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CS:S Blood & Gore v5.3.2


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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 04-19-2008 , 13:17   Re: GoreMod v2.4 by Pinkfairie
Reply With Quote #101

1 Hour later come the bug back
The Game Crashes on Client

GoreMod 2.4
SourceMod 1.0.0 1946

Greetz jaY
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 04-19-2008 , 13:33   Re: GoreMod v2.4 by Pinkfairie
Reply With Quote #102

so it ran for an hour without a client crash?
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J@y-R
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Old 04-19-2008 , 15:37   Re: GoreMod v2.4 by Pinkfairie
Reply With Quote #103

Yes

All the people I know to play my server have said everything is fine just after 1 hour was going against

Greetz
JaY
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DiscoBBQ
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Old 04-19-2008 , 15:46   Re: GoreMod v2.4 by Pinkfairie
Reply With Quote #104

hmm, that leads me to believe there are open handles or edicts overload or something
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Rothgar
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Join Date: Nov 2007
Old 04-19-2008 , 20:48   Re: GoreMod v2.5 by Pinkfairie
Reply With Quote #105

Hi PinkFairie,

I notice you have a "g" flag now for removing ragdolls, you'll need to update your console cvar:

RegAdminCmd("sm_goreflags", Command_Flags, ADMFLAG_KICK, "Sets Goremod Flags (a/b/c/d/e/f) Example: abf");

Also a nice addition would be a "BleedHealth" and "BleedDamageHealth" variable to determine when effects start

I have added a cvar and changed the two lines I'll let you know if it works. Was a very simple 2 new static variables and changing the two lines you have for the Prethink.
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J@y-R
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Location: Hamburg (Germany)
Old 04-19-2008 , 20:56   Re: GoreMod v2.5 by Pinkfairie
Reply With Quote #106

Ohh nice new version ^^

I tested it v2.5

greetz JaY
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DiscoBBQ
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Old 04-19-2008 , 20:58   Re: GoreMod v2.5 by Pinkfairie
Reply With Quote #107

Good idea, is the plugin crashing for you rothgar?
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Rothgar
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Old 04-19-2008 , 23:20   Re: GoreMod v2.5 by Pinkfairie
Reply With Quote #108

Hard to say, I see a bunch of people disconnect at some point, not sure if it was a client crash or what.

I will be keeping my eye out for them.

A problem we have on our server is sometimes after being on the map for a while I guess because it gets too many gibs/blood decals etc the Physics start going crazy and they do not fix themselves until the server restarts. Any idea of how we can fix this?

Last edited by Rothgar; 04-19-2008 at 23:25.
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Snapcase452
Junior Member
Join Date: Mar 2007
Old 04-20-2008 , 00:18   Re: GoreMod v2.5 by Pinkfairie
Reply With Quote #109

Any way we can have your v1.4 back while we wait for v2 to be fixed since the original was stable?
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tftpapst
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Join Date: Oct 2006
Old 04-20-2008 , 00:59   Re: GoreMod v2.5 by Pinkfairie
Reply With Quote #110

Quote:
Originally Posted by Snapcase452 View Post
Any way we can have your v1.4 back while we wait for v2 to be fixed since the original was stable?
I dont know if version 2.5 works so until we have feedback here is version 1.4 back for all people having probs with v2.
Attached Files
File Type: smx goremod.smx (5.1 KB, 300 views)
File Type: sp Get Plugin or Get Source (goremod.sp - 995 views - 7.8 KB)
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