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[CS:S/CS:GO] GunGame


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tObIwAnKeNoBi
Junior Member
Join Date: Aug 2008
Location: Germany
Old 12-25-2009 , 04:25   Re: GunGame
Reply With Quote #501

1.0.5.8 doesnt work for me.

There is no level up after a kill.
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altex
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Join Date: May 2009
Location: Russia
Old 12-25-2009 , 04:29   Re: GunGame
Reply With Quote #502

Quote:
Originally Posted by tObIwAnKeNoBi View Post
1.0.5.8 doesnt work for me.

There is no level up after a kill.
Any errors in sourcemod/logs ?
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 12-25-2009 , 04:34   Re: GunGame
Reply With Quote #503

Quote:
Originally Posted by altex View Post
Maybe "sm_ggdm_removeweapons 0" can help?
I think gungame can not remove all weapons without parent, there is no such code at all 0_o (it completely rewritten to remove olny dead players weapons)
Yea "sm_ggdm_removeweapons 0" helped . I'm using sm_ggdm for warmup DM and then disable it after warmup end.
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LordMarqus
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Join Date: Sep 2009
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Old 12-25-2009 , 04:47   Re: GunGame
Reply With Quote #504

Quote:
Originally Posted by tObIwAnKeNoBi View Post
1.0.5.8 doesnt work for me.

There is no level up after a kill.
It don't level up to me too.
Code:
L 12/25/2009 - 10:41:21: SourceMod error session started
L 12/25/2009 - 10:41:21: Info (map "gg_aim_shotty_ac") (file "errors_20091225.log")
L 12/25/2009 - 10:41:21: [SM] Plugin encountered error 25: Call was aborted
L 12/25/2009 - 10:41:21: [SM] Native "SetFailState" reported: Signature CBaseEntity::UTIL_Remove Failed. Please contact author
L 12/25/2009 - 10:41:21: [SM] Displaying call stack trace for plugin "gungame.smx":
L 12/25/2009 - 10:41:21: [SM]   [0]  Line 124, gungame/hacks.sp::CreateRemoveHack()
L 12/25/2009 - 10:41:21: [SM]   [1]  Line 43, gungame/hacks.sp::OnHackStart()
L 12/25/2009 - 10:41:21: [SM]   [2]  Line 127, gungame.sp::OnPluginStart()
Sth about hacks you have removed . Main plugin is stopped by this.
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tObIwAnKeNoBi
Junior Member
Join Date: Aug 2008
Location: Germany
Old 12-25-2009 , 05:03   Re: GunGame
Reply With Quote #505

No level up, no warmup etc. 1.0.5.7 works fine for me...

Quote:
L 12/25/2009 - 10:13:44: SourceMod error session started
L 12/25/2009 - 10:13:44: Info (map "gg_lego_arena") (file "errors_20091225.log")
L 12/25/2009 - 10:13:44: [SM] Plugin encountered error 25: Call was aborted
L 12/25/2009 - 10:13:44: [SM] Native "SetFailState" reported: Signature CBaseEntity::UTIL_Remove Failed. Please contact author
L 12/25/2009 - 10:13:44: [SM] Displaying call stack trace for plugin "gungame.smx":
L 12/25/2009 - 10:13:44: [SM] [0] Line 124, gungame/hacks.sp::CreateRemoveHack()
L 12/25/2009 - 10:13:44: [SM] [1] Line 43, gungame/hacks.sp::OnHackStart()
L 12/25/2009 - 10:13:44: [SM] [2] Line 127, gungame.sp::OnPluginStart()
L 12/25/2009 - 10:13:45: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:13:45: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:13:45: [SM] [0] Line 234, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:13:45: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:13:45: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:13:45: [SM] [0] Line 234, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:13:45: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:13:45: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:13:45: [SM] [0] Line 234, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:13:45: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:13:45: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:13:45: [SM] [0] Line 234, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:13:48: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:13:48: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:13:48: [SM] [0] Line 223, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:13:48: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:13:48: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:13:48: [SM] [0] Line 223, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:13:48: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:13:48: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:13:48: [SM] [0] Line 223, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:14:09: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:14:09: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:14:09: [SM] [0] Line 234, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:14:53: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:14:53: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:14:53: [SM] [0] Line 234, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:15:11: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:15:11: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:15:11: [SM] [0] Line 234, gungame_stats.sp::OnClientAuthorized()
L 12/25/2009 - 10:15:13: [SM] Native "GG_GiveHandicapLevel" reported: Plugin owning this native is currently paused.
L 12/25/2009 - 10:15:13: [SM] Displaying call stack trace for plugin "gungame_stats.smx":
L 12/25/2009 - 10:15:13: [SM] [0] Line 234, gungame_stats.sp::OnClientAuthorized()
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-25-2009 , 05:06   Re: GunGame
Reply With Quote #506

Release 1.0.5.9:
* Fix for 1.0.5.8: gungame does not work at all. I forgot to remove very last hack.
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altex
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Location: Russia
Old 12-25-2009 , 11:00   Release 1.0.5.10
Reply With Quote #507

Release 1.0.5.10:
* Fixed: recalculate leader if restored level is greater than leader level.
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imported_DooMY
Member
Join Date: Jun 2005
Old 12-25-2009 , 13:03   Re: GunGame
Reply With Quote #508

Hi, first of all thanks for transcripting this mod to sourcemod, V1.0.5.10 runs perfect atm

Secondly, I'd like to know if it's possible for you to add a cvar so admin can choose if players do loose a level on teamkill or not.

Finally i got this minor bug when a player reach triple level, the triple level sound (default one) stop playing after 1 sec, i'm not sure if it comes from my server or your new version, any suggestion much appraciated. (Running turbo mod with respawn)
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-25-2009 , 14:32   Re: GunGame
Reply With Quote #509

Quote:
Originally Posted by imported_DooMY View Post
Secondly, I'd like to know if it's possible for you to add a cvar so admin can choose if players do loose a level on teamkill or not.
Actualy it's sm plugins load/unload gungame_tk
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imported_DooMY
Member
Join Date: Jun 2005
Old 12-25-2009 , 14:39   Re: GunGame
Reply With Quote #510

Quote:
Originally Posted by altex View Post
Actualy it's sm plugins load/unload gungame_tk
Thanks for the quick reply =)

Would it be also possible to display winner in chat area?

Last edited by imported_DooMY; 12-25-2009 at 15:04.
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