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Global weapon attribute changes (i.e. for all players)?


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Munckeyz
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Join Date: Mar 2014
Old 12-04-2014 , 09:32   Global weapon attribute changes (i.e. for all players)?
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(And bots?)

How do???

Stupid question probably but... I'm confused.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-04-2014 , 14:07   Re: Global weapon attribute changes (i.e. for all players)?
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Quote:
Originally Posted by TF2Items FAQ View Post
Note on wildcarding:
You can use wildcards to apply a set of attributes to all items or all players using an asterisk (*) in place of a steamid or item index.

However, it should be noted that the plugin will stop when it finds the first applicable attribute set.
Because of this, any configs added below a wildcard will not be used since the wildcard handles the request before a more specific config is read.
By the same token, a specific config entry will override a wildcard if the former is higher in the config file then the latter.

It should also be noted that there is no way to wildcard only hats/wearables or only weapons using the base plugin. Such functionality is possible, but would require a custom plugin.
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Last edited by asherkin; 12-04-2014 at 14:08.
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Munckeyz
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Join Date: Mar 2014
Old 12-04-2014 , 17:47   Re: Global weapon attribute changes (i.e. for all players)?
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Doesn't seem to be working for bots, other than Engineer buildings (I applied the building upgrades to the Wrench).

Last edited by Munckeyz; 12-04-2014 at 17:48.
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