Code:
// Zombie stuff
sm_cvar z_health 200 // Default: 50
sm_cvar z_common_limit 70 // Default: 30
sm_cvar z_background_limit 60 // Default: 20
// Cvars for MEGA Hordes: These pertain to Hordes which spawn after hearing the Zombie Scream
sm_cvar z_mega_mob_size 600 // Default: 50
sm_cvar z_mega_mob_spawn_max_interval 500 // Default: 900
sm_cvar z_mega_mob_spawn_min_interval 400 // Default: 420
sm_cvar z_mob_spawn_max_interval_easy 180 // Default: 240
sm_cvar z_mob_spawn_max_interval_expert 150 // Default: 180
sm_cvar z_mob_spawn_max_interval_hard 180 // Default: 180
sm_cvar z_mob_spawn_max_interval_normal 180 // Default: 180
sm_cvar z_mob_spawn_min_interval_easy 120 // Default: 120
sm_cvar z_mob_spawn_min_interval_expert 120 // Default: 90
sm_cvar z_mob_spawn_min_interval_hard 150 // Default: 90
sm_cvar z_mob_spawn_min_interval_normal 150 // Default: 90
// sm_cvar z_mob_spawn_finale_size 15 // Default: 20
sm_cvar z_mob_spawn_max_size 70 // Default: 30
sm_cvar z_mob_spawn_min_size 60 // Default: 10
Hello all, I'm having issues with the finale horde size and I have been looking for a plugin that could help me with it but couldn't find any.
I posted my CVAR for my server up above for the common infected.
However, even with the z_mob_spawn_finale_size being ignored; the finale takes almost forever to finish.
I have noticed that z_mob_spawn_max_size and z_mob_spawn_min_size causes these long delays in the finale. I want the finale to have a lot of zombie hordes, but not a longer finale.
Is there something that I am missing or misunderstanding here?
Because according to commands.gg website, it states that:
Quote:
z_mob_spawn_max_size 60
This command sets the maximum amount of zombies to spawn in a zombie mob spawn to 60, meaning no more than 60 zombies will spawn in a mob spawn.
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Are the finales set to finish off the horde first before it moves on to the next phase?
Also, I have tested this in Resident Evil 1, Resident Evil 2 Side A, Resident Evil 2 Side B, and Resident Evil 3 map. Resident Evil 3 map can be ignored because it is gas cans at the finale.
However, these 3 maps seems to be affected in the finale and I am not sure how to fix it.