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L4D/L4D2 Tickrate Enabler


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Sout12
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Join Date: May 2017
Old 09-27-2020 , 02:22   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #141

After the last stand update, running on 100 tick seems to stutter, anyone else experience this?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-27-2020 , 03:01   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #142

Quote:
Originally Posted by Sout12 View Post
After the last stand update, running on 100 tick seems to stutter, anyone else experience this?
I did experience some stutter on my server today as well, however it is hard to point out where the issue lies. Too early to say anything.
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PlayBoy31
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Join Date: May 2011
Location: into the void
Old 09-27-2020 , 07:56   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #143

Some want got success on using it or compiling it?

I got when i load the .so provided on https://github.com/Satanic-Spirit/Ti...ckrate_enabler

Code:
failed to dlopen /games/steam/servers/l4d2_ds/left4dead2/addons/tickrate_enabler/tickrate_enabler.so error=bin/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by /games/steam/servers/l4d2_ds/left4dead2/addons/tickrate_enabler/tickrate_enabler.so)
libstdc++.so.6 is installed on server

Then when i try to compile it

* I remove the build dir then create a new
* i do a CC=clang CXX=clang++ python ../configure.py
* do ambuild

Then :

Code:
Checking CC compiler (vendor test gcc)... ['clang', 'test.c', '-o', 'test']
found clang version 7.0
Checking CXX compiler (vendor test gcc)... ['clang++', 'test.cpp', '-o', 'testp']
found clang version 7.0
Command: [gcc] -> clang++ -pipe -fno-strict-aliasing -Wall -Werror -Wno-unused -Wno-switch -Wno-array-bounds -msse -m32 -fvisibility=hidden -fexceptions -Wno-narrowing -Wno-sometimes-uninitialized -g3 -std=c++11 -fno-exceptions -fno-threadsafe-statics -Wno-non-virtual-dtor -Wno-overloaded-virtual -Wno-maybe-uninitialized -Wno-return-type -fvisibility-inlines-hidden -fexceptions -Wno-inconsistent-missing-override -Wno-delete-non-virtual-dtor -Wno-implicit-exception-spec-mismatch -Wno-deprecated-register -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_LINUX -DPOSIX -DSE_LEFT4DEAD2=15 -DSE_LEFT4DEAD=12 -DSOURCE_ENGINE=15 -DCOMPILER_GCC -D_L4D2 -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE -I /games/alliedmodders/sourcemod/public -I /games/alliedmodders/Tickrate-Enabler -I /games/alliedmodders/Tickrate-Enabler/sdk -I /games/alliedmodders/sourcemod/public -I /games/alliedmodders/sourcemod/public/extensions -I /games/alliedmodders/sourcemod/core/logic -I /games/alliedmodders/sourcemod/sourcepawn/include -I /games/alliedmodders/sourcemod/public/amtl/amtl -I /games/alliedmodders/sourcemod/public/amtl -I /games/alliedmodders/mmsource-1.10/core -I /games/alliedmodders/mmsource-1.10/core/sourcehook -I /games/alliedmodders/hl2sdk-l4d2/public -I /games/alliedmodders/hl2sdk-l4d2/public/engine -I /games/alliedmodders/hl2sdk-l4d2/public/mathlib -I /games/alliedmodders/hl2sdk-l4d2/public/vstdlib -I /games/alliedmodders/hl2sdk-l4d2/public/tier0 -I /games/alliedmodders/hl2sdk-l4d2/public/tier1 -I /games/alliedmodders/hl2sdk-l4d2/public/game/server -I /games/alliedmodders/hl2sdk-l4d2/public/toolframework -I /games/alliedmodders/hl2sdk-l4d2/game/shared -I /games/alliedmodders/hl2sdk-l4d2/common -H -c /games/alliedmodders/Tickrate-Enabler/codepatch/patchmanager.cpp -o codepatch_patchmanager.o
Traceback (most recent call last):
  File "../configure.py", line 23, in <module>
    builder.Configure()
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/prep.py", line 121, in Configure
    if not builder.generate():
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/base/gen.py", line 274, in generate
    self.parseBuildScripts()
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/base/gen.py", line 183, in parseBuildScripts
    self.evalScript(root)
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/base/gen.py", line 243, in evalScript
    exec(code, new_vars)
  File "/games/alliedmodders/Tickrate-Enabler/AMBuildScript", line 441, in <module>
    builder.RunBuildScripts(BuildScripts, { 'Extension': Extension})
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/base/gen.py", line 117, in RunBuildScripts
    self.generator.evalScript(script, vars)
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/base/gen.py", line 243, in evalScript
    exec(code, new_vars)
  File "/games/alliedmodders/Tickrate-Enabler/AMBuilder", line 61, in <module>
    Extension.extensions = builder.Add(project)
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/base/gen.py", line 121, in Add
    return taskbuilder.generate(self.generator, self)
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/cpp/builders.py", line 91, in generate
    outputs += [builder.generate(generator, cx)]
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/cpp/builders.py", line 155, in generate
    return generator.addCxxTasks(cx, self)
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/amb2/gen.py", line 624, in addCxxTasks
    shared_outputs = objfile.sharedOutputs
  File "/root/.local/lib/python2.7/site-packages/ambuild2/frontend/v2_0/amb2/gen.py", line 465, in addCommand
    raise Exception('Output has been duplicated: {0}'.format(output_node.path))
Exception: Output has been duplicated: tickrate_enabler/codepatch_patchmanager.o
Any idea ?

