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Ready to use on your own CS:GO server: knockback and classes configuration.


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MoZiLoR
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Join Date: Jan 2019
Old 06-19-2020 , 14:38   Ready to use on your own CS:GO server: knockback and classes configuration.
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EDIT: I now made a fully ready to use version of ZR plugin, you can check the post and download it here: "https://forums.alliedmods.net/showthread.php?p=2764133#post2764133"


- - - - - - - - -


Old post ( terrible configs ):

I noticed that no CS:GO server is using the knockback as it was on CS:S and that it was probably due to the difficulty to make it work properly, so I decided to propose a ready to use knockback configuration and classes too to help the zombie-mod community. ( keep in mind that there is a knockback setting on each individual class, so if you don't want to use my classes, you should at least check their knockback settings and see if they match yours so that the knockback works properly ).

Please follow the "README - INSTRUCTIONS".


http://www.mediafire.com/file/m77l4x...igs-3.zip/file

-Edit, added a new weapons.txt with higher knockback values ( weapons - high.txt ), re-organized these files so that weapons are in alphabetical order on their own type of weapons ( pistols, smg, rifles etc... ) If you use the high knockback file, do not forget to rename it to "weapons.txt".

Enjoy !

Last edited by MoZiLoR; 11-23-2021 at 08:59. Reason: New link including a new file.
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Nanozke
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Join Date: Apr 2016
Location: Australia
Old 06-21-2020 , 00:26   Re: Ready to use on your own CS:GO server: knockback and classes configuration.
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I think you'll need to also upload models.txt
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MoZiLoR
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Join Date: Jan 2019
Old 06-21-2020 , 10:17   Re: Ready to use on your own CS:GO server: knockback and classes configuration.
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Models.txt is not a big deal to make, there is already one in Zombie Reloaded, just need to change the model path and name + determining the access of the skin/model ( public, admin, etc... ) if people really need one then I will provide it.

The point of me sharing this file is to save some time for people who want pre-built classes and those who can't make the knockback work as it was back on CS:S, I do not want to do all the work for them.
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foxsay
AlliedModders Donor
Join Date: Sep 2013
Old 07-06-2020 , 10:16   Re: Ready to use on your own CS:GO server: knockback and classes configuration.
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Quote:
Originally Posted by MoZiLoR View Post
Models.txt is not a big deal to make, there is already one in Zombie Reloaded, just need to change the model path and name + determining the access of the skin/model ( public, admin, etc... ) if people really need one then I will provide it.

The point of me sharing this file is to save some time for people who want pre-built classes and those who can't make the knockback work as it was back on CS:S, I do not want to do all the work for them.
For me its quit confusing right now snice im using zombie reload for first time my server is crashing because of my configuration could you upload models.txt so i can compare it?
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MoZiLoR
Member
Join Date: Jan 2019
Old 07-10-2020 , 10:05   Re: Ready to use on your own CS:GO server: knockback and classes configuration.
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Quote:
Originally Posted by foxsay View Post
For me its quit confusing right now snice im using zombie reload for first time my server is crashing because of my configuration could you upload models.txt so i can compare it?
Hello, models.txt should by no mean cause your server to crash, at most it would make your server models appear as error in game. The problem is most likely coming from elsewhere, check your logs !

But anyway, I updated my original post and the download link, the file name is now "zombiemod_configs-3" and it now includes a models.txt.

Have fun !
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