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[L4D2] Fireworks Party (1.11) [18-Aug-2023]


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hell911
Member
Join Date: Nov 2009
Old 11-13-2012 , 23:46   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #51

what is the meaning of this

Quote:
Admin Commands: (requires "z" flag)
z command? how to use it?
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WhataMack
Junior Member
Join Date: Jul 2012
Old 12-03-2013 , 18:09   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #52

This is probably the most fun plugin I've ever seen. I turned half the stadium in Dark Carnival into a huge fireworks show, and was laughing the whole time. "Oooh!" "Aaaah!" Thank you, Silvers.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 01-19-2014 , 09:34   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #53

Quote:
Originally Posted by hell911 View Post
what is the meaning of this



z command? how to use it?
Quote:
Originally Posted by {7~11} TROLL View Post
admin_levels.cfg

Code:
/**
 * There is no reason to edit this file.  Core uses this to map each named 
 * access type to a given ASCII character.  The names are all pre-defined.
 */
Levels
{
 /**
   * These are the default role flag mappings.
   * You can assign new letters for custom purposes, however you should
   * not change the default names, as SourceMod hardcodes these.
   */
 Flags
 {
  "reservation" "a"   //Reserved slots
  "generic"  "b"   //Generic admin, required for admins
  "kick"   "c"   //Kick other players
  "ban"   "d"   //Banning other players
  "unban"   "e"   //Removing bans
  "slay"   "f"   //Slaying other players
  "changemap"  "g"   //Changing the map
  "cvars"   "h"   //Changing cvars
  "config"  "i"   //Changing configs
  "chat"   "j"   //Special chat privileges
  "vote"   "k"   //Voting
  "password"  "l"   //Password the server
  "rcon"   "m"   //Remote console
  "cheats"  "n"   //Change sv_cheats and related commands
  
  /**
   * Custom flags can be used by plugins, but they can also be used to 
   * for you to expand on the previous groups, using Overrides.
   */
  
  "custom1"  "o"
  "custom2"  "p"
  "custom3"  "q"
  "custom4"  "r"
  "custom5"  "s"
  "custom6"  "t"
  
  /**
   * Root is a magic access flag that grants all permissions.
   * This should only be given to trusted administrators.  
   * Root users can target anyone regardless of immunity, 
   * however, they themselves are not automatically immune.
   */
  "root"   "z"
 }
}
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YoNer
Member
Join Date: Jul 2014
Old 03-02-2017 , 22:17   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #54

Quick mod that adds the sm_fwbox command to be able to manually spawn crates. Also improved the spawn positioning code a bit as the old one was causing the boxes to spawn below the floor.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_fireworksy.sp - 382 views - 25.9 KB)

Last edited by YoNer; 03-09-2017 at 20:53. Reason: Removed .smx as per Silvers' request
YoNer is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-28-2017 , 10:13   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #55

Quote:
Originally Posted by KyleS View Post
Cool plugin!

It looks like you have a bug
PHP Code:
public bool:TraceEntityFilterPlayer(entitycontentsMask)
{
    return 
entity MaxClients && !entity;

If entity > 8 AND entity == 0

Unless if I'm misunderstanding it I don't see any other things, looks great!
If the entity is not a client and not 0 then return true. Seems correct to me...?



@jking: Thanks, lol.



@YoNer: Thanks for the update, I'm actually suprised I never added in code to spawn the firework boxes lol. If it's ok with you I'll merge the update to the 1st post (with credit).
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NEO_MATRIXX
Junior Member
Join Date: Jun 2015
Old 02-23-2018 , 13:41   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #56

support for l4d1?

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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-24-2018 , 04:00   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #57

I don't think there are any firework particles in L4D1, only 2.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-06-2018 , 14:41   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #58

Hi, Silvers! Thank you for amazing plugin.

Is L4d2 particles will be compatible with L4d1 if I just copy files?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-06-2018 , 15:30   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #59

Clients need the files too or they see red X's
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 03-06-2018 , 21:38   Re: [L4D2] Fireworks Party (1.6) [10-May-2012]
Reply With Quote #60

This is compatible with L4D1 as long as the ported L4D2 addon support is installed on both server and client.
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