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[L4D2] Stringtable Control


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BHaType
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Old 10-15-2019 , 21:55   Re: [L4D2] Stringtable Control
Reply With Quote #11

Quote:
Originally Posted by Voevoda View Post
this is your archive
Updated.
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Voevoda
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Old 10-16-2019 , 07:51   Re: [L4D2] Stringtable Control
Reply With Quote #12

Quote:
Originally Posted by BHaType View Post
Updated.
L 10/16/2019 - 1426: SourceMod error session started
L 10/16/2019 - 1426: Info (map "c10m1_caves") (file "errors_20191016.log")
L 10/16/2019 - 1426: [SM] Failed to load plugin "l4d2_stringtable_control.smx": Unable to load plugin (no debug string table).
L 10/16/2019 - 1426: [SM] Failed to load plugin "l4d2_blackscreen_fix.smx": Unable to load plugin (no debug string table).
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BHaType
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Old 10-16-2019 , 15:19   Re: [L4D2] Stringtable Control
Reply With Quote #13

Quote:
Originally Posted by Voevoda View Post
L 10/16/2019 - 1426: SourceMod error session started
L 10/16/2019 - 1426: Info (map "c10m1_caves") (file "errors_20191016.log")
L 10/16/2019 - 1426: [SM] Failed to load plugin "l4d2_stringtable_control.smx": Unable to load plugin (no debug string table).
L 10/16/2019 - 1426: [SM] Failed to load plugin "l4d2_blackscreen_fix.smx": Unable to load plugin (no debug string table).
Compile on your Sourcemod version
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Voevoda
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Old 10-16-2019 , 19:32   Re: [L4D2] Stringtable Control
Reply With Quote #14

Quote:
Originally Posted by BHaType View Post
Compile on your Sourcemod version
sourcemod-1.10.0-git6449
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BHaType
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Old 10-16-2019 , 21:43   Re: [L4D2] Stringtable Control
Reply With Quote #15

Quote:
Originally Posted by Voevoda View Post
sourcemod-1.10.0-git6449
Compile this plugin on your local compiler to avoid getting the no debug strtingtable error
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Voevoda
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Old 10-17-2019 , 14:14   Re: [L4D2] Stringtable Control
Reply With Quote #16

Quote:
Originally Posted by BHaType View Post
Compile this plugin on your local compiler to avoid getting the no debug strtingtable error

I only do on the local compiler sourcemod-1.10.0-git6449



so it will be for Linux?

Last edited by Voevoda; 10-29-2019 at 19:49.
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manhkst
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Old 09-28-2020 , 13:03   Re: [L4D2] Stringtable Control
Reply With Quote #17

help me?
Quote:
[SM] Exception reported: Invalid Handle 0
[SM] Blaming: l4d2_stringtable_control.smx
[SM] Call stack trace:[0] DHookEnableDetour
[SM] [1] Line 143, ...\addons\sourcemod\scripting\l4d2_stringtab le_control.sp::OnPluginStart
[SM] Unable to load plugin "l4d2_stringtable_control.smx": Error detected in plugin startup (see error logs)
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BHaType
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Old 09-28-2020 , 17:49   Re: [L4D2] Stringtable Control
Reply With Quote #18

Quote:
Originally Posted by manhkst View Post
help me?
This plugin is unsupported i have already reported it

You can use this
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Last edited by BHaType; 09-28-2020 at 17:49.
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King_OXO
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Old 12-10-2022 , 17:52   Re: [L4D2] Stringtable Control
Reply With Quote #19

Can this plugin make custom particles recognized without needing particle_manifest?
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