I want to make after the selected player dies that everyone will get a 130 damage slap
int damage = 130;
new x = GetRandomInt(0, 5);
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && !IsFakeClient(i))
{
if(x == 0)
{
PrintToChat(i, "\x04You Are Triator");
PrintCenterText(i,"You Are Triator");
Event event = CreateEvent("player_death");
if(i = event)
{
SlapPlayer(client, damage, false);
PrintToChatAll("\x04innocent win this round.");
PrintCenterTextAll("innocent win this round");
}
}
}