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[TF2] PropHunt 1.93


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FredJed223
Senior Member
Join Date: Feb 2008
Old 10-24-2009 , 23:43   Re: [TF2] PropHunt (the Original)
Reply With Quote #81

Quote:
Originally Posted by Darkimmortal View Post
That wouldn't be a temporary client side issue would it?

Also do you mean this dukehacks?

Nope, nobody can see the map props.

And yes That is the Dukehacks I'm using.

Seems to only be 2 maps ph_wharehouse, and ph_maze

I cant figure it out for the life of me. Those maps were working just fine.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-25-2009 , 00:20   Re: [TF2] PropHunt (the Original)
Reply With Quote #82

I bet Geit's prop randomiser has something to do with it if it's just those maps... :/
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 10-25-2009 , 08:56   Re: [TF2] PropHunt (the Original)
Reply With Quote #83

The only possible way that the randomiser could fail, is if there was something blocking it from sending the "show" input to the props which is coming from a logic_relay/logic_auto. (Maybe your removing them, somehow?)

I put a debug system into Warehouse - In the BLU spawn is there set of numbers shown on the large grid?(E.g 3-2-1-2) - Are the props outside and above the Warehouse rendering?

If the numbers do not appear, it suggests that something is blocking the logic_auto or the logic_relay, if the props outside and above the warehouse don't render, then something is seriously wrong with your server.
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FredJed223
Senior Member
Join Date: Feb 2008
Old 10-25-2009 , 12:13   Re: [TF2] PropHunt (the Original)
Reply With Quote #84

Quote:
Originally Posted by Geit View Post
The only possible way that the randomiser could fail, is if there was something blocking it from sending the "show" input to the props which is coming from a logic_relay/logic_auto. (Maybe your removing them, somehow?)

I put a debug system into Warehouse - In the BLU spawn is there set of numbers shown on the large grid?(E.g 3-2-1-2) - Are the props outside and above the Warehouse rendering?

If the numbers do not appear, it suggests that something is blocking the logic_auto or the logic_relay, if the props outside and above the warehouse don't render, then something is seriously wrong with your server.
Yes the outside props, and the ones above do show up.
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GeePM
Junior Member
Join Date: Oct 2009
Old 10-25-2009 , 12:45   Re: [TF2] PropHunt (the Original)
Reply With Quote #85

Hey there. I'm trying to install this mod to my server, and I'm pretty sure I have everything copied correctly. However, the smx file is not appearing in my list of plugins in the server. I've reset the server and done sm plugins refresh
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-25-2009 , 12:49   Re: [TF2] PropHunt (the Original)
Reply With Quote #86

Quote:
Originally Posted by GeePM View Post
Hey there. I'm trying to install this mod to my server, and I'm pretty sure I have everything copied correctly. However, the smx file is not appearing in my list of plugins in the server. I've reset the server and done sm plugins refresh
Output of meta list, sm exts list, sm plugins list please


Also 1.1 is nearing release
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Last edited by Darkimmortal; 10-25-2009 at 12:51.
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manofphat
Member
Join Date: Mar 2007
Old 10-25-2009 , 14:07   Re: [TF2] PropHunt (the Original)
Reply With Quote #87

Great plugin Darkimmortal. Thanks for releasing!

I took a quick look through the code but I couldn't find out how to disable the ability for the last prop to be able to shoot the pyros. Little help?

Thanks!

[edit] Perhaps it's not the last prop but sometimes a member of the RED team is able to shoot players on BLU we've noticed.

Last edited by manofphat; 10-25-2009 at 14:50.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-25-2009 , 14:54   Re: [TF2] PropHunt (the Original)
Reply With Quote #88

Added a simple compile flag to disable that in 1.1

Quote:

[edit] Perhaps it's not the last prop but sometimes a member of the RED team is able to shoot players on BLU we've noticed.
Are you sure? :/
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GeePM
Junior Member
Join Date: Oct 2009
Old 10-25-2009 , 16:33   Re: [TF2] PropHunt (the Original)
Reply With Quote #89

Quote:
Originally Posted by Darkimmortal View Post
Output of meta list, sm exts list, sm plugins list please


Also 1.1 is nearing release
Metalist:
[01] SourceMod (1.2.4) by AlliedModders LLC
[02] TF2 Tools (1.2.4) by AlliedModders LLC
[03] BinTools (1.2.4) by AlliedModders LLC
[04] SDK Tools (1.2.4) by AlliedModders LLC
[05] Dukehacks (0.0.2.0) by L. Duke
[06] Hooker Extension (1.1.0) by Fredd/K4r1m

sm exts list
SourceMod 1.2.4, by AlliedModders LLC
To see running plugins, type "sm plugins"
To see credits, type "sm credits"
Visit http://www.sourcemod.net/

sm plugins list
"Fun Commands" (1.2.4) by AlliedModders LLC
"Basic Commands" (1.2.4) by AlliedModders LLC
"Basic Info Triggers" (1.2.4) by AlliedModders LLC
"Fun Votes" (1.2.4) by AlliedModders LLC
"Basic Comm Control" (1.2.4) by AlliedModders LLC
"Reserved Slots" (1.2.4) by AlliedModders LLC
"[TF2] Equipment Manager" (1.1.6) by Damizean
"Client Preferences" (1.2.4) by AlliedModders LLC
"Spy Jutsu" (0.0.1) by RIKUSYO
"Admin Menu" (1.2.4) by AlliedModders LLC
"Anti-Flood" (1.2.4) by AlliedModders LLC
"Player Commands" (1.2.4) by AlliedModders LLC
"Admin Help" (1.2.4) by AlliedModders LLC
"Basic Chat" (1.2.4) by AlliedModders LLC
"Nextmap" (1.2.4) by AlliedModders LLC
"Sound Commands" (1.2.4) by AlliedModders LLC
"Basic Votes" (1.2.4) by AlliedModders LLC
"Basic Ban Commands" (1.2.4) by AlliedModders LLC
"Admin File Reader" (1.2.4) by AlliedModders LLC
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Mustang
Junior Member
Join Date: Feb 2009
Old 10-25-2009 , 16:58   Re: [TF2] PropHunt (the Original)
Reply With Quote #90

Extension:
RunTeamLogic (1.0.5) by bl4nk

Also you might like to try:
SourceMod (1.2.4) by Allied Modders LLC -> SourceMod (1.3.0-dev) by AlliedModders LLC
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Last edited by Mustang; 10-25-2009 at 17:01.
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