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[L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text 1.6b


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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 12-19-2009 , 21:02   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #71

Updated to use the Infected Release plugin (formerly Jockey Dismount) version 1.2. If you have this installed, and enabled, the hint plugin will let you know when you can release as a hunter, jockey, or charger.

Smoker and crawling don't require an additional plugin.

http://forums.alliedmods.net/showthread.php?t=109715
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odyss3y
Junior Member
Join Date: Nov 2009
Old 12-20-2009 , 02:31   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #72

Quote:
Originally Posted by Thraka View Post
No, really you should modify the ghost pounce plugin to display that.
if i had any idea how, believe me, i wouldnt have asked.
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95trane
Member
Join Date: Feb 2010
Old 04-01-2010 , 22:00   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #73

How do I make it so that i dont have to keep retyping the CVAR every time I make a server? I dont have a server.cfg so I'm trying to find a alternate way to do that. Although this plugin is just AWESOME, I find it annoying to keep retyping the CVAR every time i make a server. Can anyone tell me how to make it so that I dont have to keep retyping the CVAR? Preferably by typing in something in the .sp file so that i just have to compile it, but if not, please tell me step by step instructions on how to do it.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 04-03-2010 , 13:29   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #74

You could make a server.cfg and add it to the cfg folder. or any .cfg for that matter then type
exec nameofconfig.cfg

into the console and it would load it. THat way, you can do all your desired configuration items and load them all at once.
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Namelessb0i
Junior Member
Join Date: Feb 2010
Old 11-05-2010 , 19:54   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #75

I got this error in my logs after i patch to version 49
Quote:
L 11/06/2010 - 07:49:26: SourceMod error session started
L 11/06/2010 - 07:49:26: Info (map "c2m1_highway") (file "errors_20101106.log")
L 11/06/2010 - 07:49:26: [SM] Native "UnhookEvent" reported: Game event "jockey_ride" has no active hook
L 11/06/2010 - 07:49:26: [SM] Displaying call stack trace for plugin "l4d2_HiddenAbilityHints.smx":
L 11/06/2010 - 07:49:26: [SM] [0] Line 131, /home/groups/alliedmodders/forums/files/1/5/5/2/9/55706.attach::SetCrawl()
L 11/06/2010 - 07:49:26: [SM] [1] Line 73, /home/groups/alliedmodders/forums/files/1/5/5/2/9/55706.attach::ConVarChange_Crawl()
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 11-05-2010 , 20:10   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #76

Is walking boom supported?
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 11-09-2010 , 18:43   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #77

fpsbrain: Only the infected release plugin I made is supported. It should be easy to mod it to support others.


Quote:
Originally Posted by Namelessb0i View Post
I got this error in my logs after i patch to version 49
Is this happening constantly? Did you just turn on\off the crawling cvar? It's something that can be ignored since it's unhooking the event and the error is stating it's not hooked.
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Namelessb0i
Junior Member
Join Date: Feb 2010
Old 11-17-2010 , 03:37   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #78

nope not constantly. But i did turn on the crawling cvar. oh ok then there is no major probs then haha thx for ur reply
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 03-24-2014 , 08:32   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #79

Hello,

Quote:
L 03/24/2014 - 00:00:55: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/24/2014 - 00:00:55: [SM] Displaying call stack trace for plugin "l4d2_HiddenAbilityHints.smx":
L 03/24/2014 - 00:00:55: [SM] [0] Line 343, /home/groups/sourcemod/upload_tmp/php5TqRe8.sp::Event_SurvivorGrabbed()
L 03/24/2014 - 00:00:56: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/24/2014 - 00:00:56: [SM] Displaying call stack trace for plugin "l4d2_HiddenAbilityHints.smx":
L 03/24/2014 - 00:00:56: [SM] [0] Line 360, /home/groups/sourcemod/upload_tmp/php5TqRe8.sp::Event_SurvivorLetGo()
L 03/24/2014 - 00:00:56: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/24/2014 - 00:00:56: [SM] Displaying call stack trace for plugin "l4d2_HiddenAbilityHints.smx":
L 03/24/2014 - 00:00:56: [SM] [0] Line 343, /home/groups/sourcemod/upload_tmp/php5TqRe8.sp::Event_SurvivorGrabbed()
L 03/24/2014 - 00:01:06: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/24/2014 - 00:01:06: [SM] Displaying call stack trace for plugin "l4d2_HiddenAbilityHints.smx":
L 03/24/2014 - 00:01:06: [SM] [0] Line 334, /home/groups/sourcemod/upload_tmp/php5TqRe8.sp::Event_SurvivorDown()
Thanks,
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Ellie
Senior Member
Join Date: Apr 2013
Old 12-23-2014 , 16:43   Re: [L4D2] Hidden Ability Hints - Alerts players to enabled abilities with hint text
Reply With Quote #80

Plugin is working fine here so thanks But I had a question.

Is there anyway to have this plugin only announce the hints messages once per round or map? I don't think it's necessary to display the hint every single time you pin a survivor.
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