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[L4D2 & L4D] Airdrop


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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 09-30-2020 , 02:12   Re: [L4D2 & L4D] Airdrop
Reply With Quote #121

Updated

- Added 2 new melee
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Last edited by BHaType; 09-30-2020 at 02:12.
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Kleiner
Member
Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 12-28-2020 , 07:19   Re: [L4D2 & L4D] Airdrop
Reply With Quote #122

Updated Russian translation with better variant
Attached Files
File Type: txt l4d_airdrop.phrases.txt (1.9 KB, 105 views)
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King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 03-19-2021 , 22:11   Re: [L4D2 & L4D] Airdrop
Reply With Quote #123

is it possible to change the models of the boxes?
I wanted to put those fragile boxes
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Willcompliment
New Member
Join Date: Dec 2020
Old 05-28-2021 , 00:13   Re: [L4D2 & L4D] Airdrop
Reply With Quote #124

The plugin is really work but it spawn with no item on the box . I don't know why, how to fix it ?

Last edited by Willcompliment; 05-28-2021 at 00:13.
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King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 05-28-2021 , 07:14   Re: [L4D2 & L4D] Airdrop
Reply With Quote #125

Quote:
Originally Posted by Willcompliment View Post
The plugin is really work but it spawn with no item on the box . I don't know why, how to fix it ?
go to sourcemod / data and look for weapons chance
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AzureStars
Member
Join Date: May 2016
Location: Milky Way
Old 11-02-2021 , 11:17   Re: [L4D2 & L4D] Airdrop
Reply With Quote #126

The boxes seem very tempermental in the way they are opened. Im my experience you have to open the boxes at at a certain angle or certain way or they won't open at all. They are very hit and miss.

This is all well and good when you have plenty of time to do it, but in our tanks server it is of super importance the boxes respond and open fast as possible when players have up to 8 tanks or more chasing them in a closed arena. There is no time to be loitering opening fussy boxes by then its too late and they are tank fodder. I would love for this to have boxes that are more speed efficiant maybe those ones that can be shot and destroyed and this way the items are ready to pick up immediately and not waste any time or risks opening them.

The box open timer i have that set at zero.

The air drops themself i'm having some issues with but i will leave that for another post while i do more tests.

Fantastic plugin though i love it, a great contribution so thank you

Last edited by AzureStars; 11-02-2021 at 11:21.
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 11-11-2021 , 20:55   Re: [L4D2 & L4D] Airdrop
Reply With Quote #127

Maybe a fix where you can shoot the crates to open them. if possible?

Last edited by ricksfishin; 11-15-2021 at 15:48.
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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 12-05-2021 , 10:02   Re: [L4D2 & L4D] Airdrop
Reply With Quote #128

Here is my fork version updated in case someone is still interested:
-Improved chance method for random weapons
-Fix stucks players when open the crates
-The crates can breaks
Code:
airdrop_health "300" //Set HP for crates, 0:Disable breaking crates by damage hits
airdrop_glow_color "0 128 64" //Glow color of airdrops (L4D2 only)
Attached Files
File Type: sp Get Plugin or Get Source (Airplane.sp - 231 views - 37.7 KB)
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Gold Fish
Senior Member
Join Date: Mar 2020
Old 01-18-2022 , 18:15   Re: [L4D2 & L4D] Airdrop
Reply With Quote #129

Why are boxes difficult to open when you move the cursor over the box, the opening bar does not appear, but if you move the cursor to the side of the box, then the opening bar goes? Is it possible to improve the capture of the opening over the entire field of the box model?
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 01-19-2022 , 04:25   Re: [L4D2 & L4D] Airdrop
Reply With Quote #130

Quote:
Originally Posted by Gold Fish View Post
Why are boxes difficult to open when you move the cursor over the box, the opening bar does not appear, but if you move the cursor to the side of the box, then the opening bar goes? Is it possible to improve the capture of the opening over the entire field of the box model?
I already have a rewritten version of this plugin but its not finished yet.
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