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[L4D & L4D2] Glare (2.15) [10-Jan-2024]


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Voevoda
Senior Member
Join Date: Aug 2016
Old 02-03-2021 , 06:57   Re: [L4D & L4D2] Glare (2.3) [05-Aug-2020]
Reply With Quote #51

https://drive.google.com/file/d/12lB...ew?usp=sharing
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Striker black
Member
Join Date: Apr 2013
Old 02-04-2021 , 00:51   Re: [L4D & L4D2] Glare (2.3) [05-Aug-2020]
Reply With Quote #52

For some reason this plugin crashes in versus mode.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-27-2021 , 11:54   Re: [L4D & L4D2] Glare (2.4) [27-Mar-2021]
Reply With Quote #53

Code:
2.4 (27-Mar-2021)
    - L4D1: Fixed the beam being visible in first person view when first starting and not detecting thirdperson status.
Updated.



Quote:
Originally Posted by Voevoda View Post
hello everyone here are these 3 crash server plugins

[ANY] Attachments API (1.6) [01-Oct-2020]
[L4D/L4D2]ThirdPersonShoulder_Detect(1.5.3 - 08/06/2020)
[L4D & L4D2] Glare (2.3) [05-Aug-2020]

gamemode Versus
sm 1.10
Quote:
Originally Posted by Striker black View Post
For some reason this plugin crashes in versus mode.
This is related to Attachments_API I believe. Need Accelerator extension crash reports, preferably from a Linux server, to diagnose what's wrong.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 06-20-2021 , 11:16   Re: [L4D & L4D2] Glare (2.4) [27-Mar-2021]
Reply With Quote #54

I'm not sure if this has been reported, but all beams go through walls (and probably other props etc.). I'm guessing there's nothing that can be done about it?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-20-2021 , 11:21   Re: [L4D & L4D2] Glare (2.4) [27-Mar-2021]
Reply With Quote #55

Can't be fixed.

Edit: well it can by shortening the beam length per client, but this requires firing trace rays every frame or something to detect if it's too close, and well that's not very efficient and with ping delay it would still be noticeable.

Code:
2.6 (11-Jul-2021)
    - Added cvar "l4d_glare_default" to default the glare to off for new players.
    - Added menu option "Off" to turn off the glare.
    - Requested by "Voevoda".
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Last edited by Silvers; 07-11-2021 at 11:24.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-23-2021 , 12:20   Re: [L4D & L4D2] Glare (2.7) [18-Sep-2021]
Reply With Quote #56

On some custom maps, I can’t interact with map items. I’m not sure if it’s one of glare/priority/hat.
such as unattainable , this map can array things when use
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Last edited by NoroHime; 12-23-2021 at 13:53. Reason: example
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 03-18-2022 , 21:58   Re: [L4D & L4D2] Glare (2.7) [18-Sep-2021]
Reply With Quote #57

Sometimes, with some custom weapons or survivor models, appear a permanent glare on the ground at start beggining. If I try to turn off the plugin and turn it on again, sometimes it fixes it, and sometimes it doesn't, it stays on permanently.
In the latter case, these error messages appear:

Quote:
] l4d_glare_allow 0
L 03/19/2022 - 02:47:50: [SM] Exception reported: Game event "revive_begin" has no active hook
L 03/19/2022 - 02:47:50: [SM] Blaming: l4d_glare.smx
L 03/19/2022 - 02:47:50: [SM] Call stack trace:
L 03/19/2022 - 02:47:50: [SM] [0] UnhookEvent
L 03/19/2022 - 02:47:50: [SM] [1] Line 724, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_glare.sp::UnhookEvents
L 03/19/2022 - 02:47:50: [SM] [2] Line 613, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_glare.sp::IsAllowed
L 03/19/2022 - 02:47:50: [SM] [3] Line 538, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_glare.sp::ConVarChanged_Allow
El cvar 'l4d_glare_allow' del servidor se ha cambiado por 0
] l4d_glare_allow 1
El cvar 'l4d_glare_allow' del servidor se ha cambiado por 1
] l4d_glare_allow 0
L 03/19/2022 - 02:47:54: [SM] Exception reported: Game event "revive_begin" has no active hook
L 03/19/2022 - 02:47:54: [SM] Blaming: l4d_glare.smx
L 03/19/2022 - 02:47:54: [SM] Call stack trace:
L 03/19/2022 - 02:47:54: [SM] [0] UnhookEvent
L 03/19/2022 - 02:47:54: [SM] [1] Line 724, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_glare.sp::UnhookEvents
L 03/19/2022 - 02:47:54: [SM] [2] Line 613, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_glare.sp::IsAllowed
L 03/19/2022 - 02:47:54: [SM] [3] Line 538, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_glare.sp::ConVarChanged_Allow
The strange thing about this is that it usually works well with these same weapons or survivor models, appearing perfectly at the point of their weapons.

Last edited by Toranks; 03-18-2022 at 22:06.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-29-2022 , 09:35   Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
Reply With Quote #58

Quote:
Originally Posted by NoroHime View Post
On some custom maps, I can’t interact with map items. I’m not sure if it’s one of glare/priority/hat.
such as unattainable , this map can array things when use
When I get a chance I'll one day test. Make sure you have the "Use Priority Patch" plugin.


Quote:
Originally Posted by Toranks View Post
Sometimes, with some custom weapons or survivor models, appear a permanent glare on the ground at start beggining. If I try to turn off the plugin and turn it on again, sometimes it fixes it, and sometimes it doesn't, it stays on permanently.
In the latter case, these error messages appear:

The strange thing about this is that it usually works well with these same weapons or survivor models, appearing perfectly at the point of their weapons.
Maybe fixed in new version, some changes. If you can tell me which custom weapon/model this happens with I'll try to test one day. Doubt I can do anything about it though.

Regarding this error, I've seen this on a test server but I cannot see any reason this happens. It makes no sense to me, the way hooks are handled are the same as other plugins of mine that have no error.



Code:
2.8 (29-Apr-2022)
    - Added cvar "l4d_glare_bots" to control if bots can use the Glare Beams. Requested by "Voevoda".
    - Fixed cvar "l4d_glare_default" to only affect new players who haven't set a glare color. Thanks to "Voevoda" for reporting.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 04-30-2022 , 13:31   Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
Reply With Quote #59

sorry i forgot mark it solved, problem looks is map script made by vscript, some plugin easy to broken it, at least i know go away from vscript
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weffer
Member
Join Date: Oct 2020
Old 06-05-2022 , 20:19   Re: [L4D & L4D2] Glare (2.8) [29-Apr-2022]
Reply With Quote #60

hello silver,

I have the following error:
Code:
L 06/05/2022 - 18:10:32: [SM] Exception reported: Game event "tongue_grab" has no active hook
L 06/05/2022 - 18:10:32: [SM] Blaming: l4d_glare.smx
L 06/05/2022 - 18:10:32: [SM] Call stack trace:
L 06/05/2022 - 18:10:32: [SM]   [0] UnhookEvent
L 06/05/2022 - 18:10:32: [SM]   [1] Line 751, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\l4d_glare.sp::UnhookEvents
L 06/05/2022 - 18:10:32: [SM]   [2] Line 633, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\l4d_glare.sp::IsAllowed
L 06/05/2022 - 18:10:32: [SM]   [3] Line 287, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\l4d_glare.sp::Attachments_OnPluginEnd
L 06/05/2022 - 18:10:32: [SM]   [5] Call_Finish
L 06/05/2022 - 18:10:32: [SM]   [6] Line 259, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting\attachments_api.sp::OnPluginEnd
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