted by Proaxel View Post
But should I like... change the thread title to something more appropriate?
In my opinion a change would be good, but almost everyone already knows the title of this thread as it is now, for my part a change would be excellent.
__________________
→MY STEAM PROFILE←

DISCORD: Asphyxia#9797

Sorry for my bad English
AsphyxiaJLSA is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 10-05-2023 , 19:50   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #215

Would be better having a specific section in forum for stripper configs, but probably is a waste of time asking them for this.
__________________
Marttt is offline
finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 10-07-2023 , 11:32   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #216

Yes a seperate section would be really helpful since the stripper thread itself is just too big to find something.

Btw. I see a lot of custom events here for the l4d2 maps, arent there any good events for the l4d1 maps?
Im talking about the l4d1 maps in l4d2.

Just another thought, this is here normally only about events that block ways, scavange stuff und unblock etc., would be nice to see events that just add to the atmosphere, like you walk over something and then something happens, like an explosion in a house that was already burning or a helipoter that starts and then crashes somewhere. Or something like the tent in no mercy 1ist map, when the tent thingy flies away, just somewhere in the middle of a map or something.

So like a third kind:
Panic Events /unblocking paths
Altered final events
and
Atmosphere events
__________________
finishlast is offline
Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 10-08-2023 , 09:43   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #217

Quote:
Originally Posted by finishlast View Post
Yes a seperate section would be really helpful since the stripper thread itself is just too big to find something.
You're right, the stripper thread has many pages, I remember sharing something there, it was difficult to find, it would be better to share it here.
I placed a gnome box on the c1m2_streets map, when you pick up the gnome it generates a panic event. I did it a different way, you can compare it with the original.
c1m2_streets



Quote:
Originally Posted by finishlast View Post
Btw. I see a lot of custom events here for the l4d2 maps, arent there any good events for the l4d1 maps?
Im talking about the l4d1 maps in l4d2.
There are already events in the L4D1 maps for L4D2, check this Sky competitive cfg on GitHub.
There is also a lack of events in Cold Stream in the first 2 maps, since Sky did not have events in that campaign. I made one on map 3 c13m3_memorialbridge.
Quote:
Originally Posted by finishlast View Post
Just another thought, this is here normally only about events that block ways, scavange stuff und unblock etc., would be nice to see events that just add to the atmosphere, like you walk over something and then something happens, like an explosion in a house that was already burning or a helipoter that starts and then crashes somewhere. Or something like the tent in no mercy 1ist map, when the tent thingy flies away, just somewhere in the middle of a map or something.

So like a third kind:
Panic Events /unblocking paths
Altered final events
and
Atmosphere events
It would be great if someone shares more events for L4D1, I can't think of anything, but I'll see if I can add something to The Last Stand campaign, although it won't be soon.
__________________
Sorry i don't speak english very well

--->My name is Source and I'm on Steam<---
Discord: Source#9382

Last edited by Tank Rush; 10-08-2023 at 10:17. Reason: Translation error in the code.
Tank Rush is offline
marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 10-08-2023 , 11:38   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #218

Could you add a tank with a metal shutter?

PLEASE u.u
marki89 is offline
Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 10-08-2023 , 12:22   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #219

Quote:
Originally Posted by marki89 View Post
Could you add a tank with a metal shutter?

