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Stripper:Source (Updated 2011-04-15)


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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-29-2020 , 16:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1751

Answer is in url link what I posted.
Quote:
Originally Posted by JLmelenchon View Post
Why doing this for every map when there are global filters ?

filter:
{
"classname" "weapon_grenade_launcher"
}
{
"classname" "weapon_grenade_launcher_spawn"
}

Both are not working.
Bacardi is offline
AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 11-03-2020 , 02:50   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1752

Quote:
Originally Posted by rtokuda View Post
Can anyone help me with this code? I can't make the pipebomb explode in the stage c2m3_Coaster of L4D2:

PHP Code:
; =====================================================
; =========  
PROMOD HUNTINGRIFLE REPLACEMENT  =========
; =====================================================

remove hr in end saferoomreplace possible hr spawns with other weapons

filter
:
{
    
"weapon_selection" "any_sniper_rifle"
}

; =====================================================
; ============  
PRO MOD ADDITIONAL MELEE   ============
; =====================================================

add:
{
    
"classname" "weapon_melee_spawn"
    "angles" "0 240 90"
    "count" "1"
    "disableshadows" "1"
    "melee_weapon" "fireaxe"
    "solid" "0"
    "spawnflags" "2"
    "origin" "-2537.91 2380.99 1.10389"
}

; =====================================================
; ============  
PRO MOD PILL MODIFICATION   ===========
; =====================================================

add:
{
    
"classname" "weapon_pain_pills_spawn"
    "spawnflags" "2"
    "origin" "-2474 1217 6"
    "angles" "0 0 0"
}

{
    
"classname" "weapon_pain_pills_spawn"
    "spawnflags" "2"
    "origin" "-3553 1323 4"
    "angles" "0 0 0"
}

modify:
{
    
match:
    {
        
"model" "models/props_interiors/medicalcabinet02.mdl"
    
}
    
replace:
    {
        
"HealthCount" "2"
    
}
}


; =====================================================
; ================  
EXPLOITS BLOCKED  =================
; =====================================================

add:
; --- 
block saferoom trigger bounds (fixes versus start before saferoom opened)

{
    ; 
invisible block inside saferoom door
    
"targetname" "block_versus_start_checkpoint"
    "origin" "3865 2180 -54"
    "mins" "-24 -254 0"
    "maxs" "0 0 300"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block along sign
    
"origin" "3888 2092 -54"
    "mins" "-42 0 0"
    "maxs" "0 49 300"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; <
remove block as soon as door is opened>
modify:
{
    
match:
    {
        
"targetname" "checkpoint_exit"
    
}
    
insert:
    {
        
"OnOpen" "block_versus_start_checkpointKill0-1"
    
}
}

add:
; --- 
block standing on window frame at bottom of ramp

{
    ; 
invisible block above window frame
    
"origin" "2808 1912 176"
    "mins" "-120 -10 -64"
    "maxs" "120 10 64"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block shipping boxes to prevent climbing/being punched up on them
{
    ; 
invisible block above shipping box near pallet 
    
"origin" "-896 2241 459"
    "mins" "-68 -200 -330"
    "maxs" "68 196 330"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above shipping box in corner
    
"origin" "-728 592 384"
    "mins" "-196 -68 -256"
    "maxs" "196 68 256"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above shipping box by truck
    
"origin" "-1584 1616 398"
    "mins" "-196 -68 -266"
    "maxs" "196 68 266"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block door shutters to prevent zombie jumping/tank punch on top of
{
    ; 
invisible block above door shutter 1
    
"origin" "-780 1920 349"
    "mins" "-12 -67 -205"
    "maxs" "12 67 205"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above door shutter 2
    
"origin" "-780 1218 349"
    "mins" "-12 -67 -205"
    "maxs" "12 67 205"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above door shutter 3
    
"origin" "-1013 898 349"
    "mins" "-12 -67 -205"
    "maxs" "12 67 205"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above door shutter 4
    
"origin" "-1268 2305 467"
    "mins" "-12 -196 -322"
    "maxs" "12 196 322"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above door shutter 5
    
"origin" "-1804 1218 468"
    "mins" "-12 -68 -324"
    "maxs" "12 68 324"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
roofing above coaster switch blocked on timer to prevent bhop/charged on top of
{
    ; 
invisible block wall in front of roof
    
"targetname" "coaster_skip_blocker"
    "origin" "-2728 1839 458"
    "mins" "-316 -3 -314"
    "maxs" "316 3 314"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block wall in corner adjacent
    
"targetname" "coaster_skip_blocker"
    "origin" "-2422 1880 458"
    "mins" "-6 -36 -314"
    "maxs" "6 36 314"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; <
remove blocks after 27 seconds to allow backtracking>
modify:
{
    
match:
    {
        
"targetname" "minifinale_button"
    
