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L4DToolZ Metamod plugin (l4d1 & l4d2)


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Visual77
Veteran Member
Join Date: Jan 2009
Old 10-09-2010 , 06:08   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #761

sweet jeezus. how many times must I tell you that the signatures for l4d2 linux are OK?

L4Dtoolz here: http://forums.alliedmods.net/showpos...&postcount=510
Signature file here: http://forums.alliedmods.net/showpos...&postcount=710
After you've done that, you delete downtownextension becuase that is the one giving you the unreserving problems. The people supporting downtown now dosen't know what they are doing when it comes to signatures.

Last edited by Visual77; 10-09-2010 at 06:14.
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 10-09-2010 , 11:16   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #762

Sorry Vis, the reason I couldn't get L4Dtoolz rc3 to work properly and started using downtowns Ext was that the gamedata doesn't go into the normal place i.e addons/sourcemod/gamedata it goes in addons/l4dtoolz/gamedata which wasn't explained now everything is running fine thx m8
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realdreams
Senior Member
Join Date: Feb 2010
Old 10-10-2010 , 01:47   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #763

I use http://forums.alliedmods.net/showpos...&postcount=510 l4dtoolz(L4D2)-1.0.0.10RC3.zip
but mm list says L4DToolZ (1.0.0.10RC2) by Ivailosp

Is the version information not updated?

as RasterMan mentioned, when I get everything in the right place, it seems to work fine

with sv_unlock_sb_add 1
sb_add doesnt do anything in co-op mode

in versus mode, how to spawn a survivor/infected bot?
How does L4DToolZ control bot spawn? When the player leaves, always leave the bot there?

Last edited by realdreams; 10-10-2010 at 03:20.
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realdreams
Senior Member
Join Date: Feb 2010
Old 10-10-2010 , 04:05   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #764

Quote:
sv_unlocksb_add init error
sb_add is not functional, so there can only be 4 active players, the rest are spectator
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-10-2010 , 04:44   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #765

Hi ivailosp! Due to severe instability issues of our 9vs9 win srcds I migrated the server to a linux platform. I tried ALL your l4dtoolz versions and the ONLY one that works most stable is the debug version 1.0.0.10 RC2 L4D2 from here http://forums.alliedmods.net/showpos...&postcount=485 with the gamedata txt file from here http://forums.alliedmods.net/showpos...&postcount=710 As I got 4 log files over the last 24 hours I thought I post them here. The server ran fine, so I guess the logs are just informational? Cheers, Skorpion1976

EDIT: I refrained from using l4downtown. As long as I didnīt know which l4dtoolz version is gonna work for me I tried downtown as the only slot patching plugin but that never worked. So I set the cvar to -1 and let toolz do all the work. Again not working, kicking players out, crashes. Now without it it seems to run good(LINUX)
Attached Files
File Type: zip Desktop.zip (15.3 KB, 274 views)

Last edited by Skorpion1976; 10-10-2010 at 05:19.
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 10-10-2010 , 06:58   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #766

l4dtoolz has nothing to do with spawning! All it does is unlocks and allow the fuction for more than 4+ players slots!

I use this plugin for more players...
http://forums.alliedmods.net/showthr...ighlight=bebop

bebop auto handles the spawning and kicking of bots when a client enters or leaves the server that is needed make additional players in coop mode possible.
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 10-10-2010 , 08:05   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #767

@ivailosp:
Here are 3 more logfiles, I guess they come from crashes. I do not see any crash file but the server behaved like during restart at the times these files were created.
Attached Files
File Type: zip Desktop.zip (10.5 KB, 221 views)
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realdreams
Senior Member
Join Date: Feb 2010
Old 10-10-2010 , 21:26   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #768

Quote:
Originally Posted by RasterMan View Post
l4dtoolz has nothing to do with spawning! All it does is unlocks and allow the fuction for more than 4+ players slots!

I use this plugin for more players...
http://forums.alliedmods.net/showthr...ighlight=bebop

bebop auto handles the spawning and kicking of bots when a client enters or leaves the server that is needed make additional players in coop mode possible.
then what is
Quote:
sv_unlock_sb_add - you can use "sb_add" command to spawn bots
for?
which gives an init error when I set it to 0 or 1
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realdreams
Senior Member
Join Date: Feb 2010
Old 10-11-2010 , 00:16   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #769

Server crashes on c7m1_docks, can't play sacrifice on l4dtoolz servers.
Anyone else has the same problem?
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 10-11-2010 , 04:17   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #770

Quote:
Originally Posted by realdreams View Post
Server crashes on c7m1_docks, can't play sacrifice on l4dtoolz servers.
Anyone else has the same problem?
Yes, linux srcds 9vs9, not only this map. It crashes randomly on every map of this campaign. Also Nomercy.
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