Last edited by PlayBoy31; 09-27-2020 at 07:57.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 09-27-2020 , 09:51   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #144

Does this addon work on local servers?
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Sout12
Member
Join Date: May 2017
Old 09-30-2020 , 21:25   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #145

So, after a few valve updates, the stuttering is now fixed . Only problem I have after my server has been up for around 12 hours, my internet starts to lag, it is a home hosted server so probably someone is ddosing. Probably not much I can do is there?

Running on 100 tick with 400 down 40 up, not the best speed but should be good enough to host a single server I would think atleast.

Last edited by Sout12; 09-30-2020 at 21:33.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 09-30-2020 , 22:25   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #146

Quote:
Originally Posted by Sout12 View Post
So, after a few valve updates, the stuttering is now fixed . Only problem I have after my server has been up for around 12 hours, my internet starts to lag, it is a home hosted server so probably someone is ddosing. Probably not much I can do is there?

Running on 100 tick with 400 down 40 up, not the best speed but should be good enough to host a single server I would think atleast.
Those speeds are more than enough.
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Sout12
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Join Date: May 2017
Old 09-30-2020 , 23:58   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #147

Quote:
Originally Posted by Spirit_12 View Post
Those speeds are more than enough.
Yea I thought my speeds were pretty damn decent, but it seems like I'm getting ddosed or something sadly, its always like 9-10 hours of server uptime my internet starts to spike then go back down.

Last edited by Sout12; 10-01-2020 at 00:31.
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MasterMe
Member
Join Date: Mar 2010
Location: Netherlands
Old 10-11-2020 , 22:05   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #148

Am also having issues with boomer vomit not having proper range, did the recent update break the fix included in the tickrate enabler?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-11-2020 , 22:24   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #149

Quote:
Originally Posted by MasterMe View Post
Am also having issues with boomer vomit not having proper range, did the recent update break the fix included in the tickrate enabler?
Platform ?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-11-2020 , 22:28   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #150

Quote:
Originally Posted by PlayBoy31 View Post
Then when i try to compile it

* I remove the build dir then create a new
* i do a CC=clang CXX=clang++ python ../configure.py
* do ambuild
Try the following steps. Also I did fix an indent issue which may stop you from compiling.
  • CC=clang CXX=clang python ../configure.py --enable-optimize --symbol-files -s l4d2
  • ambuild
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