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Laser/TripMine Entity


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+ARUKARI-
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Old 09-11-2020 , 02:33   Re: Laser/TripMine Entity
Reply With Quote #651

The presence or absence of these two lines toggles support for each.
Code:
// #define BIOHAZARD_SUPPORT
// #define ZP_SUPPORT
In the latest version, all the processes are described in lasermine_zombie.inc


Code:
#if defined BIOHAZARD_SUPPORT || defined ZP_SUPPORT
#pragma semicolon 0
	#include <lasermine_zombie>
#pragma semicolon 1
#endif
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Last edited by +ARUKARI-; 09-11-2020 at 02:33.
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xonfire
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Join Date: Sep 2020
Old 12-29-2020 , 16:08   Re: Laser/TripMine Entity
Reply With Quote #652

Hello I have this error in console

PHP Code:
[FAKEMETAUndefined pev index1073741908
[AMXXDisplaying debug trace (plugin "lasermine.amxx"version "3.18")
[
AMXXRun time error 10native error (native "set_pev")
[
AMXX]    [0lasermine_util.inc::lm_remove_entity (line 539)
[
AMXX]    [1lasermine.sma::lm_progress_stop (line 442)
[
FAKEMETAUndefined pev index1073741908
[AMXXDisplaying debug trace (plugin "lasermine.amxx"version "3.18")
[
AMXXRun time error 10native error (native "set_pev")
[
AMXX]    [0lasermine_util.inc::lm_remove_entity (line 539)
[
AMXX]    [1lasermine.sma::RemoveMine (line 705

Last edited by xonfire; 12-29-2020 at 16:13.
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Old 01-09-2021 , 23:05   Re: Laser/TripMine Entity
Reply With Quote #653

VERSION3.25
  • Added: Native and Forward functions.

VERSION3.23
  • Fixed: Server crash.

VERSION3.22
  • Fixed: Undefined pev index.(Typo)

VERSION3.21
  • The end of suppert for AMXX v1.8.2.
  • Added: CSX WeaponId.
  • Fixed: Undefined pev index.
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Last edited by +ARUKARI-; 01-09-2021 at 23:05.
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Sh0pke
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Join Date: Oct 2017
Location: Republic of Serbia
Old 01-13-2021 , 14:48   Re: Laser/TripMine Entity
Reply With Quote #654

When I try to compile v325 of the plugin with AMXX v1.9, with enabled support for zombie plague mod (I'm using v5.0.8a from this forum), I get error saying:
Code:
//...lasermine.sma(2147): error 021: symbol already defined: "plugin_natives"
// 1 Error.
// Could not locate output file compiled\lasermine.amx (compile failed).
Any help? Thanks.
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Old 01-13-2021 , 19:08   Re: Laser/TripMine Entity
Reply With Quote #655

Quote:
Originally Posted by Sh0pke View Post
When I try to compile v325 of the plugin with AMXX v1.9, with enabled support for zombie plague mod (I'm using v5.0.8a from this forum), I get error saying:
Code:
//...lasermine.sma(2147): error 021: symbol already defined: "plugin_natives"
// 1 Error.
// Could not locate output file compiled\lasermine.amx (compile failed).
Any help? Thanks.
Sorry, fixed in 3.26.
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Sh0pke
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Old 01-13-2021 , 22:35   Re: Laser/TripMine Entity
Reply With Quote #656

Thank you.

As for now, when I tried to test the plugin (v3.27), I got the following log in my game console and log file:
Code:
[AMXX] Load error 17 (invalid file format or version) (plugin "lasermine.amxx")
Invalid cellvector handle provided (189:0:0)
Zombie Plague v5.0.8a.
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Last edited by Sh0pke; 01-13-2021 at 22:36.
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Old 01-13-2021 , 23:27   Re: Laser/TripMine Entity
Reply With Quote #657

Quote:
Originally Posted by Sh0pke View Post
Thank you.

As for now, when I tried to test the plugin (v3.27), I got the following log in my game console and log file:
Code:
[AMXX] Load error 17 (invalid file format or version) (plugin "lasermine.amxx")
Invalid cellvector handle provided (189:0:0)
Zombie Plague v5.0.8a.
v3.28 Fixed.
But, I have confirmed that we can actually set up and run the ZP environment, but we have not been able to confirm that people are in it.
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Sh0pke
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Old 01-14-2021 , 11:30   Re: Laser/TripMine Entity
Reply With Quote #658

I have removed comment on ZP_SUPPORT and compiled it locally (v3.2, installed the plugin and I got the exact same log in my game console and log file as written above. I triple checked it, I installed everything correctly.
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Old 01-14-2021 , 20:29   Re: Laser/TripMine Entity
Reply With Quote #659

There is a possibility that the version of AMXX is different between the compilation environment and the server environment.
Please use the same version to compile.
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Sh0pke
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Old 01-17-2021 , 14:42   Re: Laser/TripMine Entity
Reply With Quote #660

I think that may be the case, because I think the server version of AMXX is different compared with the one I compiled the plugin (v1.9).
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