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Galileo v5.9.1-925 (a feature rich map voting plugin) | Last Update: 2018-07-16


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feruchio
Member
Join Date: Feb 2016
Location: 93.123.18.81:27017
Old 04-27-2017 , 15:20   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #641

Quote:
Originally Posted by blood2k View Post
to open menu with maps to nominate just type the prefix of the map

like this: de_
or cs_

and it will show you.


By the way "recentmaps"

command doesnt do anything.


have it set to show a list.. and it doesnt.
That shows me maps only with such a prefix, and how about other maps?
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blood2k
Senior Member
Join Date: Mar 2014
Old 04-27-2017 , 15:22   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #642

Quote:
Originally Posted by feruchio View Post
That shows me maps only with such a prefix, and how about other maps?

ahh good question , I don't know how to get them ALL to show, just prefix wise :\
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GoRiLliAz
Senior Member
Join Date: May 2013
Old 04-28-2017 , 07:25   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #643

Hello,

Would it be possible to add

When to display the votemap

Example: 3 minutes before the end of the time limit

Because I have plugins that turn off 1 minute before the end of the time limit, so the players choose to extend the map my plugins stays OFF

Edit:
BUG :
There was a votemap, the result is: de_nuke32 and de_dust

So there was another votemap with de_nuker32 and de_dust

The map that wins is de_nuke32

But there he re-launched a votemap with 2 choices which are the same de_nuke32 2 times

Then after he re-cast a vote with as of de_nuke32 and extended the map

Code:
////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or extend the current map.
//
// 0 - disable runoff voting
// 1 - enable runoff voting
// 2 - extend the current map, instead of perform a runoff voting
//
// Default: 0
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0 or 2
//
// Default: 20
gal_runoff_duration 20

// Specifies the minimum amount of votes the most voted map should have
// to not start a run off voting. For example, setting it to 0.4 will
// cause a runoff to start if the most voted map does not get
// 0.4*100% = 40% of the votes. The basic formula to start it is:
//
//     numberOfVotesAtFirstPlace <= g_totalVotesCounted * gal_runoff_ratio
//
// If the most voted map does not receive at lest these votes percentage,
// a runoff voting is performed.
//
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0
//
// Default: 0.5
gal_runoff_ratio 0.4

// Specifies the number of maps players can choose from during the runoff
// vote. The number of maps must be between 2 and 9. This count includes
// the options `Stay Here` and `Extend Map`.
// Now the voting take may into account all the map options that had the
// maximum amount of votes, i.e., the number of maps to be included in
// runoff voting. So someone could choose  to have two, three or maybe
// all maps with the highest number of votes in runoff voting.
//
// Note:
// Not all your runoff voting's will use all these maps. This will only
// happen when there are several high and equally voted maps.
// For example, if this cvar is set to 9 and there are 9 maps in voting,
// and only 7 of them get one vote, only those 7 maps will be present on
// the runoff vote.
//
// To disabled this feature, set the cvar `gal_runoff_enabled` to 0
//
// Default: 2
gal_runoff_mapchoices 2
New Edit :
Add the same for rtv:

Code:
// Let the server players nominate maps from the nomination file list
// 'gal_nom_mapfile'. But, when the cvar 'gal_vote_minplayers' is enabled,
// only allow nominations from the 'gal_vote_minplayers_mapfile'.
//
// 0 - Show all nominated maps.
//
// 1 - Only allow nominations from the 'gal_vote_minplayers_mapfile' when
//     when the cvar 'gal_vote_minplayers' is enabled.
//
//     Note: This will allow the players to nominate maps not from
//     'gal_vote_minplayers_mapfile', but they will not be show at the map
//     voting if there are less players than 'gal_vote_minplayers', at the
//     moment when the voting starts.
//
// To disable this feature, set this cvar to 0
//
// Default: 0
gal_nom_minplayers_control 1
Edit :

The sounds are for some people in other languages ​​while the default language of the server is French. Same for answers for timeleft
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Last edited by GoRiLliAz; 04-29-2017 at 04:00. Reason: Add bug
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feruchio
Member
Join Date: Feb 2016
Location: 93.123.18.81:27017
Old 04-30-2017 , 16:57   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #644

Okay I saw that bug again, with -3 player need to rtv here is that file (last played map, cs_assault):
https://my.mixtape.moe/fxplvt.rar
Also I would like to ask you can you make map to change forcefully after the time for one round passes like twice (even if the round did not end), for example if a round is like 3 minutes the map to change to next chosen one after 6 minutes regardless if the current round end or not. Thanks a lot!