}
    
insert:
    {
        
"OnPressed" "coaster_skip_blockerKill27-1"
    
}
}

add:
; --- 
zombie jump to skip coaster/panic event off switch
{
    ; 
invisible block around pillar (left)
    
"origin" "-3720 1144 96"
    "mins" "-10 -10 -64"
    "maxs" "10 10 64"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block around pillar (center)
    
"origin" "-3720 1352 72"
    "mins" "-10 -10 -56"
    "maxs" "10 10 56"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block around pillar (right)
    
"origin" "-3720 1768 77"
    "mins" "-10 -10 -52"
    "maxs" "10 10 52"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block skipping inside coaster section by climbing side of coaster
{
    ; 
invisible block on side of coaster 1
    
"origin" "-3920 2980 247"
    "mins" "-80 -8 -118"
    "maxs" "80 8 118"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block on side of coaster 2
    
"origin" "-3794 2964 294"
    "mins" "-30 -8 -162"
    "maxs" "30 8 162"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block hang-lift and zombie jump on top of coaster tunnel
{
    ; 
invisible block above coaster tunnel entrance
    
"origin" "-3418 3460 652"
    "mins" "-82 -92 -108"
    "maxs" "82 92 108"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    ; 
invisible block above coaster tunnel exit
    
"origin" "-3902 3052 652"
    "mins" "-82 -108 -108"
    "maxs" "82 108 108"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block shortcut over hedge after exiting tunnel
{
    
"origin" "-4240 2600 564"
    "mins" "-16 -232 -396"
    "maxs" "16 232 396"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    
"origin" "-4168 2784 556"
    "mins" "-56 -48 -404"
    "maxs" "56 48 404"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
exploit to get on roof of main coaster building with hang-lift
{
    
"origin" "-3596 1560 640"
    "mins" "-108 -224 -320"
    "maxs" "108 224 320"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block hang-leg-up on sign-roof near end
{
    
"origin" "-3600 2386 400"
    "mins" "-612 -136 0"
    "maxs" "0 0 200"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block stuck spot near some bushes under the coaster
{
    
"origin" "-3040 336 62"
    "mins" "-103 -71 -98"
    "maxs" "103 71 98"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- 
block top of a hanging fence in the tunnel of love
{
    
"classname" "env_physics_blocker"
    "angles" "-15 -15 0"
    "BlockType" "1"
    "maxs" "64 64 50"
    "mins" "-64 -64 -50"
    "boxmaxs" "64 64 50"
    "boxmins" "-64 -64 -50"
    "initialstate" "1"
    "origin" "1662 3314 136"
}

; --- 
block a high tickrate shortcut in swan room
{
    
"origin" "224 4544 101"
    "mins" "-33 -129 -12"
    "maxs" "33 129 12"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- 
block survivors getting punched onto swan room water tank
{
    
"origin" "677 4842 147"
    "mins" "-27.5 -23 -155.5"
    "maxs" "27.5 23 155.5"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block an exploit to skip the event by walking up the side of the coaster
{
    
"origin" "-2905 2678 194"
    "mins" "-12 -75 -75"
    "maxs" "12 75 75"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block unteleportably stuck spot in swan room and improve shelf clipping
{
    
"origin" "495 4099 44"
    "mins" "-240.5 -38.5 -53.5"
    "maxs" "240.5 38.5 53.5"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- 
block survivors from getting on top of the shelves in the room after maintenence room
{
    
"origin" "-595 4290 208"
    "mins" "-37.5 -177.5 -81"
    "maxs" "37.5 177.5 81"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- 
block a god spot underneath the first ramp of the coaster

{
    
"origin" "-2784 2606 104"
    "mins" "-123 -8.5 -109"
    "maxs" "123 8.5 109"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block another way onto the wooden supports of the coaster
{
    
"classname" "env_physics_blocker"
    "angles" "0 45 0"
    "BlockType" "1"
    "mins" "-125 -8 -143.5"
    "maxs" "125 8 143.5"
    "boxmins" "-125 -8 -143.5"
    "boxmaxs" "125 8 143.5"
    "initialstate" "1"
    "origin" "-2858.05 2916.95 127.5"
}

; --- 
block a way to skip the first half of the coaster

{
    
"origin" "-2865 1906 251"
    "mins" "-4 -66 -122.5"
    "maxs" "4 66 122.5"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block a way to skip the last half of the coaster

{
    
"origin" "-3848 1976 72"
    "mins" "-10 -10 -72"
    "maxs" "10 10 72"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- 
block to replace Valve's clips of the bush jump exploit at the end
; --- of the coaster

