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Does SM break registered servers?


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Dispenz0r
Senior Member
Join Date: May 2011
Old 10-27-2012 , 04:46   Does SM break registered servers?
Reply With Quote #1

Does SourceMod stop registered servers from going to quickplay?

Last edited by Dispenz0r; 05-05-2015 at 15:06.
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Smarmy
Senior Member
Join Date: Mar 2012
Old 10-27-2012 , 08:17   Re: Does SM break registered servers?
Reply With Quote #2

Thanks for posting the fix. This thread will be remembered by generations and generations of people as being one of the best posts ever in getting your gifts to spawn.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 10-27-2012 , 14:31   Re: Does SM break registered servers?
Reply With Quote #3

Quote:
Originally Posted by Dispenz0r View Post
Because i have 10+ players in my server and Merasmus/gifts wont spawn :/

NVM fixed

Yeah what was the "fix". I enabled sourcemod and he isn't spawning. I disabled most plugins, and check cvars that would disqualify you.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 10-28-2012 , 22:19   Re: Does SM break registered servers?
Reply With Quote #4

Yeah for anyone else server needs to be "registered". Remember that after posting. Same as previous year.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-29-2012 , 13:33   Re: Does SM break registered servers?
Reply With Quote #5

If you have TF2 Force Holidays installed, make sure you set tfh_halloween to 0 or 1. 2 will prevent the bosses from spawning, as I found out the hard way.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-29-2012 , 14:25   Re: Does SM break registered servers?
Reply With Quote #6

Quote:
Originally Posted by Dr. McKay View Post
If you have TF2 Force Holidays installed, make sure you set tfh_halloween to 0 or 1. 2 will prevent the bosses from spawning, as I found out the hard way.
tfh_fullmoon is being reintroduced in TF2 Force Holidays 1.8 to deal with this issue, so that Full Moon and Halloween are controlled separately again.

Unfortunately, needs testing.
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Last edited by Powerlord; 10-29-2012 at 14:25.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-29-2012 , 14:26   Re: Does SM break registered servers?
Reply With Quote #7

Quote:
Originally Posted by Powerlord View Post
tfh_fullmoon is being reintroduced in TF2 Force Holidays 1.8 to deal with this issue, so that Full Moon and Halloween are controlled separately again.

Unfortunately, needs testing.
I'd honestly prefer that you stick with the current tfh_halloween 0/1/2 cvar. It works best in my opinion. It just needs to be disabled yearly.
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