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[ANY] SM Warn System 1.1.0


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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 08-29-2016 , 15:45   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #191

Quote:
Originally Posted by Benroyjam View Post
For some reason, the plugin doesn't really want to load because of some errors:
PHP Code:
L 08/21/2016 17:32:32: [SMPlugin encountered error 21Native is not bound
L 08
/21/2016 17:32:32: [SMNative "SocketCreate" reported
L 08/21/2016 17:32:32: [SMDisplaying call stack trace for plugin "SM_warn.smx":
L 08/21/2016 17:32:32: [SM]   [0]  Line 881SM_warn.sp::UpdateCheck()
L 08/21/2016 17:32:32: [SM]   [1]  Line 128SM_warn.sp::OnPluginStart() 
What should I do?
Game? On DODS it is running fine
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kgbproject
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Join Date: Nov 2014
Location: Russia
Old 09-01-2016 , 07:50   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #192

I promise, but your .SP file is doesnt want to compile.
SM_warn.sp 543 error 017 undefined symbol "SBBanPlayer"
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shanapu
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Join Date: Apr 2015
Location: .de
Old 09-01-2016 , 08:13   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #193

Quote:
Originally Posted by kgbproject View Post
SM_warn.sp 543 error 017 undefined symbol "SBBanPlayer"
if you put the required files on the right places the plugin should compile.
put the sourcebans.inc in your include folder.
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Benroyjam
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Join Date: Oct 2015
Location: South Carolina
Old 09-07-2016 , 17:37   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #194

Quote:
Originally Posted by micazoid View Post
Game? On DODS it is running fine
TF2. I got it working, actually, because somebody posted 2.0 version here.
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Kammi_
AlliedModders Donor
Join Date: Dec 2007
Old 10-14-2016 , 10:56   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #195

Quote:
Originally Posted by Benroyjam View Post
TF2. I got it working, actually, because somebody posted 2.0 version here.
and where is here ? link pls thanks or didi u mean 1.2.0 ?
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Klinkie
Junior Member
Join Date: Jan 2017
Old 01-23-2017 , 15:49   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #196

Getting a weird error when I open up the admin menu. Instead of showing the warn option it shows a clone of voting commands that when opened only has a bunch of symbols inside. Not sure if I installed it wrong or what.. help D:
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File Type: jpg 20170123144652_2.jpg (19.5 KB, 258 views)

Last edited by Klinkie; 01-23-2017 at 16:31.
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CrusTi
Junior Member
Join Date: Jan 2017
Location: Washington State
Old 01-26-2017 , 00:00   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #197

Any way to stop it from freezing players on warn?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 01-26-2017 , 00:13   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #198

Quote:
Originally Posted by CrusTi View Post
Any way to stop it from freezing players on warn?
Untested, but remove line 522 and 1484, recompile, and it should remove the feature.

https://github.com/ecca/SourceMod-Pl...M_warn.sp#L522

https://github.com/ecca/SourceMod-Pl..._warn.sp#L1484
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 07-24-2017 , 07:26   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #199

Can anyone help me compile this?
I'm seeing a lot of replies about the SocketDisconnect error while compiling..
What should I do?
Yes I put every file into my sourcemod folder before compiling.
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Holmes
New Member
Join Date: Dec 2016
Old 07-24-2017 , 17:46   Re: [ANY] SM Warn System 1.1.0
Reply With Quote #200

The new Day of Infamy update came out. Along with said update it broke metamod.

Currently on the dev build of meta and source mods, this warning plugin now just acts like the !slap command. There is no warning logged to the database or anything. Just behaves identical to the slap command.

Anyone else have anything to shed on that topic? Not sure what to do about it.
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