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[CSGO] Custom Nade Models 1.2


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TonyBaretta
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Join Date: Mar 2014
Location: nope.avi
Old 04-15-2015 , 11:05   Re: [CSGO] Custom Nade Models 1.0
Reply With Quote #11

i have done some test seems some tf2 models work , http://tf2.gamebanana.com/skins/125613

you need to extract files with GCFescape and upload it into fast dl and server , add all the materials and models files folders path into custom_nades.ini ( in addons/sourcemod/configs), restart the server.

Remember you need to change the path for model like in this screenshot :



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Last edited by TonyBaretta; 04-15-2015 at 11:19.
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Dragonidas
AlliedModders Donor
Join Date: Jun 2014
Old 04-15-2015 , 13:25   Re: [CSGO] Custom Nade Models 1.0
Reply With Quote #12

funny plugin i use it with this model

"NadeModel"
{
"Settings"
{
"he" "models/chicken/chicken.mdl"
"flash" "models/props/cs_office/paper_towels.mdl"
"smoke" "models/props/de_nuke/lifepreserver.mdl"
"decoy" "models/props/cs_italy/bananna_bunch.mdl"
}
}
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 04-15-2015 , 15:20   Re: [CSGO] Custom Nade Models 1.0
Reply With Quote #13

there is a bug or so. last moment before a new round starts, it is like a 2 sec freeze/timeout/delay. try with plugin loaded/unloaded. u see it.

Last edited by asdfxD; 04-15-2015 at 15:21.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 04-15-2015 , 15:41   Re: [CSGO] Custom Nade Models 1.0
Reply With Quote #14

Quote:
Originally Posted by TonyBaretta View Post
i have done some test seems some tf2 models work , http://tf2.gamebanana.com/skins/125613

you need to extract files with GCFescape and upload it into fast dl and server , add all the materials and models files folders path into custom_nades.ini ( in addons/sourcemod/configs), restart the server.

Remember you need to change the path for model like in this screenshot :



hi what i meant was how to find models that are built in CSGO?
do not want to mess with custom models
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 04-15-2015 , 15:41   Re: [CSGO] Custom Nade Models 1.0
Reply With Quote #15

Quote:
Originally Posted by asdfxD View Post
there is a bug or so. last moment before a new round starts, it is like a 2 sec freeze/timeout/delay. try with plugin loaded/unloaded. u see it.

I don't see any differences :

SourceMod Version Information:
SourceMod Version: 1.7.1-dev+5163

Quote:
Originally Posted by 8guawong View Post
hi what i meant was how to find models that are built in CSGO?
do not want to mess with custom models
you can use model viewer in sdk source for csgo
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Last edited by TonyBaretta; 04-15-2015 at 15:46.
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Kruzi
Senior Member
Join Date: Dec 2014
Location: Kyiv, Ukraine
Old 04-15-2015 , 17:02   Re: [CSGO] Custom Nade Models 1.0
Reply With Quote #16

worked but have this errors:
Spoiler

Last edited by Kruzi; 04-16-2015 at 01:54.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 04-15-2015 , 18:41   Re: [CSGO] Custom Nade Models 1.1
Reply With Quote #17

updated
version 1.1 is up.

Quote:
Originally Posted by Kruzi View Post
worked but:
Can you use spoiler or edit it like in 3 lines not 100 ? ty
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Last edited by TonyBaretta; 04-15-2015 at 18:42.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 04-30-2015 , 08:25   Re: [CSGO] Custom Nade Models 1.2
Reply With Quote #18

Version 1.2
Added Custom Size models

NOTE: not all the models are resizable
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Hallucinogenic Troll
Senior Member
Join Date: Apr 2015
Old 05-04-2015 , 12:00   Re: [CSGO] Custom Nade Models 1.2
Reply With Quote #19

Can you add a menu, which we choose the Custom Model we want to use for the Nades? for that, you need to change the Settings Configs too.

EDIT: This work on molotovs/incendiary?

Last edited by Hallucinogenic Troll; 05-04-2015 at 12:08.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 05-04-2015 , 12:39   Re: [CSGO] Custom Nade Models 1.2
Reply With Quote #20

that not make much sense for the gameplay , all the players need to shoot the same model how you know if is an HE or FLASH etc?

about molotovs/incendiary , i haven't found how do it , maybe is because use a particle(fire) with the model.
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