Name: Health & Armor Vampirism
Description: Leech health and armor from killed zombies.
Set initial amount of the armor.
It's rewritten and improwed
[NMRiH] Health Vampirism.
Info in the HUD:
(
sm_hav_max_ap = 0; sm_hav_max_ap > 0; infected; dead; extracted)
Full screen
Info in the hint:
(
sm_hav_max_ap > 0; infected)
Installation: Place compiled plugin (
cure_vampirism.smx) into the plugins folder (
../addons/sourcemod/plugins/).
Need SM1.8_stable to compile
CVars:- nmrih_hav_version - Plugin's version
- sm_hav_enable - Enables/disables leech health from killed zombies
- sm_hav_hint - The display current player's health in the: 1 = hint, 0 = HUD
- sm_hav_stamina - Show current stamina level (always as a percentage of the maximum level)
- sm_hav_max_hp - The maximum amount of health, which can get a player for killing zombies
- sm_hav_max_ap - The maximum amount of armor, which can get a player for killing zombies
- sm_hav_start_ap - Amount of armor, which can get a player after spawn
- sm_hav_kill - Health/Armor gained from kill
- sm_hav_headshot - Health/Armor gained from headshot
- sm_hav_fire - Health/Armor gained from burning zombie
- sm_hav_update - Update info every x seconds (0.0 - show only changes)
- sm_hav_hud_x - HUD info position X (0.0 - 1.0 left to right or -1.0 for center)
- sm_hav_hud_y - HUD info position Y (0.0 - 1.0 top to bottom or -1.0 for center)