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Solved [L4D2] Common Infected Finale CVAR issues


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Maku
Member
Join Date: Dec 2020
Location: United Kingdom
Old 09-30-2021 , 02:34   [L4D2] Common Infected Finale CVAR issues
Reply With Quote #1

Code:
// Zombie stuff
sm_cvar z_health 				200	// Default: 50
sm_cvar z_common_limit 				70	// Default: 30
sm_cvar z_background_limit			60	// Default: 20

// Cvars for MEGA Hordes: These pertain to Hordes which spawn after hearing the Zombie Scream
sm_cvar z_mega_mob_size 			600	// Default: 50
sm_cvar z_mega_mob_spawn_max_interval		500	// Default: 900
sm_cvar z_mega_mob_spawn_min_interval		400 	// Default: 420

sm_cvar z_mob_spawn_max_interval_easy		180	// Default: 240
sm_cvar z_mob_spawn_max_interval_expert		150	// Default: 180
sm_cvar z_mob_spawn_max_interval_hard		180	// Default: 180
sm_cvar z_mob_spawn_max_interval_normal		180	// Default: 180
sm_cvar z_mob_spawn_min_interval_easy		120	// Default: 120
sm_cvar z_mob_spawn_min_interval_expert		120	// Default: 90
sm_cvar z_mob_spawn_min_interval_hard		150	// Default: 90
sm_cvar z_mob_spawn_min_interval_normal		150	// Default: 90

// sm_cvar z_mob_spawn_finale_size		15	// Default: 20

sm_cvar z_mob_spawn_max_size			70	// Default: 30
sm_cvar z_mob_spawn_min_size			60	// Default: 10
Hello all, I'm having issues with the finale horde size and I have been looking for a plugin that could help me with it but couldn't find any.

I posted my CVAR for my server up above for the common infected.
However, even with the z_mob_spawn_finale_size being ignored; the finale takes almost forever to finish.

I have noticed that z_mob_spawn_max_size and z_mob_spawn_min_size causes these long delays in the finale. I want the finale to have a lot of zombie hordes, but not a longer finale.

Is there something that I am missing or misunderstanding here?
Because according to commands.gg website, it states that:

Quote:
z_mob_spawn_max_size 60

This command sets the maximum amount of zombies to spawn in a zombie mob spawn to 60, meaning no more than 60 zombies will spawn in a mob spawn.
Are the finales set to finish off the horde first before it moves on to the next phase?

Also, I have tested this in Resident Evil 1, Resident Evil 2 Side A, Resident Evil 2 Side B, and Resident Evil 3 map. Resident Evil 3 map can be ignored because it is gas cans at the finale.

However, these 3 maps seems to be affected in the finale and I am not sure how to fix it.

Last edited by Maku; 09-30-2021 at 14:12.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 09-30-2021 , 11:46   Re: [L4D2] Common Infected Finale CVAR issues
Reply With Quote #2

Some zombie spawn stuff is controlled by vscript at finales instead of cvar.

You can check them here:

L4D2_Level_Design - Custom Finale

Just expand the .nuc examples.
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Last edited by Marttt; 10-04-2021 at 14:15.
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Maku
Member
Join Date: Dec 2020
Location: United Kingdom
Old 09-30-2021 , 14:10   Re: [L4D2] Common Infected Finale CVAR issues
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
Some zombie spawn stuff is controlled by vscript at finales instead of cvar.

You can check some of them here:

L4D2_Level_Design - Custom Finale

Just expand some of the .nuc examples.
Ah, no wonder, thanks!
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