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[L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)


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CrAzYno0oB
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Join Date: Jun 2020
Old 01-13-2021 , 08:48   Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Reply With Quote #901

Survivor killed by smiter tank cannot be defib, any one got this problem?

Edit: nvm found settings

Last edited by CrAzYno0oB; 01-13-2021 at 08:52.
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Mi.Cura
Senior Member
Join Date: Dec 2016
Location: Brazil
Old 01-13-2021 , 08:55   Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Reply With Quote #902

Quote:
Originally Posted by CrAzYno0oB View Post
Survivor killed by smiter tank cannot be defib, any one got this problem?

Edit: nvm found settings

// Removes the death model of the survivor when killed.

"Smite Body" "1"
Change for: "Smite Body" "0"

-Check INFORMATION.md.
-Also check other Tanks with this configuration, for example: Smasher Body, Rocket Body, Kamikaze Body
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Last edited by Mi.Cura; 01-13-2021 at 09:57.
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Maku
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Join Date: Dec 2020
Location: United Kingdom
Old 01-16-2021 , 04:30   Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Reply With Quote #903

I have been experiencing a game crash (not server) with meteor power. Is there any way to fix it?
My server stays running but everyone in the game CTDs whenever a meteor is happening. The CTD is consistent with the meteor power for some reason...
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Crasher_3637
AlliedModders Donor
Join Date: May 2012
Old 01-16-2021 , 09:35   Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Reply With Quote #904

Quote:
Originally Posted by Maku View Post
I have been experiencing a game crash (not server) with meteor power. Is there any way to fix it?
My server stays running but everyone in the game CTDs whenever a meteor is happening. The CTD is consistent with the meteor power for some reason...
Other people have reported this to me already so I released a revised copy of v8.80 on GitHub. Go ahead and redownload to see if the issue has been resolved.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-19-2021 , 09:27   Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Reply With Quote #905

Suggestions:
1)
Spoiler

2)
Spoiler


Errors:
1)
Spoiler
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Last edited by Marttt; 01-19-2021 at 11:53.
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Crasher_3637
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Join Date: May 2012
Old 01-19-2021 , 16:57   Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Reply With Quote #906

Quote:
Originally Posted by Marttt View Post
Suggestions:
1)
In the admin menu (!admin -> "Mutant Tanks") the following items don't back to the menu after selection:
  • Mutant Tanks Abilities
  • Mutant Tanks List (only when there is no tank enabled)
  • Mutant Tanks Version
  • Reload Config Menu

Would be nice if it stays in the admin menu after selection like the first (File Path Menu).
I'll add that in the next update.

Quote:
Originally Posted by Marttt View Post
2)
And another idea, similar to the "Fling Tank", is to add a knockback (fling/stagger) effect (optional) when the tank is hit by melee as an ability/immunity that way makes easier to players understand that the tank doesn't get damaged from melee.
I don't remember having something like this.
I'll add that in the next update but it will only be a slight pushback (like when the Meteor ability's rocks explode) because flinging or staggering survivors seems exaggerated.

Quote:
Originally Posted by Marttt View Post
Errors:
1)
I'm getting error on the Staggered signature (Windows):
Exception reported: Failed to find signature: CTerrorPlayer::OnStaggered
Blaming: mutant_tanks\mt_shove.smx
[1] Line 162, mt_shove.sp::OnPluginStart

Maybe its just me, but I'm reporting (downloaded today's version from github).
I can't replicate that error. The signatures for both games are all up to date for me.
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Crasher_3637
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Old 01-20-2021 , 19:41   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #907

Version 8.81 is out!

Download | Changelog | Information | Settings

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Requires Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 01-22-2021 , 09:55   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #908

Is it possible that in survival mode, after 30 minutes, these tanks can appear, instead of the usual normal tanks?
Just change that.

If not, can you add a configuration based on this plugin, to make it possible?

EDIT:
Can only spawn mutant tanks in 3rd round escape finales ?
If not, can add cvar to make it?

Quote:
// Spawn Mutant Tanks during finales only.
// 0: OFF, Mutant Tanks will spawn on any map.
// 1: ON, Mutant Tanks will only spawn on finale maps.
// 2: ON, Mutant Tanks will only spawn on non-finale maps.
// 3: ON, Mutant Tanks will only spawn on finale maps before the rescue vehicle is called.
// 4: ON, Mutant Tanks will only spawn on finale maps after the rescue vehicle is called.
"Finales Only" "0"
EDIT2:

Can add enable only in 1st wave of finale 0-1 mutant tanks + the normal tanks defined in the vscript (example: vscript 6 tanks, then 0-1 mutant tank and 6-5 normal tanks), in 2nd wave of finale 1-2 mutants tanks + the normal tanks defined in the vscript (example: vscript 8 tanks, then 1-2 mutant tank and 7-6 normal tanks) and in 3rd wave finale escape infinite mutant tank? (the limit must be defined in the vscript).

Quote:
{
"Limit Extras" "Off"
"Extras Delay" "Default"
"Regular Amount" "Min"
"Regular Delay" "20.0"
"Regular Interval" "300.0"
"Regular Limit" "999999"
"Regular Type" "1-124"
"Regular Wave" "Disabled"
"Finale Amount" "2"
"Finale Types" "0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0"
"Finale Waves" "1,2,2,2,2,2,2,2,2,2"
}

Last edited by Tonblader; 01-29-2021 at 05:05.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-22-2021 , 10:05   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #909

Tonblader, I didn't test, but you may try using the plugin you linked and set the mt_pluginenabled cvar to "1" after 30 minutes, starting as "0".

Btw, if you play multiple gamemodes in the same "host" (which I don't recommend) then it would need other changes.
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Last edited by Marttt; 01-22-2021 at 11:59.
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NeptuniaMX
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Join Date: Feb 2020
Location: Jakarta, Indonesia
Old 01-22-2021 , 23:33   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #910

Brilliant work as usual Crasher, time to update my stuff with the new config.
Come over when you have time as well mate.
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