{
    "origin" "-4140 2136 366"
    "mins" "-44 -152 -366"
    "maxs" "44 152 366"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    "origin" "-4176 2136 366"
    "mins" "-4 -152 -366"
    "maxs" "4 152 366"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- block the one way drop exploit to avoid falling down it fully
{
    "origin" "352 3760 184"
    "mins" "-6 -8 -23.5"
    "maxs" "6 8 23.5"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; --- Blocked a stuck spot near the event button building at the end of the map
{
    "origin" "-3799 1100 82"
    "mins" "-31 -36 -54"
    "maxs" "31 36 54"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- Blocked an exploit to skip the ramp drop choke on the coaster
{
    "origin" "-2954 118 216"
    "mins" "-2 -105.5 -96"
    "maxs" "2 105.5 96"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}

; =====================================================
; ================  NUISANCE CHANGES  =================
; =====================================================

modify:
; --- change tank only breakable wall before one way drop to be breakable by all SI
{
    match:
    {
        "targetname" "breakwall"
    }
    replace:
    {
        "BreakableType" "1"
    }
}

add:
; --- improve clipping on swans
{
    "origin" "379 4505 -26"
    "mins" "-48.5 -46.5 -14"
    "maxs" "48.5 46.5 14"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "677 4180 4"
    "mins" "-59.5 -44 -14.5"
    "maxs" "59.5 44 14.5"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "1156 4098 -31"
    "mins" "-35.5 -45.5 -11.5"
    "maxs" "35.5 45.5 11.5"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2803 1640 -27"
    "mins" "-38 -29.5 -13"
    "maxs" "38 29.5 13"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2342 1639 -27"
    "mins" "-34.5 -30.5 -13"
    "maxs" "34.5 30.5 13"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2127 1742 -28"
    "mins" "-20 -35 -12"
    "maxs" "20 35 12"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2158 1733 -28"
    "mins" "-10.5 -19 -12"
    "maxs" "10.5 19 12"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "2023 1933 -28"
    "mins" "-28 -35.5 -12.5"
    "maxs" "28 35.5 12.5"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "348 3757 -13"
    "mins" "-10.5 -27 -17"
    "maxs" "10.5 27 17"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "374 3763 -13"
    "mins" "-15.5 -32.5 -17"
    "maxs" "15.5 32.5 17"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}
{
    "origin" "399 3763 -13"
    "mins" "-9.5 -15.5 -17"
    "maxs" "9.5 15.5 -17"
    "initialstate" "1"
    "BlockType" "0"
    "classname" "env_physics_blocker"
}

; --- Make the coaster nonsolid and not damage anyone
modify:
{
    match:
    {
        "model" "models/props_fairgrounds/coaster_car01.mdl"
    }
    replace:
    {
        "solid" "0"
    }
}
filter:
{
    "targetname" "coaster_damage_1"
}
{
    "targetname" "coaster_damage_2"
}
{
    "targetname" "coaster_damage_3"
}
{
    "targetname" "coaster_damage_4"
}

; --- Add props to cover up invis walls valve added so it doesn'
t look like you get
; --- blocked by nothing

add
:
{
    
"classname" "prop_dynamic"
    "angles" "0 270 0"
    "disableshadows" "1"
    "model" "models/props_industrial/warehouse_shelf003.mdl"
    "solid" "6"
    "origin" "728 4136 121"
}
{
    ; 
clip for the shelf
    
"origin" "649 4099 225"
    "mins" "-86 -38.5 -127"
    "maxs" "86 38.5 127"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_physics_blocker"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 179.5 0"
    "disableshadows" "1"
    "model" "models/props_foliage/swamp_shrubwall_block_128_deep.mdl"
    "solid" "6"
    "origin" "-3176 209 -30.0883"
}

; =====================================================
add:
{
    
"classname" "prop_dynamic"
    "angles" "0.0 180.0 0.0"
    "disableshadows" "1"
    "model" "models/props_urban/fence_cover001_128.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-2698 2029 -0.675446"
}
{
    
"classname" "prop_dynamic"
    "angles" "0.0 165.0 0.0"
    "disableshadows" "1"
    "model" "models/props_urban/fence_cover001_128.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-2682 2155 -0.675446"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 0 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acvent04.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1824.24 470.24 159.918"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 270 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acunit01.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1816.59 2526.63 244.259"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 90 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acvent04.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1680.24 2526.76 160.918"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 90 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acvent04.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1680.24 2458.76 160.918"
}
{
    
"classname" "prop_dynamic"
    "angles" "0 180 0"
    "disableshadows" "1"
    "model" "models/props_rooftop/acunit01.mdl"
    "rendercolor" "255 255 255"
    "solid" "6"
    "origin" "-1825 605 231"
}

; =====================================================
; === 
Sky.cfg byElectrikJaneDoeVisorvintik  ===
; =====================================================
add:
{
    
"classname" "logic_auto"
    "OnMapSpawn" "sky_hint_glowaddoutputmins 0 0 00-1"
    "OnMapSpawn" "sky_hint_glowaddoutputmaxs 58 0 1150-1"
    "OnMapSpawn" "sky_hint_glowaddoutputsolid 20-1"
    "OnMapSpawn" "sky_button_01addoutputmins -10 -10 -100-1"
    "OnMapSpawn" "sky_button_01addoutputmaxs 10 10 100-1"
    "OnMapSpawn" "sky_button_01addoutputsolid 20-1"
    "OnMapSpawn" "sky_button_02addoutputmins -10 -10 -100-1"
    "OnMapSpawn" "sky_button_02addoutputmaxs 10 10 100-1"
    "OnMapSpawn" "sky_button_02addoutputsolid 20-1"    
}
{
    
"classname" "func_timescale"
    "minBlendRate" "2"
    "desiredTimescale" "0.2"
    "blendDeltaMultiplier" "3.0"
    "acceleration" "0.05"
    "targetname" "sky_timescale"
}
{
    
"classname" "color_correction"
    "fadeInDuration" "1.0"
    "fadeOutDuration" "2.0"
    "filename" "materials/correction/el_timescale.raw"
    "maxfalloff" "-1"
    "maxweight" "0.9"
    "minfalloff" "-1"
    "spawnflags" "0"
    "StartDisabled" "1"
    "targetname" "sky_bt_colorcorrect"
}
{
    
"classname" "ambient_generic"
    "health" "8"
    "message" "player/heartbeatloop.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_heart_sound"
    "origin" "2799 1042 682"
}
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-473 1781 0"
    "angles" "0 -53 0"
    "model"    "models/props/de_nuke/cinderblock_stack.mdl"
    "disableshadows" "1"
}
{
    
"classname"    "prop_dynamic"
    "solid" "6"
    "origin" "-443 2006 0"
    "angles" "0 55 0"
    "model"    "models/props/de_prodigy/concretebags3.mdl"
    "disableshadows" "1"
}
{
    
"classname" "prop_dynamic"
    "glowcolor" "255 0 0"
    "glowstate" "0"
    "model" "models/w_models/weapons/w_eq_pipebomb.mdl"
    "renderamt" "0"
    "rendercolor" "255 255 255"
    "rendermode" "1"
    "solid" "0"
    "spawnflags" "0"
    "targetname" "sky_pipe_activate"
    "origin" "-382.462 1919 38"
    "disableshadows" "1"
}
{
    
"classname" "prop_dynamic"
    "glowcolor" "0 255 0"
    "glowstate" "0"
    "angles" "0 93 0"
    "model" "models/deadbodies/dead_male_civilian_body.mdl"
    "solid" "6"
    "origin" "-36 3543 -8"
    "targetname" "sky_dead_body"
    "disableshadows" "1"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-385 1885 72"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-385 1956 70"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-385 1876 21"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-384 1966 21"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_grenadelauncher_dirt"
    "targetname" "sky_particle_explode"
    "origin" "-382.462 1919 38"
}
{
    
"classname" "info_particle_system"
    "effect_name" "weapon_pipebomb_fuse"
    "targetname" "sky_particle_fuse"
    "origin" "-384 1920.7 45.8"
}
{
    
"classname" "ambient_generic"
    "health" "10"
    "message" "weapons/hegrenade/explode4.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_exp_sound"
    "origin" "-384 1920.7 45.8"
}
{
    
"classname" "ambient_generic"
    "health" "9"
    "message" "items/itempickup.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "1000"
    "spawnflags" "48"
    "targetname" "sky_plant_sound"
    "origin" "-384 1920.7 45.8"
}
{
    
"classname" "env_explosion"
    "fireballsprite" "sprites/zerogxplode.spr"
    "iMagnitude" "180"
    "iRadiusOverride" "150"
    "rendermode" "5"
    "spawnflags" "1852"
    "targetname" "sky_damage_explode"
    "origin" "-382.462 1919 38"
}
{
    
"targetname" "sky_filter_survs"
    "classname" "filter_activator_team"
    "filterteam" "2"
    "Negated" "0"
}
{
    
