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Invisible Player


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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 08-22-2012 , 13:08   Re: Invisible Player
Reply With Quote #11

Quote:
Originally Posted by SPT1 View Post
how to invisible someone full?
Quote:
Originally Posted by Kristaps08 View Post
Cvars:
amx_invisible_amount - Sets the amount of invisibility that player will have. (default 20)
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Last edited by isotonic; 08-22-2012 at 13:08.
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kiki33hun
Veteran Member
Join Date: Jul 2011
Location: Magyarország
Old 08-23-2012 , 08:07   Re: Invisible Player
Reply With Quote #12

Quote:
[hu]
ADMIN_DOESNT_HAVE = A celszemely mar nem lathatatlan.
ADMIN_ALREADY_IS = A celszemely mar lathatatlan.
ADMIN_INVISIBLE_ON_PLAYER_CASE1 = ADMIN: lathatatlanna valtoztatta %s -t
ADMIN_INVISIBLE_ON_PLAYER_CASE2 = ADMIN %s: lathatatlanna valtoztatta %s -t
ADMIN_INVISIBLE_OFF_PLAYER_CASE1 = ADMIN: kikapcsolta %s lathatatlansagat
ADMIN_INVISIBLE_OFF_PLAYER_CASE2 = ADMIN %s: kikapcsolta %s lathatatlansagat
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GXLZPGX
Veteran Member
Join Date: Sep 2009
Old 08-23-2012 , 19:15   Re: Invisible Player
Reply With Quote #13

There's a far more advanced command used in AMX Super, which allows you to set the red, green, blue, and alpha of a player.

amx_glow r g b a
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pollomu
New Member
Join Date: Nov 2012
Old 11-17-2012 , 10:19   Re: Invisible Player
Reply With Quote #14

can be placed inivisibles friends? and visible enemies?
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didoWEE
Senior Member
Join Date: Oct 2012
Location: Bulgaria
Old 02-06-2013 , 13:48   Re: Invisible Player
Reply With Quote #15

Why it sets invisible on every think ? Why not only when amx_invisible-d and on spawn ?
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-19-2015 , 11:42   Re: Invisible Player
Reply With Quote #16

https://forums.alliedmods.net/showth...997#post120997
Another plugin already exists for this. Also, are you serious about setting visibility in PreThink ? It is enough to do it only one time when the command is executed. And don't use stocks from fakemeta_util, use cstrike/fakemeta/engine/fun modules instead, they are faster. fakemeta_util is good for learning purpose. It's true that some of it's functions may be usefull, but some are just wrappers or bad implementation(because code run in a plugin and not in a module) of already existing natives.

Unapproved.
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