PLEASE u.u
Try this, there is also a video demonstration
Code:
; =====================================================
; ===============  CAJA DEL GNOMO v2.0  ===============
; =====================================================
add:
; ===== Caja
{
	"classname" "prop_dynamic"
	"targetname" "gnome_closet"
	"origin" "-641 3455 174"
	"angles" "0 180 0"
	"spawnflags" "0"
	"solid" "6"
	"skin" "0"
	"rendercolor" "255 255 255"
	"renderamt" "255"
	"model" "models/props_fairgrounds/gnome_closet.mdl"
	"MinAnimTime" "5"
	"MaxAnimTime" "10"
	"glowstate" "0"
	"glowcolor" "255 0 0"
	"glowrange" "500"
	"fadescale" "1"
	"fademindist" "-1"
	"disableshadows" "1"
}
; ===== Gnomo
{
	"classname" "prop_physics"
	"targetname" "gnome"
	"origin" "-644 3437 187"
	"angles" "0 0 0"
	"spawnflags" "264"
	"skin" "0"
	"shadowcastdist" "0"
	"rendermode" "0"
	"renderfx" "0"
	"rendercolor" "255 255 255"
	"renderamt" "255"
	"pressuredelay" "0"
	"physdamagescale" "0.1"
	"PerformanceMode" "0"
	"nodamageforces" "0"
	"model" "models/props_junk/gnome.mdl"
	"minhealthdmg" "0"
	"mingpulevel" "0"
	"mincpulevel" "0"
	"maxgpulevel" "0"
	"maxcpulevel" "0"
	"massScale" "0"
	"inertiaScale" "1.0"
	"glowstate" "0"
	"glowcolor" "255 255 0"
	"glowrange" "200"
	"forcetoenablemotion" "0"
	"fadescale" "1"
	"fademindist" "512"
	"fademaxdist" "768"
	"ExplodeRadius" "0"
	"ExplodeDamage" "0"
	"disableshadows" "1"
	"disablereceiveshadows" "0"
	"Damagetype" "0"
	"damagetoenablemotion" "0"
	"BreakableType" "0"
	"body" "0"
	"OnPlayerPickup" "director,PanicEvent,,0,-1"
	"OnPlayerPickup" "move_door_gnome_sliding,Open,,0,1"
	"OnPlayerPickup" "door_gnome_event_sound,PlaySound,,0,1"
	"OnPlayerPickup" "gnome_tank,SpawnZombie,tank,0.2,1"
}
; ===== Sonido del Gnomo
{
	"classname" "ambient_generic"
	"targetname" "gnome_ftw_sound"
	"origin" "-641 3455 174"
	"spawnflags" "48"
	"health" "10"
	"radius" "1250"
	"pitchstart" "100"
	"pitch" "100"
	"message" "Gallery.GnomeFTW"
}
; ===== Sonido de la Persiana de Metal
{
	"classname" "ambient_generic"
	"health" "10"
	"message" "plats/noisy_elevator_travel_lp_01.wav"
	"pitch" "100"
	"pitchstart" "100"
	"radius" "1500"
	"spawnflags" "48"
	"targetname" "door_gnome_event_sound"
	"origin" "-916.83 3418.68 128.03"
}
; ===== Persiana de Metal
{
	"classname"	"prop_dynamic"
	"targetname" "door_gnome_sliding"
	"parentname" "move_door_gnome_sliding"
	"solid" "6"
	"origin" "-916.83 3418.68 128.03"
	"angles" "0 0 0"
	"rendercolor" "0 255 0"
	"damagefilter" "filter_door_gnome_damage"
	"model"	 "models/props_interiors/door_sliding_breakable01.mdl"
	"disableshadows" "1"
}
; ===== Filtro de daño para que no se rompa la puerta.
{
	"targetname" "filter_door_gnome_damage"
	"Negated" "Allow entities that match criteria"
	"damagetype" "0"
	"classname" "filter_damage_type"
}
; ===== Movimiento de la persiana de metal
{
	"targetname" "move_door_gnome_sliding"
	"speed" "150"
	"movedistance" "100"
	"movedir" "0 90 0"
	"blockdamage" "1"
	"classname" "func_movelinear"
	"OnFullyOpen" "door_gnome_event_sound,FadeOut,1,0,-1"
}
; ===== Spawn del Tank
{
	"classname" "commentary_zombie_spawner"
	"targetname" "gnome_tank"
	"origin" "-991.73 3417.99 190.03"
	"angles" "5.83 -1.68 0.00"
}
; ===== Instructor de evento
{
	"classname" "env_instructor_hint"
	"targetname" "instructor_gnome_hint"
	"hint_caption" "¡Rescata el Gnomo de su armario y desbloquea la puerta!"
	"hint_timeout" "0"
	"hint_range" "500"
	"hint_auto_start" "0"
	"hint_icon_onscreen" "icon_tip"
	"hint_icon_offscreen" "icon_alert"
	"hint_allow_nodraw_target" "1"
	"hint_color" "255 255 0"
	"hint_static" "1"
	"hint_shakeoption" "0"
	"hint_pulseoption" "0"
	"hint_nooffscreen" "0"
	"hint_icon_offset" "0"
	"hint_forcecaption" "1"
	"hint_alphaoption" "0"
	"origin" "-665.031250 3445.514404 146.031250"
}
; ===== Activar
{
	"classname" "func_button_timed"
	"targetname" "gnome_closet_timer"
	"origin" "-665.031250 3445.514404 146.031250"
	"angles" "0.00 360.00 0.00"
	"model" "*121"
	"rendermode" "10"
	"use_string" "Abriendo caja del Gnomo..."
	"use_sub_string" "Esta acción tomará 5 segundos."
	"spawnflags" "1024"
	"rendercolor" "255 255 255"
	"use_time" "5"
	"auto_disable" "1"
	"fadescale" "1"
	"fademindist" "-1"
	"renderamt" "255"
	"OnPressed" "instructor_gnome_hint,EndHint,,0,-1"
	"OnUnPressed" "instructor_gnome_hint,ShowHint,,0,-1"
	"OnTimeUp" "instructor_gnome_hint,EndHint,,0,-1"
	"OnTimeUp" "instructor_gnome_hint,Kill,,0,-1"
	"OnTimeUp" "gnome_closet,SetAnimation,open,1,1"
	"OnTimeUp" "gnome,EnableMotion,,1,1"
	"OnTimeUp" "gnome_ftw_sound,PlaySound,,1,1"
	"OnTimeUp" "gnome_closet,StopGlowing,,0,-1"
	"OnTimeUp" "gnome,StartGlowing,,0,1"
	"OnTimeUp" "gnome_closet_timer,Kill,,0,-1"
}
; ===== Modificar la primera puerta
modify:
{
	match:
	{
		"hammerid" "236048"
	}
	insert:
	{
		"damagefilter" "filter_door_gnome_damage"
		"OnOpen" "gnome_closet,startglowing,,0,1"
		"OnOpen" "instructor_gnome_hint,ShowHint,,0,1"
	}
	replace:
	{
		"rendercolor" "255 160 0"
	}
}
; ===== Eliminar puerta donde esta la persiana de metal
filter:
{
	"hammerid" "70608"
}
__________________
Sorry i don't speak english very well

--->My name is Source and I'm on Steam<---
Discord: Source#9382

Last edited by Tank Rush; 10-08-2023 at 12:25.
Tank Rush is offline
gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 10-22-2023 , 11:37   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #220

Could someone tell me how to remove all the blocked invisible walls? I have a modified stripper but there are parts that are blocked please
gamer_kanelita is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:45.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode