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CSDM 2.1.3d KWo beta


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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 11-17-2007 , 21:39   Re: CSDM 2.1j beta
Reply With Quote #241

Just thought I would ask, prolly nothing to do with this, but I had origional csdm from bail working with Emp's halo respawn, and this hsr plugin doesnt to work right since I updated, er changed to your beta. Althought i was a little while ago when it did work, I just got back into it and uploaded yours. It sounds like its working, counting time that you are supposed to wait till spawn, but spawns instantly. Thought I would just see if you knew anything or not

Its good to get back into csdm, especially with your customization KWo
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sytremelaker
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Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 11-27-2007 , 20:36   Re: CSDM 2.1j beta
Reply With Quote #242

Any chance you can post a version that works w/ amxx 1.76c? For hose of us that still use 1.76c?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 11-28-2007 , 01:42   Re: CSDM 2.1j beta
Reply With Quote #243

On the first page there is still a link to the version which is working wih 1.76d. It should also work with 1.76c, but You need to try.
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The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Maurice
Senior Member
Join Date: Nov 2006
Location: Netherlands
Old 12-22-2007 , 21:42   Re: CSDM 2.1j beta
Reply With Quote #244

This 2.1j version is ofcourse the best CSDM plugin available due the extra features but my eyes expect to see the best CSDM plugin.

There are many menu's that players and for sure admins can use ingame and so far they look all the same except CSDM that uses red numbers instead of white as all other menu's do on my server. Now is my question if this is possible to change somewhere in the script code? I searched but coudn't find anything so far wichof i think it is build in the module if i'm right.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-23-2007 , 03:51   Re: CSDM 2.1j beta
Reply With Quote #245

It looks like it's doable this what You want. In all csdm plugins You need to add the line
menu_setprop(menu_id,MPROP_NUMBER_COLOR,"\w")
just after each line containing menu_create function. Example:
Code:
	// Menus and callbacks
	g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0)
	g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0)
	g_ArmorMenuID = menu_create(g_ArmorMenu, "m_ArmorHandler", 0)
	g_NadeMenuID = menu_create(g_NadeMenu, "m_NadeHandler", 0)
	g_EquipMenuID = menu_create(g_EquipMenu, "m_EquipHandler", 0)

	menu_setprop(g_PrimMenuID, MPROP_EXIT, MEXIT_NEVER)
	menu_setprop(g_SecMenuID, MPROP_EXIT, MEXIT_NEVER)

	menu_setprop(g_SecMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
	menu_setprop(g_PrimMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
	menu_setprop(g_ArmorMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
	menu_setprop(g_NadeMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
	menu_setprop(g_EquipMenuID,MPROP_NUMBER_COLOR,"\w") // added by KWo to have white number of item
Default (if not used that line) is just "\r" - which means red.
Note:
I haven't tryied that - it's what I found in the includes and amx x source code. If it doesn't work - please inform me, I'll write a bug report.
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The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Maurice
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Join Date: Nov 2006
Location: Netherlands
Old 12-23-2007 , 16:03   Re: CSDM 2.1j beta
Reply With Quote #246

Thanks KWo! I will try this soon as possible and will notify if it work or not.
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Mini_Midget
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Join Date: Jan 2006
Location: It's a mystery.
Old 12-26-2007 , 07:08   Re: CSDM 2.1j beta
Reply With Quote #247

Just wondering...

[csdm_tickets]
+Added the menu for ticketing
+Added possibility to enable/disable the ticketing system from that menu
+Added possibility to increase /decrase the number of tickets per team from the menu.
+Added the possibility to choose from the menu the method of displaying tickets remaining (HUD or chat).
+(2.1c) Added ticketing for players against the standard ticketing for teams. To enable ticketing for players go to the csdm.cfg and find the line in [ticketing] section:
ticketing_player = 0
and change the default value (0 - team ticketing) to 1 (player ticketing)
+(2.1g) Fixed problem with say "/respawn" function blocked by this plugin
+(2.1h) Fixed few problems with mode for ticketing players.
+(2.1i) Moved CSDM Tickets Menu (with settings of this plugin) to the Settings Menu (sorted menu done in 2.1c).


Does the bold line mean for each team?
Example...

I want to set 100 tickets for the CT's but only 30 for the Terrorists.
Because I can't seem to find it in the menu.

Would be easier if you add it in the csdm.cfg config as well.
Like....
t_tickets = 30
ct tickets = 50

Or something like that.

Thanks
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-26-2007 , 10:31   Re: CSDM 2.1j beta
Reply With Quote #248

Quote:
Originally Posted by Mini_Midget View Post
+Added possibility to increase /decrase the number of tickets per team from the menu.

Does the bold line mean for each team?
Yes, it does - for each team, but not separatelly. I mean You can setup from the menu the number of tickets for each team, but each team will have the same amount of tickets.

Quote:
Originally Posted by Mini_Midget View Post
I want to set 100 tickets for the CT's but only 30 for the Terrorists.
That would be at least unfair, so it will not work so and I don't mind to add such feature. There is another feature I've included in my version - You can use tickets for each player separatelly. No matter how many times Your teamnates get killed already - Your tickets' counter counts Your deaths separatelly (and also for other people) - ticketing_player = 1.
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Tang0
Senior Member
Join Date: Mar 2005
Location: 50° 3' 50" N 8° 20'
Old 12-26-2007 , 16:39   Re: CSDM 2.1j beta
Reply With Quote #249

I´m sorry, that I posted that in the wrong thread...seen too late that there´s an own

Ok..here we go

Hi folks and merry x-mas to all of you

Here now my problem with csdm (KWo 21j version...the newest)

1. After changing from a csdm map to a bomb map like dust2, the terrors don´t have the bomb after spawning.

2. After changing from a csdm map to a aim-map (espacially aim_fixit_deagle or aim_glocker), both teams have their standard weapon, not the deagle or the glock in both teams...

The files I copied to the server are still original as I DL them from KWo.
I use map cfgs where I define if csdm is enabled or disabled. That works, but I still have the bomb and map problem.

When I disable parts of csdm like csdm_main.amxx and csdm_equip.amxx it works with the pistol maps...

I also use amxx1.80

Any ideas?

I tried to pause some csdm plugs, but not very successful...
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slpknt
Senior Member
Join Date: Dec 2007
Location: Russia
Old 12-27-2007 , 11:50   Re: CSDM 2.1j beta
Reply With Quote #250

Can you please tell me how to make the csdm give weapons faster? I mean it takes about a second or so.

Last edited by slpknt; 12-27-2007 at 12:13.
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