Hello
I'm in need of help because i have tried several plugins that modifies the money you get after you get a kill.
My goal is simple: i want to earn only $100 when killing someone no matter if it's headshot or not.
The shortest and simpler( i think ) code is from kill money from ConnorMcleod:
HTML Code:
/* Formatright © 2010, ConnorMcLeod
Kill Money is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Kill Money; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#define VERSION "0.1.1"
enum
{
DeathMsg_KillerID = 1, // byte
DeathMsg_VictimID, // byte
DeathMsg_IsHeadshot, // byte
DeathMsg_TruncatedWeaponName // string
}
#define Money_Amount 1
new g_iMaxPlayers
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )
#define XTRA_OFS_PLAYER 5
#define m_iAccount 115
#define cs_set_money_value(%1,%2) set_pdata_int(%1, m_iAccount, %2, XTRA_OFS_PLAYER)
new g_pCvarKillMoney, g_pCvarTkMoney, g_pCvarMaxMoney, g_pCvarKillMoneyHs
new g_iNewMoney
new g_iMsgHookMoney
new gmsgMoney
public plugin_init()
{
register_plugin("Kill Money", VERSION, "ConnorMcLeod")
g_pCvarKillMoney = register_cvar("amx_kill_money", "300")
g_pCvarKillMoneyHs = register_cvar("amx_kill_money_hs", "1337")
g_pCvarTkMoney = register_cvar("amx_teamkill_money", "-1337")
g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "16000")
register_event("DeathMsg", "Event_DeathMsg", "a")
g_iMaxPlayers = get_maxplayers()
gmsgMoney = get_user_msgid("Money")
}
public Event_DeathMsg()
{
new iKiller = read_data(DeathMsg_KillerID)
if( IsPlayer(iKiller) && is_user_connected(iKiller) )
{
new iVictim = read_data(DeathMsg_VictimID)
if( iVictim != iKiller )
{
g_iNewMoney = clamp
(
cs_get_user_money(iKiller) + get_pcvar_num( cs_get_user_team(iVictim) == cs_get_user_team(iKiller) ? g_pCvarTkMoney : (read_data(DeathMsg_IsHeadshot) ? g_pCvarKillMoneyHs : g_pCvarKillMoney) ),
0,
get_pcvar_num(g_pCvarMaxMoney)
)
g_iMsgHookMoney = register_message(gmsgMoney, "Message_Money")
}
}
}
public Message_Money(iMsgId, iMsgDest, id)
{
unregister_message(gmsgMoney, g_iMsgHookMoney)
cs_set_money_value(id, g_iNewMoney)
set_msg_arg_int(Money_Amount, ARG_LONG, g_iNewMoney)
}
What inside this code could be the cause of crash? there is nothing in the log report that indicates an error!
Thanks