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Hero: Longshot


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bLiNd
Veteran Member
Join Date: Mar 2005
Old 05-31-2005 , 20:03  
Reply With Quote #11

it was made into amxx during amxv.16. .amxx files were new to v.20 and up.

as i have stated before if you want a hero converted, or some are already done, look here:

http://forums.alliedmods.net/showthread.php?t=

ask there for conversions...
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imported_goldfish
Senior Member
Join Date: May 2005
Old 06-01-2005 , 10:35  
Reply With Quote #12

this dose not include longshot and cloud dose not work bond is missing models and so is link
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gevo
Senior Member
Join Date: Jun 2007
Old 04-27-2008 , 18:12   Re: Hero: Longshot
Reply With Quote #13

yes i kno this is a bump but its important

this hero has many bugs
1 of them is that no1 can plant the bomb
and second is grenade launcer's grenades just bounce anything they touch
same goes for sephiroth and goku but those 2 just get stuck on the floor
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heliumdream
Senior Member
Join Date: Aug 2006
Old 06-08-2015 , 23:38   Re: Hero: Longshot
Reply With Quote #14

i have updated this to work again! changed the damage statement to sh_extra_damage so it would compile, and changed the vexd collision detection to entity_touch. this fixes the wonky handling described by gevo.

enjoy.

edit: you will still need the models from the original package.
Attached Files
File Type: sma Get Plugin or Get Source (sh_longshot.sma - 637 views - 20.2 KB)
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Last edited by heliumdream; 06-09-2015 at 00:31.
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