"classname" "env_instructor_hint"
    "targetname" "sky_instructor_hint"
    "hint_target" "sky_instructor_target"
    "hint_caption" "Loot the corpse, it may have something useful!"
    "hint_timeout" "0"
    "hint_range" "5000"
    "hint_auto_start" "0"
    "hint_icon_onscreen" "icon_alert_red"
    "hint_icon_offscreen" "icon_alert"
    "hint_allow_nodraw_target" "1"
    "hint_color" "255 255 255"
    "hint_static" "0"
    "hint_shakeoption" "0"
    "hint_pulseoption" "0"
    "hint_nooffscreen" "0"
    "hint_icon_offset" "0"
    "hint_forcecaption" "0"
    "hint_alphaoption" "0"
    "origin" "-36 3543 -8"
}
{
    
"classname" "info_target"
    "targetname" "sky_instructor_target"
    "spawnflags" "1"
    "origin" "-36 3543 -8"
}
{
    
"classname" "env_instructor_hint"
    "targetname" "sky_instructor_hint_plant"
    "hint_target" "sky_instructor_plant_target"
    "hint_caption" "Plant the bomb! Beware of explosions!"
    "hint_timeout" "0"
    "hint_range" "5000"
    "hint_auto_start" "0"
    "hint_icon_onscreen" "icon_skull"
    "hint_icon_offscreen" "icon_alert"
    "hint_allow_nodraw_target" "1"
    "hint_color" "255 255 255"
    "hint_static" "0"
    "hint_shakeoption" "0"
    "hint_pulseoption" "0"
    "hint_nooffscreen" "0"
    "hint_icon_offset" "0"
    "hint_forcecaption" "0"
    "hint_alphaoption" "0"
    "origin" "-382.462 1919 38"
}
{
    
"classname" "info_target"
    "targetname" "sky_instructor_plant_target"
    "spawnflags" "1"
    "origin" "-382.462 1919 38"
}
{
    
"classname" "point_template"
    "spawnflags" "2"
    "targetname" "sky_pipe_spawn"
    "Template01" "sky_pipe_01"
}
{
    
"classname" "weapon_pipe_bomb"
    "targetname" "sky_pipe_01"
    "solid" "6"
    "angles" "0 -7 89"
    "origin" "-15 3546 -7"
}
{
    
"classname" "trigger_multiple"
    "targetname" "sky_hint_glow"
    "filtername" "sky_filter_survs"
    "spawnflags" "1"
    "startdisabled" "0"
    "origin" "-117 3967 208"
    "OnTrigger" "!activator,speakresponseconcept,PlayerLook,0,1"
    "OnTrigger" "sky_dead_body,startglowing,,0,1"
    "OnTrigger" "sky_pipe_activate,startglowing,,0,1"
    "OnTrigger" "sky_instructor_hint,ShowHint,,0,-1"
    "OnTrigger" "!self,Kill,,20,1"
}
{
    
"classname" "func_button"
    "movedir" "0 0 0"
    "origin" "-372 1919 40"
    "spawnflags" "3073"
    "speed" "5"
    "targetname" "sky_button_01"
    "OnPressed" "!activator,speakresponseconcept,Playerbackup,0,-1"
    "OnPressed" "!Rochelle,speakresponseconcept,PlayerHurrah,6.2,-1"
    "OnPressed" "director,BeginScript,sky_events_silent.nut,6.2,-1"
    "OnPressed" "director,EndScript,sky_events_silent.nut,6.3,-1"
    "OnPressed" "sky_plant_sound,PlaySound,,0,-1"
    "OnPressed" "sky_pipe_activate,Alpha,255,0,-1"
    "OnPressed" "sky_pipe_activate,StopGlowing,,0,-1"
    "OnPressed" "sky_particle_fuse,Start,,0,-1"
    "OnPressed" "sky_particle_fuse,Stop,,5,-1"
    "OnPressed" "sky_breakwall,Break,,5,-1"
    "OnPressed" "sky_particle_explode,Start,,5,-1"
    "OnPressed" "sky_damage_explode,Explode,,5,-1"
    "OnPressed" "sky_exp_sound,PlaySound,,5,-1"
;    "OnPressed" "sky_timescale,Start,,4.8,-1"
;    "OnPressed" "sky_timescale,Stop,,5.8,-1"
;    "OnPressed" "sky_bt_colorcorrect,Enable,,4.8,-1"
;    "OnPressed" "sky_bt_colorcorrect,Disable,,5.8,-1"
;    "OnPressed" "sky_heart_sound,PlaySound,,5,-1"
;    "OnPressed" "sky_heart_sound,FadeOut,4,5.8,-1"
    "OnPressed" "sky_pipe_activate,kill,,5,-1"
    "OnPressed" "InstanceAuto114-fx_extinguisher_spray,Start,,6.1,-1"
    "OnPressed" "InstanceAuto114-steamsound8,PlaySound,,6.1,-1"
    "OnPressed" "InstanceAuto114-steamsound8,FadeOut,3,12.1,-1"
    "OnPressed" "sky_instructor_hint_plant,EndHint,,0,-1"
    "OnPressed" "sky_instructor_hint_plant,Kill,,0.1,-1"
    "OnPressed" "sky_pipe_01,Kill,,0,-1"
    "OnPressed" "!self,Kill,,0.1,-1"
}
{
    
