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[CS:S] Hide and seek - (Version 1.4.1 - Updated 03.09.2011)


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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 06-22-2010 , 16:32   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #31

Теры не могут зайти за кт, если там больше 5 человек, это можно как-то поправить?
Приходится ждать, пока кто-нить из кт перейдет за Т.
mp_limitteams и mp_autobalance = 0, очевидно переход блочит сам плагин.

T-players cant change team if CT-team have 5 players. Can it be fixed?
And they should waiting for somebody from ct will change team.
mp_limitteams and mp_autobalance = 0, obviously plugin blocks teamswitch.
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selax
AlliedModders Donor
Join Date: Apr 2008
Location: Moscow
Old 06-23-2010 , 04:05   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #32

Quote:
Originally Posted by dan0ne View Post
Теры не могут зайти за кт, если там больше 5 человек, это можно как-то поправить?
Приходится ждать, пока кто-нить из кт перейдет за Т.
mp_limitteams и mp_autobalance = 0, очевидно переход блочит сам плагин.

T-players cant change team if CT-team have 5 players. Can it be fixed?
And they should waiting for somebody from ct will change team.
mp_limitteams and mp_autobalance = 0, obviously plugin blocks teamswitch.
You can edit this plugin for you. This is part of not completed idea of plugin. Development of plugin freezed for stable deathrun release.
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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 06-23-2010 , 14:58   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #33

Если бы я был в состоянии отредактировать плагин самостоятельно, то не терял бы тут времени, а сам все сделал. Если это не очень сложно, то не мог ты написать, как отключить этот блок перехода в другую команду?

If I was able to edit the plugin myself, then i would not lose time, and made it myself. If it is not very difficult, сфт нщг write, how to disable this block of teamswitching?

Last edited by dan0ne; 06-23-2010 at 15:31.
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sAnd57
Junior Member
Join Date: Jun 2010
Old 06-27-2010 , 21:00   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #34

Hi,

You did a great job so far, still there are just a few flaws to fix and it will be perfect.

-Blindness to CTs at spawn (very important)
-Disable flashlight
-Disable duck, it was an issue with the ES version of Hide and Seek, it allows small models like the phone from cs_office to go underground if you duck. I don't know if it got fixed, let us know.
-Add the whistle feature perhaps, yet not really necessary.

Also, when you use cl_minmodels 1, you get blind, that's fine but right after, you can still see Terrorists in "normal model". My advice is, you should directly kick people using this command, or let us configure the punishment.
I'll probably add some stuff later.

Really hope you will find the time to fix these, keep up the good work.
Cheers!
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-02-2010 , 16:27   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #35

I extended this plugin since we needed a hide and seek plugin on our server, due to the delayed update of eventscripts :S

I'm happy we're able to stay at sourcemod completely now.

I think this one is stable, since it's nearly a rewrite

Hide and Seek - Version 1.0

Changes in this version:
  • Blinded CT's at spawn
  • Removed map objectives. Round_End Is working on all map types. Alive hiders get points if round time is over.
  • !whistle feature to play a random sound loudly as T
  • Autoassign a model if player didn't assign a model after a specified time
  • Specify a time after spawn and an amount of times a hider is allowed to change his model again via "!hide"
  • Added some command advertising to teach players
  • Players can't duck anymore
  • Autosetting and protecting some needed server cvars
  • Added check for "r_shadows 1" cvar on client
  • Option to kick a "cheater" with bad cvar values or switch to spectator after a given time
  • Some minor command usage fixes
  • Fixed english model names
  • Added lot's of new phrases and german translation

Cvars:
sm_hns_version - ...
sm_hns_freezects - Should CTs get freezed and blinded on spawn? (Default: 1)
sm_hns_freezetime - How long should the CTs are freezed after spawn? (Default: 25.0)
sm_hns_changelimit - How often a T is allowed to choose his model ingame? (Default: 2)
sm_hns_changelimittime - How long should a T be allowed to change his model again after spawn? (Default: 30.0)
sm_hns_whistle - Are terrorists allowed to whistle? (Default: 1)
sm_hns_whistle_times - How many times a hider is allowed to whistle per round? (Default: 5)
sm_hns_cheat_punishment - How to punish players with wrong cvar values after 15 seconds?
0: Disabled
1: Switch to Spectator (Default)
2: Kick
sm_hns_hider_win_frags - How many frags should surviving hiders gain? (Default: 5)

Admin Command:
sm_hns_force_whistle <#userid|steamid|name>
Forces a player to play a whistle. Ignores the sm_hns_whistle_times value.
Requires the Adm_Chat flag.


I'm currently forcing the following server cvars:
Code:
mp_flashlight 0
sv_footsteps 0
mp_limitteams 0
mp_autoteambalance 0
mp_freezetime 0
sv_alltalk 1
sv_nonemesis 1
sv_nomvp 1
sv_nostats 1
and following client cvars:

Code:
cl_radaralpha 0
cl_minmodels 0
r_shadows 0
Since i've added a lot of phrases, I can't provide the russian translation anymore since it's incomplete.

Great job SelaX, I wouldn't have started without your base code!

Anything to add?

Peace-Maker
Attached Files
File Type: zip sm_hideandseek.zip (35.0 KB, 209 views)
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sAnd57
Junior Member
Join Date: Jun 2010
Old 07-02-2010 , 18:12   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #36

Nice job! I will give feedback once tested.
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selax
AlliedModders Donor
Join Date: Apr 2008
Location: Moscow
Old 07-02-2010 , 18:41   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #37

This is a pre-version mod from my server (I lost the normal version ), if you want you can get some code from this.
For antiduck i used separate plugin
Attached Files
File Type: zip scripting.zip (4.5 KB, 143 views)

Last edited by selax; 07-02-2010 at 18:49.
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selax
AlliedModders Donor
Join Date: Apr 2008
Location: Moscow
Old 07-02-2010 , 18:57   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #38

Peace-Maker, Maybe put your version of the plugin to Google Code and will develop further teamwise?
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sAnd57
Junior Member
Join Date: Jun 2010
Old 07-02-2010 , 19:04   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #39

Okay I tested it.

Major issues :

-Terrorists have weapon
-The thirdperson system only show the model from a static point of view, causing strange effect while moving.
-You can see "Enemy : xx" while aiming at a Terrorist
-When you put cl_minmodels 1 and immediatly switch it back to 0, you will see all Hiders with terrorist model, my advice is to kick without warning people using this command.

Minor issues:

-Put more commands for menus and thirdperson?
-Allow infinite model change in cvars maybe...

Rest is fine ;)

I could translate into french but first, fix the plugin :p
Good luck.
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selax
AlliedModders Donor
Join Date: Apr 2008
Location: Moscow
Old 07-02-2010 , 19:11   Re: [CS:S] Hide and seek - Version 0.1.2
Reply With Quote #40

for not see "Enemy : xx" use command mp_playerid
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