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[DOD:S] Medic Mod v1.0.109


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jjk521
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Join Date: Sep 2008
Old 09-27-2008 , 13:45   Re: [DOD:S] Medic Mod v1.0.104
Reply With Quote #31

Quote:
Originally Posted by Lebson506th View Post
If it doesn't do this already, can you make it so it doesn't print !medic to the chat when you say it?
Not sure if this is the reason you wanted it not to say it but if it's because you don't want the other team to say it, you could always have your team bind it to "say_team" that way your team can only see it and you can kinda tell who is in trouble and has lower hp.
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strontiumdog
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Old 09-27-2008 , 14:01   Re: [DOD:S] Medic Mod v1.0.104
Reply With Quote #32

It works with voice_medic as well. So if people bind

bind "v" "voice_medic"

no chat comes up...
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jjk521
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Old 09-27-2008 , 17:23   Re: [DOD:S] Medic Mod v1.0.104
Reply With Quote #33

I have one more request (SORRY). Is there any way you could make it so as soon as you call !medic your screen starts to go black and then that way we can time it so right when you are completely faded out, the medic sound happens and you get healed.

Right now, what I have found, is that you call !medic and depending on how long you have the setup for, it delays the medic sound and healing, but the ftb happens after all of that. I'm just looking to time it right so you call !medic, your screen starts to fade black, and then as soon as your completely faded out, you hear the medic sound, then it goes back to regular screen.

Thanks!
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strontiumdog
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Old 09-28-2008 , 01:50   Re: [DOD:S] Medic Mod v1.0.105beta
Reply With Quote #34

Try this and let me know if it works for you....
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Last edited by strontiumdog; 09-28-2008 at 02:17.
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jjk521
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Old 09-28-2008 , 02:05   Re: [DOD:S] Medic Mod v1.0.104
Reply With Quote #35

Only problem I ran into was now it won't go back out of fade to black again. Also, sorry for being so dang picky, but would there be a way to make a cvar to tell the fade to black how fast to go? I'm guessing it's not possible but if it is and it's not to much work to do, could you throw that in?
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strontiumdog
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Old 09-28-2008 , 02:17   Re: [DOD:S] Medic Mod v1.0.104
Reply With Quote #36

Ikes...I was worried about that happening.
OK, try this one
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Last edited by strontiumdog; 09-28-2008 at 02:21.
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strontiumdog
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Old 09-28-2008 , 02:21   Re: [DOD:S] Medic Mod v1.0.104
Reply With Quote #37

OK...I really gotta read your message properly.

This one will work better. It will fade back in when you hear the bandage sound.
No cvar needed. It relies on the heal delay.
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Last edited by strontiumdog; 09-28-2008 at 10:53.
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jjk521
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Old 09-28-2008 , 03:56   Re: [DOD:S] Medic Mod v1.0.104
Reply With Quote #38

Quote:
Originally Posted by strontiumdog View Post
OK...I really gotta read your message properly.

This one will work better. It will fade back in when you hear the bandage sound.
No cvar needed. It relies on the heal delay.
You are the man! Works perfectly, thanks!!!
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jjk521
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Old 09-28-2008 , 11:06   Re: [DOD:S] Medic Mod v1.0.105
Reply With Quote #39

You should incorporate this into your realism script if you didn't already!
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Lebson506th
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Old 09-28-2008 , 11:09   Re: [DOD:S] Medic Mod v1.0.105
Reply With Quote #40

Quote:
A bunch of people have asked me for the Medic part of the Realism Mod as they didn't want to install the whole thing. So here it is.
It is very configurable, customizing it to your own personal needs.
This is from the realism mod...



Also, shouldn't the fade only start after the medic delay?

IE

Medic Call
Wait for delay
FTB
Wait for Heal delay
Heal, unFTB
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