"classname" "func_button_timed"
    "targetname" "sky_button_02"
    "auto_disable" "1"
    "origin" "-35 3543 2"
    "spawnflags" "1025"
    "use_string" "Search items"
    "use_sub_string" "Search items"
    "use_time" "3"
    "OnTimeUp" "sky_dead_body,stopglowing,,0,-1"
    "OnTimeUp" "sky_pipe_spawn,ForceSpawn,,0,-1"
    "OnTimeUp" "sky_instructor_hint,EndHint,,0,-1"
    "OnTimeUp" "sky_instructor_hint,Kill,,0.1,-1"
    "OnTimeUp" "sky_instructor_hint_plant,ShowHint,,0.2,-1"
    "OnTimeUp" "!self,Kill,,0.1,-1"
}
{
    
"classname" "prop_physics"
    "targetname" "sky_breakwall"
    "origin" "-388.09 1915 53"
    "BreakableType" "2"
    "model" "models/props_unique/zombiebreakwallexteriorairport01_main.mdl"
    "renderamt" "255"
    "rendercolor" "59 89 152"
    "renderfx" "0"
    "rendermode" "0"
    "shadowcastdist" "0"
    "skin" "0"
    "spawnflags" "8"
    "disableshadows" "1"
    "OnBreak" "sky_instructor_hint,EndHint,,0,-1"
    "OnBreak" "sky_instructor_hint,Kill,,0.1,-1"
    "OnBreak" "sky_instructor_hint_plant,EndHint,,0,-1"
    "OnBreak" "sky_instructor_hint_plant,Kill,,0.1,-1"
    "OnBreak" "sky_pipe_activate,stopglowing,,0,-1"
    "OnBreak" "sky_dead_body,stopglowing,,0,-1"
    "OnBreak" "sky_door,SetBreakable,,0,-1"
    "OnBreak" "sky_pipe_activate,Kill,,0,-1"
    "OnBreak" "sky_pipe_01,Kill,,0,-1"
    "OnBreak" "sky_button_01,Kill,,0,-1"
    "OnBreak" "sky_button_02,Kill,,0,-1"
}
modify:
{
    
match:
    {
        
"hammerid" "86322"
    
}
    
replace:
    {
        
"spawnflags" "526336"
        "spawnpos" "0"
    
}
    
insert:
    {
        
"targetname" "sky_door"
    
}
}
; =====================================================
; ============ 
Sky.cfgWeather Control  ==============
; =====================================================
add:
{
    
"classname" "logic_auto"
    "OnMapSpawn" "sky_weather_triggeraddoutputmaxs 150 0 3000-1"
    "OnMapSpawn" "sky_weather_triggeraddoutputmins 0 0 00-1"
    "OnMapSpawn" "sky_weather_triggeraddoutputsolid 20-1"
}
{
    
"classname" "info_particle_system"
    "effect_name" "storm_cloud_lightning"
    "targetname" "sky_cloud_particles"
    "origin" "11744 7680 199.817"
}
{
    
"classname" "info_particle_system"
    "effect_name" "storm_lightning_screenglow"
    "targetname" "sky_storm_lightning_screen"
    "origin" "11494 8168 162.817"
}
{
    
"classname" "info_particle_system"
    "cpoint1" "sky_storm_target_01"
    "effect_name" "storm_lightning_02"
    "targetname" "sky_storm_lightning_01"
    "origin" "11440 8040 344"
}
{
    
"classname" "info_particle_system"
    "cpoint1" "sky_storm_target_02"
    "effect_name" "storm_lightning_02"
    "targetname" "sky_storm_lightning_02"
    "origin" "11376 7931 376"
}
{
    
"classname" "info_particle_system"
    "cpoint1" "sky_storm_target_03"
    "effect_name" "storm_lightning_02"
    "targetname" "sky_storm_lightning_03"
    "origin" "11608 8016 366"
}
{
    
"classname" "info_particle_system"
    "cpoint1" "sky_storm_target_04"
    "effect_name" "storm_lightning_02"
    "targetname" "sky_storm_lightning_04"
    "origin" "11768 8168 339"
}
{
    
"classname" "info_particle_target"
    "targetname" "sky_storm_target_01"
    "origin" "11487 8064 129.817"
}
{
    
