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[INC] Fakemeta Utilities [last update: 2007/01/08]


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BAILOPAN
Join Date: Jan 2004
Old 05-14-2006 , 14:04  
Reply With Quote #21

Nicely done.
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VEN
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Join Date: Jan 2005
Old 05-14-2006 , 14:33  
Reply With Quote #22

Thanks to all for the positive replies!

v3x: of course, thanks for reminder me about that part, i've added comments for the functions which ported by you and KoST, i've decided that fm_create_entity function not that bad, also listed contributed functions in the first post.

Thanks to all who contributed to that project and feel free to contribute more! :)

Twilight Suzuka: is some of your stocks above can be considered as contribution? :P
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Join Date: Sep 2005
Old 05-14-2006 , 14:49  
Reply With Quote #23

Well, you could take some of the other functions in Engine like VelocityByAim and recreate them using stuff without fakemeta, but then you can't call it "fakemeta utilities"
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VEN
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Join Date: Jan 2005
Old 05-15-2006 , 04:45  
Reply With Quote #24

Polished function headers + some other cosmetic changes, nothing serious.
Also implemented a tiny function + added comment that fm_set_kvd based on Basic-Master's set_keyvalue. :)
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v3x
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Join Date: Oct 2004
Location: US
Old 05-15-2006 , 07:33  
Reply With Quote #25

I'll sticky this until the next AMX Mod X release.
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VEN
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Join Date: Jan 2005
Old 05-15-2006 , 09:24  
Reply With Quote #26

Ok, thanks, already pointed some guy to that sticky. :)
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BAILOPAN
Join Date: Jan 2004
Old 05-16-2006 , 17:43  
Reply With Quote #27

FYI, I'm going to hold off on merging this into 1.75 until the very last minute.

This will give you time to clean up anything you'd like to do.

My only suggestion is to move one line stocks into preprocessor macros (#define), as then it becomes inline expansion rather than extra instructions.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 05-16-2006 , 19:44  
Reply With Quote #28

Quote:
Originally Posted by VEN
Thanks to all for the positive replies!

v3x: of course, thanks for reminder me about that part, i've added comments for the functions which ported by you and KoST, i've decided that fm_create_entity function not that bad, also listed contributed functions in the first post.

Thanks to all who contributed to that project and feel free to contribute more!

Twilight Suzuka: is some of your stocks above can be considered as contribution?
Use as many of them as you like.
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VEN
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Join Date: Jan 2005
Old 05-17-2006 , 03:45  
Reply With Quote #29

BAILOPAN and Twilight Suzuka:

Yes i understand that macros are better because it's processed only on code compilation.
The only reason why i didn't want to use them is readability and understandability of the code.
I've decided to use macros but also leave it's commented stocks so people will have a chance to see what is the first parameter and what is the second, how it would looks as a function, et cetera.
Thanks you for your opinion.
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Urahara
Member
Join Date: Apr 2006
Old 05-17-2006 , 17:36  
Reply With Quote #30

Ohayo VEN-san!

As long as the name of it is easy to understand, how the code works shouldn't matter. Transparency and encapsulation is the key. ^~
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