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[TF2] TFDodgeball


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steamtard
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Join Date: Feb 2012
Old 02-14-2012 , 10:54   Re: [TF2] TFDodgeball
Reply With Quote #631

Quote:
Originally Posted by steamtard View Post
Hi guys, i uploaded the plugin to my server, and it makes it so you are a pyro, the flames don't do damage and you have a lot of ammo (things needed for dodge-ball) but when i load a dodge-ball map such as 'tfdb_arcane_large_v1' it doesn't spawn rockets, help?
Right new problem, the targeting worked for a round and a half, until the rockets vanished, and then we went on other maps and the rockets didnt target anyone, help?
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Nikey646
Member
Join Date: Apr 2011
Old 02-16-2012 , 06:50   Re: [TF2] TFDodgeball
Reply With Quote #632

Quote:
Originally Posted by steamtard View Post
Right new problem, the targeting worked for a round and a half, until the rockets vanished, and then we went on other maps and the rockets didnt target anyone, help?

First up, please dont double post, edit your last one ;)

Second, make sure you have the latest SDKHooks, i had a similar problem and updating SDKHooks fixed it.
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Esparko
Junior Member
Join Date: Feb 2012
Old 02-18-2012 , 01:50   Re: [TF2] TFDodgeball
Reply With Quote #633

For some reason I can't get the game description to remove the TFDodgeball name.
I did set sm_dodgeball_gamedesc 0 in the cfg files.

I tried using Map Cvar Chooser (link below) to load it for tfdb_ maps only but it didn't work
http://forums.alliedmods.net/showthread.php?t=71184

I tried putting it into the actual server.cfg itself and it still doesn't work.

Is there anyway to use these maps on the server without changing the description of the game?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-18-2012 , 06:35  
Reply With Quote #634

Quote:
Originally Posted by Esparko View Post
For some reason I can't get the game description to remove the TFDodgeball name.
I did set sm_dodgeball_gamedesc 0 in the cfg files.

I tried using Map Cvar Chooser (link below) to load it for tfdb_ maps only but it didn't work
http://forums.alliedmods.net/showthread.php?t=71184

I tried putting it into the actual server.cfg itself and it still doesn't work.

Is there anyway to use these maps on the server without changing the description of the game?
Quote:
Originally Posted by asherkin View Post
Valve made it impossible to change the game description using the method SDKHooks uses after map load.
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 02-20-2012 , 17:00   Re: [TF2] TFDodgeball
Reply With Quote #635

Quote:
254 ; 6
Attribute 254 sets the airblast functionality flags.
They're bytes.
1 is push players
2 is extinguish teammates
4 is reflect projectiles
8 is addcond dazed on airblasted players (it's for like 0.01 seconds, and is part of normal airblast, and only works if 1 is also set)
16 is knock client view (the little tilt, also only works if 1 is also set).
This was sent to me by Flamin'Sarge
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-20-2012 , 18:57   Re: [TF2] TFDodgeball
Reply With Quote #636

Quote:
Originally Posted by rowedahelicon View Post
This was sent to me by Flamin'Sarge
And it was sent to him by me.

Your point?
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Nikey646
Member
Join Date: Apr 2011
Old 02-21-2012 , 20:39   Re: [TF2] TFDodgeball
Reply With Quote #637

Quote:
Originally Posted by asherkin View Post
And it was sent to him by me.

Your point?
His point was probs, using the byte "1" to punish players on reflect, thats wat i can gather atleast, i would post more details, but im on my iphone, not comp D:
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-21-2012 , 21:17   Re: [TF2] TFDodgeball
Reply With Quote #638

Quote:
Originally Posted by Nikey646 View Post
His point was probs, using the byte "1" to punish players on reflect, thats wat i can gather atleast, i would post more details, but im on my iphone, not comp D:
It's already being used by TFDB...
https://forums.alliedmods.net/showpo...&postcount=540

But it's been changed back in the next update:
https://forums.alliedmods.net/showpo...72&postcount=2
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Nikey646
Member
Join Date: Apr 2011
Old 02-21-2012 , 21:23   Re: [TF2] TFDodgeball
Reply With Quote #639

Awesome, i want next update noaw xD

Anyways, as i said, thats what i can gather from it
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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 03-02-2012 , 21:16   Re: [TF2] TFDodgeball
Reply With Quote #640

The bug that causes conflict with the Medic in the Saxton Halle plugin has already been fixed?
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