Quote:
Originally Posted by mafiaman1564
Well I tried both 300 and 400 and the radius at 600 and it still does not kill the t's for some odd reason? This is what I have for the config:
Code:
// This file was auto-generated by SourceMod (v1.4.1-dev)
// ConVars for plugin "sm_jihad-fix.smx"
// Number of seconds after round starts that a bomb can be purchased.
// -
// Default: "10"
sm_jihad_bombbuytime "60"
// Sets how many bomb types exists.
// -
// Default: "1"
sm_jihad_bomblevels "1"
// Sets how many CTs may carry a bomb at once.
// -
// Default: "0"
sm_jihad_bomblimitct "0"
// Sets how many time a player may buy a bomb per round.
// -
// Default: "1"
sm_jihad_bomblimitround "1"
// Sets how many Ts may carry a bomb at once.
// -
// Default: "1"
sm_jihad_bomblimitt "10"
// Sets whether the wearer of an armed bomb changes color.
// -
// Default: "0"
sm_jihad_coloronarmed "0"
// Sets whether the plugin is enabled or not.
// -
// Default: "1"
sm_jihad_enable "1"
// Enable (1) or Disable (0) the buy menu.
// -
// Default: "1"
sm_jihad_enablemenu "0"
// Sets the damage of the explosions.
// -
// Default: "400"
sm_jihad_explosiondamage "400"
// Sets the chance (in percent) that the bomb will fail to detonate.
// -
// Default: "0.25"
sm_jihad_failrate "0.10"
// Set to 1 to have it ignore radius. This brings it back to the way the bomb worked before.
// -
// Default: "0"
sm_jihad_ignoreradius "0"
// Sets the delay (in seconds) before detonating the bomb.
// -
// Default: "1.0"
sm_jihad_postdelay "0"
// Sets the path of the sound to play after detonating the bomb. (Relative to the sound folder)
// -
// Default: "jihad/jihad.wav"
sm_jihad_postsoundpath "jihad/jihad.wav"
// Sets the delay (in seconds) before arming the bomb.
// -
// Default: "15.0"
sm_jihad_predelay "15.0"
// Sets the base price to buy a bomb.
// -
// Default: "15000"
sm_jihad_pricebase "15000"
// Sets the price to upgrade a bomb.
// -
// Default: "2500"
sm_jihad_priceupgrade "500"
// Percentage increase the bomb will randomly blow when not used.
// -
// Default: "10"
sm_jihad_randomexplosion "10"
// Sets the radius of the explosions.
// -
// Default: "600"
sm_jihad_sizemultiplier "600"
// Version of the plugin.
// -
// Default: "0.982"
sm_jihad_version "0.982"
Also just an idea would you be able to make it so that if a player has a certain flag (Vip's for example) the bomb would cost less? Like 2 separate prices? Btw thanks a lot for this plugin!
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You can see what the cvar value is by typing it in the console, just to make sure it's being loaded properly. Do your Ts have armor of some sort? I just checked our server and our 'sm_jihad_explosiondamage' is set to 200, give that a whirl with a sizeradius of 600.
As for your example, I can add that no problem. Give me a bit and I'll add it to the OP.
Edit: Added the VIP discount version.