P.S. Also I would want the plugin to not restart the server 5 times after map can't be played, but only 2 times, thanks a bunch! :-)
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Last edited by feruchio; 05-01-2017 at 09:23.
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GoRiLliAz
Senior Member
Join Date: May 2013
Old 05-05-2017 , 20:18   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #645

Hi addonz are you dead ?
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D3XT3R
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Join Date: Nov 2016
Location: Lithuania, Bomb A (Kauna
Old 05-06-2017 , 07:07   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #646

How to change PREFIX?
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.:cs.stambeto:.
Senior Member
Join Date: Feb 2010
Location: Bulgaria
Old 05-06-2017 , 07:48   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #647

Quote:
Originally Posted by D3XT3R View Post
How to change PREFIX?
open galileo.cfg file.

gal_colored_chat_prefix "!g[!yAMXX!g] "
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Old 05-06-2017 , 08:16   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #648

oh thanx
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GoRiLliAz
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Join Date: May 2013
Old 05-06-2017 , 19:25   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #649

More bug :

Code:
////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a map
// vote.
//
// If you specify a value greater than the number o maps in your server
// mapcycle file, the file on the cvar `mapcyclefile`, it will automatically
// ban only the maximum allowed.
//
// A value of 0 will disable this feature.
//
// Default: 0
gal_banrecent 2

// When banning recently played maps, the last several maps that have
// been played can not be nominated.
//
// A value of 0 will keep banning the recently played from nomination.
//
// 1 - the banned maps will be banned from the being added to the
//     voting list automatically, but they are still able to be nominated
//     and added to the voting list.
//
// 2 - if the admin has the flag `f`(ADMIN_MAP) he can nominate recent banned maps.
//
// Default: 0
gal_recent_nom_maps 1

// Only mark as recent played maps, those maps which are included on
// the mapcycle specified by the cvar 'mapcyclefile'.
//
// 0 - Mark as recent maps, every recently played map.
//
// 1 - Only mark as recent maps, the maps included in the mapcycle list
//     specified by the cvar 'mapcyclefile'.
//
// Default: 0
gal_banrecent_mapcycle 1

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
//
// 0 - do not show the banned maps, when using the `recentmaps` command
// 1 - all maps on one line
// 2 - each map on a separate line
// 3 - display a menu.
//
// Default: 3
gal_banrecentstyle 3
In currentAndNextmapNames.dat

Code:
de_inferno
de_aztec
9
But next votemap, There are in the votemap the same maps ( de_inferno and de_aztec )

There is also another problem.

I use the files :
  • midplayers_mapcycle.txt 11-25 players
  • minplayers_mapcycle.txt 10 players
  • mapcycle.txt 26-32 players

Sometimes when there are between 11 and 25 players in the votemap there are maps of 26 to 32 players.

It also has the impression that it takes all the time the same maps it will never take the others.

We are 2 on the server, I play the other as a spectator
  • midplayers_mapcycle.txt 11-25 players

    de_inferno
    de_nuke32
    de_dust2
    de_aztec
    de_tuscan32
    de_train32
    de_cbble
    de_mirage
  • minplayers_mapcycle.txt 10 players Only de_dust2
  • mapcycle.txt 26-32 players
    de_dust2
    de_inferno
    de_nuke32
    de_train32
    de_tuscan32
    de_cbble
    cs_office32
    de_aztec
    de_dust
    cs_assault
    de_mirage
    de_prodigy
    cs_militia
    de_russka
    de_italy
    de_dust2-on24
log = https://pastebin.com/95paTxeE

Normally there should be only de_dust2 in the vote but yet it adds de_russka
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Last edited by GoRiLliAz; 05-06-2017 at 20:07.
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MrGarfield
Senior Member
Join Date: Feb 2013
Old 05-07-2017 , 16:47   Re: Galileo v5.5.0-807 (a feature rich map voting plugin) | Last Update: 2017-04-04
Reply With Quote #650

Hello

The plugin works correctly on all my servers but on my deatchmatch it says that the map will change after the next round but as it is a deatchmatch it never changes the map because there is no round how to do?

thank you

Last edited by MrGarfield; 05-08-2017 at 05:38.
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