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[L4D & L4D2] Dissolve Infected (1.17) [15-Nov-2022]


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Lolfaceftw
Junior Member
Join Date: Dec 2020
Old 12-05-2020 , 07:13   Re: [L4D & L4D2] Dissolve Infected (1.15) [10-May-2020]
Reply With Quote #71

Is there a way to change the particle colors?
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 04-17-2021 , 20:05   Re: [L4D & L4D2] Dissolve Infected (1.15) [10-May-2020]
Reply With Quote #72

Cannot believe that my servers were running without this plugin. Amazing job, especially for 20 coop or 26 versus. That charger bug that freezes your game was so annoying. Well done Silvers.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-13-2021 , 17:01   Re: [L4D & L4D2] Dissolve Infected (1.15) [10-May-2020]
Reply With Quote #73

compile error at sm1.11 but sm1.10 no problem
PHP Code:
//// l4d_dissolve_infected.sp
//
// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\include\LMCCore.inc(290) : error 017: undefined symbol "iEntToAttach"
// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\include\LMCCore.inc(293) : error 017: undefined symbol "iEntToAttach"
// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\include\LMCCore.inc(295) : error 017: undefined symbol "iEntToAttach"
// B:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\include\LMCCore.inc(297) : error 017: undefined symbol "iEntToAttach"
//
// 4 Errors. 
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-14-2021 , 06:31   Re: [L4D & L4D2] Dissolve Infected (1.15) [10-May-2020]
Reply With Quote #74

Quote:
Originally Posted by Lolfaceftw View Post
Is there a way to change the particle colors?
No, they are particles.


Quote:
Originally Posted by NoroHime View Post
compile error at sm1.11 but sm1.10 no problem
Should be reporting to Lux on github, not this plugin thread since it's not from this plugin (although it includes LMC if available for compile). Anyway, I have reported this error to Lux.
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Last edited by Silvers; 12-15-2021 at 09:51.
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arclightarchery
Junior Member
Join Date: May 2022
Old 05-16-2022 , 20:43   Re: [L4D & L4D2] Dissolve Infected (1.16) [03-Jan-2022]
Reply With Quote #75

Quote:
Material models/error/new light1 has bad reference count -415 when being bound
Don't know if it is related to your plugin
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 07-10-2022 , 10:30   Re: [L4D & L4D2] Dissolve Infected (1.16) [03-Jan-2022]
Reply With Quote #76

Not many corpses, making the campaign cleaner and clearer

Thank you
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 07-25-2022 , 09:39   Re: [L4D & L4D2] Dissolve Infected (1.9) [19-Dec-2019]
Reply With Quote #77

Quote:
Originally Posted by Silvers View Post
Done.

Because this plugin is uploaded using "Post Reply" to the thread, the forum defaults to the latest compiler version (1.10 as of writing). Download and compile locally for SM <= 1.9 , don't bug me about "Unable to load plugin (no debug string table)."


Mr Silver,
Some chapters of the game are unavailable

Corpses sometimes disappear,
Good times and bad


here

chance of disappearing ,50%

But I still like this plugin,
Maybe the plugin needs to be updated
With the game update

Last edited by yabi; 07-25-2022 at 09:44.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-25-2022 , 13:18   Re: [L4D & L4D2] Dissolve Infected (1.9) [19-Dec-2019]
Reply With Quote #78

Quote:
Originally Posted by yabi View Post
Mr Silver,
Some chapters of the game are unavailable

Corpses sometimes disappear,
Good times and bad


here

chance of disappearing ,50%

But I still like this plugin,
Maybe the plugin needs to be updated
With the game update
Should be working without need to update, which chapters?
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 07-25-2022 , 18:46   Re: [L4D & L4D2] Dissolve Infected (1.9) [19-Dec-2019]
Reply With Quote #79

Quote:
Originally Posted by Silvers View Post
Should be working without need to update, which chapters?
Maybe I use the particle plugin instead,
Adjust granularity to 0.2->0.0.



if i try the plugin on some maps and let you know
those maps don't work

Last edited by yabi; 07-25-2022 at 18:54.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 09-16-2022 , 11:20   Re: [L4D & L4D2] Dissolve Infected (1.16) [03-Jan-2022]
Reply With Quote #80

WINDOWS
changelevel map will be invalid
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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