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TF2Items - Items with custom attributes.


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-21-2010 , 09:58   Re: TF2Items - Items with custom attributes.
#401

Quote:
Originally Posted by cybersquare420 View Post
i already deleted the other folder... is the OP link updated with new values yet?
Yes.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 08-21-2010 , 09:59   Re: TF2Items - Items with custom attributes.
#402

lol KK thanx man
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-21-2010 , 10:07   Re: TF2Items - Items with custom attributes.
#403

Quote:
Originally Posted by cybersquare420 View Post
i been meaning to ask you... have you ever considered a svn server for this plugin? we use them for all out World of Warcraft private server files as they are updated almost daily... is very easy and convenient way to stay current with a rapidly evolving project...
You can use mercurial to pull from http://hg.limetech.org/projects/tf2i...items_release/, this is the repo I build the release packages from.

It's not snapshot builds though (not sure if thats what you wanted), only the latest released version.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 08-21-2010 , 10:12   Re: TF2Items - Items with custom attributes.
#404

works well now... thank you a ton for the enable and disable... this has been requested many times in our forums... for more serious games where an advantage is not desired
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j0sh77
Senior Member
Join Date: Jan 2010
Old 08-26-2010 , 17:47   Re: TF2Items - Items with custom attributes.
#405

TF2Items isn't giving me the golden wrench... I've loaded the extension and it loads fine, but still not working...

This is what I have in my tf2items.weapons


Code:
"custom_weapons_v3"
{
    "(my steam id)"
    {
        "7"
        {
            "1"                "150 ; 1"
        }
    
    }
}
Asherkin gave me the code for it...
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 08-26-2010 , 20:57   Re: TF2Items - Items with custom attributes.
#406

your wrench will not look gold, but should have the golden touch
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j0sh77
Senior Member
Join Date: Jan 2010
Old 08-26-2010 , 21:54   Re: TF2Items - Items with custom attributes.
#407

Will "sm exts load tf2items" work if I put it in my server config?
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 08-27-2010 , 15:35   Re: TF2Items - Items with custom attributes.
#408

Quote:
Originally Posted by j0sh77 View Post
Will "sm exts load tf2items" work if I put it in my server config?
You shouldn't need to do that, I will load automatically.
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Old 08-28-2010, 11:39
robinpaschal
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DrWagstaff
SourceMod Donor
Join Date: Apr 2010
Location: Livermore
Old 08-29-2010 , 01:01   Re: TF2Items - Items with custom attributes.
#409

Can you please make loadable profiles that can be toggled on and off via a 1/0 cvar? Sorta like items_customprofile1 which could set to 1 or 0 so I could have "destruction mode" votes that would turn on different custom items cfgs?
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 09-06-2010 , 11:31   Re: TF2Items - Items with custom attributes.
#410

the enable and disable commands stopped working... console says they work, but the items do not change.
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