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CollisionHook


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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 05-24-2016 , 22:06   Re: CollisionHook
Reply With Quote #51

Source in the same as in first post. CSGO library is libvstdlib.so and not libvstdlib_srv.so. I just recompiled it by hooking right library.
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joshtrav
Senior Member
Join Date: Sep 2009
Old 06-27-2016 , 23:52   Re: CollisionHook
Reply With Quote #52

Is there a way to accomplish this with virtual offsets instead of signatures by chance?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-28-2016 , 20:23   Re: CollisionHook
Reply With Quote #53

Quote:
Originally Posted by joshtrav View Post
Is there a way to accomplish this with virtual offsets instead of signatures by chance?
Probably not. offsets only work on functions that are marked virtual in the game's source code.
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Nerus
Senior Member
Join Date: Aug 2010
Location: Poland
Old 07-24-2016 , 18:23   Re: CollisionHook
Reply With Quote #54

After last update (12 May 2016) my last plugin Block Control not working correctly. Entities float on the map like weapons, barrels, etc.

Please try to fix.

Regards,
Nerus.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 07-24-2016 , 18:43   Re: CollisionHook
Reply With Quote #55

What game?
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Nerus
Senior Member
Join Date: Aug 2010
Location: Poland
Old 07-25-2016 , 13:09   Re: CollisionHook
Reply With Quote #56

Quote:
Originally Posted by Spirit_12 View Post
What game?
CSS, but problem solved, plugin required sv_turbophysics = 1

Regards,
Nerus.

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PUNKSNOTDEAF
Junior Member
Join Date: Oct 2015
Old 03-14-2017 , 11:52   Re: CollisionHook
Reply With Quote #57

anyone got a working linux ext for csgo atm?
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 03-15-2017 , 00:14   Re: CollisionHook
Reply With Quote #58

Oh yeah, can someone good enough to volunteer updating this really outdated extension for l4d2 windows?
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 06-18-2017 , 19:16   Re: CollisionHook
Reply With Quote #59

I've recompiled this extension for CSGO on Linux platform, upon LnG's request. Not sure, if this will work on other games or not, but feel free to give it a try.

  • Credit to LnG for testing the extension.

NOTE: This is not a Windows release and does not contain the updated signatures nor binary for Windows.
Attached Files
File Type: txt collisionhook.txt (376 Bytes, 182 views)
File Type: so collisionhook.ext.2.csgo.so (204.6 KB, 153 views)
File Type: zip collisionhook.zip (23.9 KB, 203 views)
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Smesh
Member
Join Date: May 2012
Location: Latvia, Riga
Old 09-03-2017 , 09:03   Re: CollisionHook
Reply With Quote #60

[CLHOOK] Sigscan for PassServerEntityFilter failed - Disabling detour to prevent crashes
[SM] Unable to load extension "collisionhook.ext": Unable to hook PassServerEntityFilter!
[SM] Unable to load plugin "collisionhooktest.smx": Required extension "CollisionHook" file("collisionhook.ext") not running

SourceMod Version information:
Sourcemod Version: 1.8.0.6025
SourcePawn Engine: SourcePawn 1.8, jit-x86 (build 1.8.0.6025)
SourcePawn API: v1 = 4, v2 = 11
Compiled on: Aug 24 2017 06:270
Built from: https://github.com/alliedmodders/sou...commit/494f833
Build ID: 6025:494f833
http://www.sourcemod.net/

[SM] Displaying 11 extensions:
[01] Automatic Updater (1.8.0.6025): Updates SourceMod gamedata files
[02] Webternet (1.8.0.6025): Extension for interacting with URLs
[03] CS Tools (1.8.0.6025): CS extended functionality
[04] BinTools (1.8.0.6025): Low-level C/C++ Calling API
[05] SDK Tols (1.8.0.6025): Source SDK Tools
[06] Top Menus (1.8.0.6025): Creates sorted nested menus
[07] Output Info (1.8.0.6025): Entity output information
[08] SDK Hooks (1.8.0.6025): Source SDK Hooks
[09] Client Preferences (1.8.0.6025): Saves client preference settings
[10] SQLite (1.8.0.6025): SQLite Driver
[11] (FAILED) file "collisionhook.ext.dll": Unable to hook PassServerEntityFilter!
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