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[CS:GO/ANY?] Auto-Respawn


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Deathknife
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Join Date: Aug 2014
Old 03-06-2017 , 14:45   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #11

Quote:
Originally Posted by Franc1sco View Post
But is based in my plugin and my ideas and he should give me credits
Auto-respawn that turns off when it detects spawn kill is totally your idea.
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rogeraabbccdd
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Old 03-06-2017 , 21:40   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #12

I suggest you guys using diffchecker to find the difference between potatoz's plugin and franc1sco's.
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potatoz
AlliedModders Donor
Join Date: Nov 2016
Old 03-07-2017 , 14:48   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #13

Listen, i'm not trying to be a dick but as Deathknife is saying, it's not a unique idea. If you read my messages again you'll see i mention that i made the plugin from scratch with merely the same idea as franug, that doesn't mean i took his "unique" idea in any way. There are many different plugins that slay, respawn etc in different ways, one got based off the stock sourcemod plugins then one got based upon that etc but you don't see people saying "Credits to AlliedModders LLC for the Player Commands-plugin", mostly because you're not in any way taking an idea never seen before.

Spawn-kill detection isn't unique either, any server owner including myself that has tested the super simple auto-respawn plugins know that the kill-spam in spawn is a big pain in the ass, a way to detect and prevent this has probably gone through way more heads than just yours and if you actually check the code instead of just giving me shit for having a similiar name/description as you, maybe you'd realize my method too detect spawn-killers isn't the same
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-07-2017 , 15:32   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #14

http://www.sourcemod.net/plugins.php...tion=&search=1

All auto respawn plugins dont have the same function (some have translations support or a different function), and the people normally said when some plugins is based or inspired in that plugin, and normally when the original author is inactive or dont give more support to that plugin.

Quote:
Originally Posted by potatoz View Post
Yes, mine is based upon yours
Dude, too difficult is give me credits when your plugin is based in my plugin (changing some code, but with the same functions) and even when a moderated said that?
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Last edited by Franc1sco; 03-07-2017 at 16:00.
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_GamerX
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Old 03-07-2017 , 16:56   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #15

"mp_respawn_on_death_ct"
"mp_respawn_on_death_t"
"mp_use_respawn_waves"
"mp_respawnwavetime_ct"
"mp_respawnwavetime_t"
"mp_respawn_immunitytime"

EZ... why need plugin ...
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 03-07-2017 , 17:00   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #16

Quote:
Originally Posted by _GamerX View Post
"mp_respawn_on_death_ct"
"mp_respawn_on_death_t"
"mp_use_respawn_waves"
"mp_respawnwavetime_ct"
"mp_respawnwavetime_t"
"mp_respawn_immunitytime"

EZ... why need plugin ...
Probably because it offers more features than those cvars...
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Deathknife
Senior Member
Join Date: Aug 2014
Old 03-07-2017 , 18:03   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #17

Quote:
Originally Posted by Franc1sco View Post
http://www.sourcemod.net/plugins.php...tion=&search=1

All auto respawn plugins dont have the same function (some have translations support or a different function), and the people normally said when some plugins is based or inspired in that plugin, and normally when the original author is inactive or dont give more support to that plugin.



Dude, too difficult is give me credits when your plugin is based in my plugin (changing some code, but with the same functions) and even when a moderated said that?
https://forums.alliedmods.net/showthread.php?p=2141816

Released before yours, where are you giving credit to him on your plugin, heh?

If you think you should get credit for "auto-respawn" plugin then you are delusional, the concept is common and existed for years.
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Franc1sco
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Old 03-07-2017 , 19:48   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #18

Seems that we will continue in a infinite discussion only because OP refuse to give credits to the original author (That doesn't cost anything and is the quick solution).

Quote:
Originally Posted by Deathknife View Post
https://forums.alliedmods.net/showthread.php?p=2141816

Released before yours, where are you giving credit to him on your plugin, heh?
Even SilentCat (the author of that plugin) given credits to the plugin where he was inspired/based (even to GoD-Tony for the repeat kill detector, in the .sp file). I was never saw his plugin before, but if he was request me to give him some credits or mention, I would add it without problem.

Quote:
Originally Posted by Deathknife View Post
If you think you should get credit for "auto-respawn" plugin then you are delusional, the concept is common and existed for years.
The OP said that his plugin is based in my plugin
Quote:
Originally Posted by potatoz View Post
Yes, mine is based upon yours
and the code is similar, and the features are the same so I just request the credits that correspond to me.


@potatoz give me the correspondent credits and put end to this discussions. You are in your right to do a plugin as you want after now, but you should have a consideration to the people that provide you code/ideas that you use.
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Last edited by Franc1sco; 03-07-2017 at 20:09.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 03-07-2017 , 20:05   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #19

Oh my Lord.

Please drop it, guys. I'm asking nicely

Last edited by headline; 03-07-2017 at 20:06.
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potatoz
AlliedModders Donor
Join Date: Nov 2016
Old 03-08-2017 , 05:56   Re: [CS:GO] Auto-Respawn v1.0
Reply With Quote #20

UPDATE (v1.1)
- Added convar "sm_autorespawn_spawnkilldetection" to allow disabling of spawnkill-detection
- Small code improvements
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