"classname" "info_particle_target"
    "targetname" "sky_storm_target_02"
    "origin" "11355 7912 129.817"
}
{
    
"classname" "info_particle_target"
    "targetname" "sky_storm_target_03"
    "origin" "11564 8090 129.817"
}
{
    
"classname" "info_particle_target"
    "targetname" "sky_storm_target_04"
    "origin" "11718 8120 129.817"
}
{
    
"classname" "ambient_generic"
    "health" "7"
    "message" "ambient/weather/thunderstorm/lightning_strike_1.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_storm_sound_01"
    "origin" "11584 8272 168.817"
}
{
    
"classname" "ambient_generic"
    "health" "7"
    "message" "ambient/weather/thunderstorm/lightning_strike_2.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_storm_sound_02"
    "origin" "11584 8272 168.817"
}
{
    
"classname" "ambient_generic"
    "health" "7"
    "message" "ambient/weather/thunderstorm/lightning_strike_3.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_storm_sound_03"
    "origin" "11584 8272 168.817"
}
{
    
"classname" "ambient_generic"
    "health" "7"
    "message" "ambient/weather/thunderstorm/lightning_strike_4.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_storm_sound_04"
    "origin" "11584 8272 168.817"
}
{
    
"classname" "ambient_generic"
    "health" "9"
    "message" "ambient/weather/crucial_rumble_rain_nowind.wav"
    "pitch" "100"
    "pitchstart" "100"
    "radius" "5555"
    "spawnflags" "49"
    "targetname" "sky_rain_sound"
    "origin" "-2745 1153 682"
}
{
    
"classname" "func_precipitation"
    "targetname" "sky_rain"
    "preciptype" "6"
    "model" "*179"
    "rendercolor" "31 34 52"
    "minSpeed" "25"
    "maxSpeed" "35"
    "renderamt" "0"
}
{
    
"classname" "logic_versus_random"
    "targetname" "sky_storm_case"
    "OnRandom02" "sky_storm_random_timer,Kill,,0,-1"
    "OnRandom01" "sky_storm_random_timer,Enable,,0,-1"
}
{
    
"classname" "logic_timer"
    "targetname" "sky_storm_random_timer"
    "UseRandomTime" "1"
    "StartDisabled" "1"
    "spawnflags" "0"
    "LowerRandomBound" "5"
    "UpperRandomBound" "10"
    "OnTimer" "sky_storm_random_case,PickRandom,,0,-1"
    "OnTimer" "sky_storm_lightning_screen,Start,,0,-1"
    "OnTimer" "sky_storm_lightning_screen,Stop,,0.5,-1"
    "OnTimer" "sky_cloud_particles,Start,,0,1"
}
{
    
"classname" "logic_case"
    "targetname" "sky_storm_random_case"
    "OnCase01" "sky_storm_lightning_01,Start,,0,-1"
    "OnCase01" "sky_storm_lightning_01,Stop,,1,-1"
    "OnCase01" "sky_storm_sound_01,PlaySound,,2.95,-1"
    "OnCase02" "sky_storm_sound_02,PlaySound,,3.15,-1"
    "OnCase02" "sky_storm_lightning_02,Stop,,1,-1"
    "OnCase02" "sky_storm_lightning_02,Start,,0,-1"
    "OnCase03" "sky_storm_sound_03,PlaySound,,2.85,-1"
    "OnCase03" "sky_storm_lightning_03,Stop,,1,-1"
    "OnCase03" "sky_storm_lightning_03,Start,,0,-1"
    "OnCase04" "sky_storm_sound_04,PlaySound,,3.1,-1"
    "OnCase04" "sky_storm_lightning_04,Stop,,1,-1"
    "OnCase04" "sky_storm_lightning_04,Start,,0,-1"
}
{
    
"classname" "trigger_once"
    "targetname" "sky_weather_trigger"
    "filtername" "sky_filter_survs"
    "spawnflags" "1"
    "startdisabled" "0"
    "origin" "-3498 2164 320"
    "OnTrigger" "sky_weather_case,PickRandom,,1,-1"
}
{
    
"classname" "logic_versus_random"
    "targetname" "sky_weather_case"
    "OnRandom02" "sky_rain,Kill,,0,-1"
    "OnRandom01" "sky_rain,Alpha,100,0,-1"
    "OnRandom01" "sky_rain_sound,PlaySound,,0,-1"
    "OnRandom01" "!activator,speakresponseconcept,_c4m1_rainresponse,0,-1"
}
modify:
{
    
match:
    {
        
"hammerid" "1459820"
    
}
    
insert:
    {
        
"OnTrigger" "sky_storm_case,PickRandom,,0,-1"
    
}


add this line in "sky_button_02"
Quote:
"OnTimeUp" "sky_button_01,Unlock,,0,-1"

Last edited by AlexAlcala; 11-03-2020 at 02:50.
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AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 11-03-2020 , 02:53   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1753

Quote:
Originally Posted by rtokuda View Post
How could you create a panic event using a stripper?

add this where you want to generate a panic event

Quote:
"OnTrigger" "director,PanicEvent,,0,-1"
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 02-16-2021 , 23:22   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1754

In Left 4 Dead 2, how can I create multiple prop_physics, with 100% chance spawn in all my gamemodes on one map?

