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[ANY] Infinite-Jumping (3.0, 2014-Nov-29)


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Xiou
New Member
Join Date: Mar 2011
Old 03-12-2011 , 11:10   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #51

sm_inf-jumping_boost_initial, pushed by each jump with more speed forward. when sm_inf-jumping_boost_inital by 290.0, example when i set to 0.0 jump i normal with ca 12 km/h or 7,46 mph max. when i set it to 290.0 jump i 40 km/h or 24,85 mph max, I want to keep the speedboost by 290.0, but then works crouchejump "strg-space" not more i can not minimal high jumpen with crouchejump so i can not play mg maps where i climb must, i know server where thats works. they do not help me. do not know how I fix it? without sm_inf-jumping_boost_initial set on 0.0.

I hope you understand me now
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-12-2011 , 12:18   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #52

Yes I understand you, but this plugin can't push any player forward, since this function isn't within Infinite-Jumping...
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-19-2011 , 19:53   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #53

updated to 2.8.26.
see first post for change log.
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Payalnick
Junior Member
Join Date: Mar 2011
Old 03-24-2011 , 17:59   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #54

Nice work!
I update plugin 2.6.22 and...
You fixed old bug and add 10 new bugs, it is not stable jump.
Please, add old version (2.6.22) + fix bug on new round.
Look this demo http://rghost.ru/4917995 and this http://rghost.ru/4917859 (man flyning)
I edit all CVars - don't help.

Last edited by Payalnick; 03-24-2011 at 18:29.
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-25-2011 , 07:19   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #55

Please read: https://forums.alliedmods.net/showth...eport%20issues
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gtamike
Member
Join Date: Aug 2009
Location: UK
Old 03-25-2011 , 08:33   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #56

I take it there's no new bugs when running the pluggin for HL2DM?
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-25-2011 , 17:35   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #57

Quote:
Originally Posted by gtamike View Post
I take it there's no new bugs when running the pluggin for HL2DM?
It should work without any problems in all games, since I don't have the time to check in every game if my plugins work, please do me a favor and check it for yourself and report back the issues. Thanks
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 03-30-2011 , 16:06   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #58

Hey it would be cool if you added three things:

1. Mani admin compatibility. So either we can make it so all Mani admins have access to this or we can add a new flag giving admins access.

2. If you have double jump on and you use jump twice really fast it boost you up in the air really high. Maybe add a .5 sec delay before someone can jump again.

3. Add a command that allows players with access to turn this script on/off.
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Last edited by Fearts; 03-30-2011 at 16:08.
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 03-30-2011 , 16:34   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #59

1. This is sourcemod, not mani admin
3. If you set up your admins correctly , you can give certain people with a certain flag the abbility to enable/disable this plugin, just a matter of finding and experimenting the correct way
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-30-2011 , 19:18   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump Height Modification)
Reply With Quote #60

Quote:
Originally Posted by Fearts View Post
1. Mani admin compatibility. So either we can make it so all Mani admins have access to this or we can add a new flag giving admins access.
I'll never add this kind of compatibility to any plugin, please use SourceMod!
Read in the Wiki how to add admins:
http://wiki.alliedmods.net/Adding_Ad...28SourceMod%29
Quote:
Originally Posted by Fearts View Post
2. If you have double jump on and you use jump twice really fast it boost you up in the air really high. Maybe add a .5 sec delay before someone can jump again.
Replace the following with the content of your <moddir>/cfg/sourcemod/plugin.infinitejumping.cfg:
PHP Code:
// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "infinite-jumping.smx"


// The amount of vertical boost in units per second to apply when mid air double jumping.
// -
// Default: "290.0"
sm_infinitejumping_boost_double "290.0"

// Amount of boost in units per second to push the client forward when jumping. Be careful this value adds ontop of the velocity at each jump.
// -
// Default: "0.0"
sm_infinitejumping_boost_forward "0.0"

// If this is 0 boost_forward will just apply when jumping, if this is 1 then you'll need to jump and press W,S,A,D (movement keys) for each direction (adds basicly more controll).
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_infinitejumping_boost_forward_wsad "1"

// If you wish to jump higher or lower, then change this value. 0.0 = normal jump height.
// -
// Default: "0.0"
sm_infinitejumping_boost_initial "0.0"

// Enables or Disables this plugin (1=Enable|0=Disable)
// -
// Default: "1"
// Minimum: "0.000000"
sm_infinitejumping_enable "1"

// Rejump in mid air: "" = everyone can; "0" = noone can; "<adminflag>" = admin with this flag can (a,b,c,d,...) see: addons/sourcemod/configs/admin_levels.cfg for more info.
// -
// Default: "0"
sm_infinitejumping_flags_double ""

// Automatic rejump: "" = everyone can; "0" = noone can; "<adminflag>" = admin with this flag can (a,b,c,d,...) see: addons/sourcemod/configs/admin_levels.cfg for more info.
// -
// Default: ""
sm_infinitejumping_flags_infinite ""

// Jump automatic in mid air when jump is pressed: "" = everyone can; "0" = noone can; "<adminflag>" = admin with this flag can (a,b,c,d,...) see: addons/sourcemod/configs/admin_levels.cfg for more info.
// -
// Default: "0"
sm_infinitejumping_flags_perfectdouble ""

// The maximum number of re-jumps allowed while in mid air.
// -
// Default: "1"
// Minimum: "0.000000"
sm_infinitejumping_max_doublejumps "1"

// This will override the speed ratio when hurt: 1.0 = no speed is lost; 0.5 = 50% slower; 0.0 = stops; 2.0 = 100% faster; -1.0 = let the engine/game handle how much speed you loose.
// -
// Default: "1.0"
sm_infinitejumping_override_slowdownonhurt "1.0"

// This will be the new stamina value when you land: 0.0 = full stamina/no speed is lost; -1.0 = let the engine handle how much speed you loose; (1315.0 = this is the default value in css, but use -1.0 instead if you wish to disable)
// -
// Default: "0.0"
// Minimum: "0.000000"
sm_infinitejumping_override_stamina "0.0" 
Quote:
Originally Posted by Fearts View Post
3. Add a command that allows players with access to turn this script on/off.
When is this exactly needed, since not pressing the jump button isn't very hard is it?
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