Have you look
source dedicated server console variables, with
find command ?
Code:
find log
"ai_disable" game cheat - Bi-passes all AI logic routines and puts all NPCs into their idle animations. C
"con_logfile" = "" - Console output gets written to this file
"con_min_severity" clientcmd_can_execute - Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, L
"con_timestamp" = "0" - Prefix console.log entries with timestamps
"dbghist_dump" game - Dump the debug history to the console. Format: <category id>
Categories:
"global_event_log_enabled" = "0" game cheat - Enables the global event log system
"itemtimedata_print_and_reset" game - Outputs item time data to server log and clears data.
"joy_axisbutton_threshold" = "0.3" archive - Analog axis range before a button press is registered.
"log" - Enables logging to file, console, and udp < on | off >.
"log_color" - Set the color of a logging channel.
"log_dumpchannels" - Dumps information about all logging channels.
"log_flags" - Set the flags on a logging channel.
"log_level" - Set the spew level of a logging channel.
"logaddress_add" - Set address and port for remote host <ip:port>.
"logaddress_add_ex" - Set address and port for remote host <ip:port> and supplies a unique token in th
"logaddress_add_http" game - Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
"logaddress_add_http_delayed" game - Set a delay and URI of a listener to receive logs via http post. Wrap URI in dou
"logaddress_add_ts" - Set address and port for remote host <ip:port> and uses a unique checksum from l
"logaddress_del" - Remove address and port for remote host <ip:port>.
"logaddress_delall" - Remove all udp addresses being logged to
"logaddress_delall_http" game - Remove all http listeners from the dispatch list.
"logaddress_list" - List all addresses currently being used by logaddress.
"logaddress_list_http" game - List all URIs currently receiving server logs
"logaddress_token_secret" = "" - Set a secret string that will be hashed when using logaddress with explicit toke
"mp_guardian_loc_weapon" = "" game replicated - Override to weapon dialog var applied to UI
"mp_logdetail" = "0" min. 0.000000 max. 3.000000 game - Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
"mp_logdetail_items" = "0" game - Logs a line any time a player acquires or loses an item.
"mp_logdistance_2d" = "250" game - Enables distance logging every so many units
"mp_logdistance_sec" = "15" game - Enables distance logging every so many seconds
"mp_logloadouts" = "1" game - Enables distance logging with full loadouts
"mp_logmoney" = "0" min. 0.000000 max. 1.000000 game - Enables money logging. Values are: 0=off, 1=on
"mp_teamlogo_1" = "" game - Enter a team's shorthand image name to display their logo. Images can be found h
"mp_teamlogo_2" = "" game - Enter a team's shorthand image name to display their logo. Images can be found h
"net_chan_stats_dump" = "0" - Netchannel statistics will dump in the logs upon request
"sc_joystick_map" = "1" archive - How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concen
"sm_debug_connect" = "1" - Log Debug information about potential connection issues.
"sv_log_http_record_before_any_listeners" = "" game
"sv_log_onefile" = "0" archive - Log server information to only one file.
"sv_logbans" = "0" archive - Log server bans in the server logs.
"sv_logblocks" = "0" - If true when log when a query is blocked (can cause very large log files)
"sv_logecho" = "1" archive - Echo log information to the console.
"sv_logfile" = "1" archive - Log server information in the log file.
"sv_logflush" = "0" archive - Flush the log file to disk on each write (slow).
"sv_logsdir" = "logs" archive - Folder in the game directory where server logs will be stored.
"sv_logsecret" = "0" - If set then include this secret when doing UDP logging (will use 0x53 as packet
"sv_logsocket" = "1" - Uses a specific outgoing socket for sv udp logging
"sv_logsocket2" = "1" - Uses a specific outgoing socket for second source of sv udp logging
"sv_logsocket2_substr" = "" - Uses a substring match for second source of sv udp logging
"sv_record_item_time_data" = "0" game - Turn on recording of per player item time data into the server log.
"sv_setsteamaccount" - token
Set game server account token to use for logging in to a persistent game s