Edit:
Okay, I found a way to make spawn items with 100% chance, I don't know if it's the best way.
Only i put a logic_auto, point_template and the prop_physics entities to spawn 100% chance.
(I gather this also works with other types of entities, like weapon_*)

Example:
c8m5_rooftop.cfg
Spoiler

If you want other "prop_physics"
Only change the "model"

"model" "models/props_junk/gascan001a.mdl" <--- gascan red
"model" "models/props_junk/explosive_box001.mdl" <--- firework crate
"model" "models/props_junk/propanecanister001a.mdl" <--- propane tank
"model" "models/props_equipment/oxygentank01.mdl" <--- oxygen tank

Example:
"model" "models/props_junk/propanecanister001a.mdl"
change to
"model" "models/props_junk/gascan001a.mdl"

Last edited by Tonblader; 02-17-2021 at 02:47.
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Proaxel
Member
Join Date: Oct 2014
Old 04-18-2021 , 01:52   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1755

I decided to try adding my own objectives to existing L4D2 maps with Stripper, I started on a simple one in the c1m3 where basically a prop_physics in the form of an unbreakable door is now blocking the main path forward and the survivors need to take a small detour to interact with a button, that will unlock another button in front of the door, and then that using that button breaks the prop after a short delay. The problem is that when said prop exists, I get the "ERROR FLOW IS BROKEN" message and all the symptoms that come with that, (no commons spawning, etc). Besides that everything is working fine.

For those wondering, the door is in this part of the level:


This is how it was originally


I know the Sky competitive config, where I took inspiration from, added similar objectives via Stripper where there were now things blocking the way and survivors need to complete new objectives to clear them, and they had the flow working just fine. Does anyone know how to fix this problem? Thanks in advance.

Edit: I found a workaround, I changed the prop_physics to prop_door_rotating and changed the inputs, outputs and flags accordingly, and it seems to work without breaking flow now.

Last edited by Proaxel; 04-18-2021 at 03:50.
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PHaT Boy
New Member
Join Date: Apr 2021
Old 04-18-2021 , 17:33   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1756

how do I remove hostages?
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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 04-21-2021 , 16:41   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1757

Quote:
Originally Posted by PHaT Boy View Post
how do I remove hostages?
https://forums.alliedmods.net/showth...806#post336806

PHP Code:
filter:
{
    
"classname" "/.*hostage.*/"

__________________
I dont walk trough this world with fear in my heart.
www.dark-arena.com L4D, CS1.6, CZ Servers
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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 04-23-2021 , 12:16   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1758

HL2: DM tried to spawn Ammo Crate using
PHP Code:
add:
{
    
"origin"    "-269 -624 -179"
    "angles"    "0 0 0"
    "AmmoType"    "5"
    "fadescale"    "1"
    "fademindist"     "-1"
    "classname"     "item_ammo_crate"

But the crate just stick's in the air :-? any help
here: https://ibb.co/D9zywzc

Another question is it possible to make the spawned NPC to attack ?

Quote:
Originally Posted by AlexAlcala View Post
add this where you want to generate a panic event
L4D1 Crashes server
PHP Code:
add:
{
    
"origin"    "-6397 -8127 425"
    "OnTrigger"     "director,PanicEvent,,0,-1"

__________________
I dont walk trough this world with fear in my heart.
www.dark-arena.com L4D, CS1.6, CZ Servers

Last edited by CryWolf; 04-23-2021 at 13:03.
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Zynda
Member
Join Date: Jul 2011
Old 04-24-2021 , 03:16   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1759

Quote:
Originally Posted by CryWolf View Post
L4D1 Crashes server
PHP Code:
add:
{
    
"origin"    "-6397 -8127 425"
    "OnTrigger"     "director,PanicEvent,,0,-1"

You're creating an entity with no classname, AlexAlcala probably meant for it to be added to a trigger_* or logic_* type entity because of the OnTrigger output.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 04-24-2021 , 05:48   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1760

Linux system sm1.10 and mm1.11, invalid, windows normal

L4D1 server

Last edited by ZBzibing; 04-24-2021 at 05:48.
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