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[CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)


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PlayZor
New Member
Join Date: Aug 2013
Old 08-17-2013 , 22:28   Re: [CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)
Reply With Quote #161

Hi awesome plugin,
I just have one problem the tier one don't have priority. The only reason I can think of is that I have configured the access for one wrong.

Code:
sm_autoskin_tier_one_ct "models/player/ics\admin_ct_fixed/urban.mdl"
sm_autoskin_tier_one_t "models/player/ics\admin_ct_fixed/terror.mdl"
sm_autoskin_tier_one_override ""
sm_autoskin_tier_one_flag "z"
sm_autoskin_tier_one_forced "1"
I don't quite understand how override works, I tried skin and got the default skin.
I have z permission in
cstrike\addons\sourcemod\configs\admins_simpl e.ini
STEAM_xxxxxxxx "99:z"

Code:
sm_autoskin_tier_none_ct "models/player/elis/po/police.mdl"
sm_autoskin_tier_none_t "models/player/natalya/prison/prisoner.mdl"
sm_autoskin_tier_none_forced "0"
sm_autoskin_tier_none "1"

The whole config

Code:
// This file was auto-generated by SourceMod (v1.4.7)
// ConVars for plugin "sm_autoskin.smx"


// The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
// -
// Default: "30.0"
// Minimum: "0.000000"
sm_autoskin_allowed "30.0"

// Default access level for bots. (-1 = Disabled, 0 - 4 = Tiers One through Five)
// -
// Default: "-1"
// Minimum: "-1.000000"
// Maximum: "5.000000"
sm_autoskin_bots "-1"

// The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
// -
// Default: "!skins, /skins, !skin, /skin"
sm_autoskin_commands "!skins, /skins, !skin, /skin"

// Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_default "1.0"

// Controls how long after a player spawns that their skin is applied.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_autoskin_delay "0.1"

// Enables/disables all features of the plugin.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1.0"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_ct ""

// Flag checked against the client if client does not possess defined override.
// -
// Default: "t"
sm_autoskin_tier_five_flag "t"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_five_forced ""

// Override checked against the client for access to the Tier 5 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_five_override ""

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_t ""

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_ct ""

// Flag checked against the client if client does not possess defined override.
// -
// Default: "s"
sm_autoskin_tier_four_flag "s"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_four_forced "0"

// Override checked against the client for access to the Tier 4 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_four_override ""

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_t ""

// If enabled, players without access to any other tier will be assigned tier none models.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "1"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/elis/po/police.mdl"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none_forced "0"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_t "models/player/natalya/prison/prisoner.mdl"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_ct "models/player/ics\admin_ct_fixed/urban.mdl"

// Flag checked against the client if client does not possess defined override.
// -
// Default: "p"
sm_autoskin_tier_one_flag "z"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_one_forced "1"

// Override checked against the client for access to the Tier 1 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_one_override ""

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_t "models/player/ics\admin_ct_fixed/terror.mdl"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_ct ""

// Flag checked against the client if client does not possess defined override.
// -
// Default: "r"
sm_autoskin_tier_three_flag "r"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_three_forced "0"

// Override checked against the client for access to the Tier 3 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_three_override ""

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_t ""

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_ct ""

// Flag checked against the client if client does not possess defined override.
// -
// Default: "q"
sm_autoskin_tier_two_flag "q"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_two_forced "0"

// Override checked against the client for access to the Tier 2 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_two_override ""

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_t ""
Sorry if I have broke any rules, just registered. Btw this is for a jail server.
PlayZor is offline
Karotte
Member
Join Date: Feb 2014
Old 03-10-2014 , 18:49   Re: [CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)
Reply With Quote #162

how can i give player the possibility to choose their own skins?

autoskins.ini

PHP Code:
//Model/Etc Files!
materials/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman.vtf
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_belt.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_belt_metal.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_boots.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_bump.vtf
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_cape.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_cape.vtf
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_cape_bump.vtf
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_eyes.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_sign.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_sign_cape.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_sign_cape_metal.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_sign_metal.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_skin.vmt
materials
/models/player/slow/jamis/mkvsdcu/superman/v2/slow_superman_suit.vmt
models
/player/slow/jamis/mkvsdcu/superman/slow_pub.dx80.vtx
models
/player/slow/jamis/mkvsdcu/superman/slow_pub.dx90.vtx
models
/player/slow/jamis/mkvsdcu/superman/slow_pub.mdl
models
/player/slow/jamis/mkvsdcu/superman/slow_pub.phy
models
/player/slow/jamis/mkvsdcu/superman/slow_pub.sw.vtx
models
/player/slow/jamis/mkvsdcu/superman/slow_pub.vvd
materials
/mapeadores/morell/ash/Ash_Body.vmt
materials
/mapeadores/morell/ash/Ash_Body.vtf
materials
/mapeadores/morell/ash/Ash_Eye.vmt
materials
/mapeadores/morell/ash/Ash_Eye.vtf
models
/mapeadores/morell/ash/ash.dx80.vtx
models
/mapeadores/morell/ash/ash.dx90.vtx
models
/mapeadores/morell/ash/ash.mdl
models
/mapeadores/morell/ash/ash.phy
models
/mapeadores/morell/ash/ash.sw.vtx
models
/mapeadores/morell/ash/ash.vvd
models
/mapeadores/morell/ash/ash.xbox.vtx
materials
/models/player/slow/hitler/breen_face.vmt
materials
/models/player/slow/hitler/breen_face.vtf
materials
/models/player/slow/hitler/breen_sheet.vmt
materials
/models/player/slow/hitler/breen_sheet.vtf
materials
/models/player/slow/hitler/breen_sheet_normal.vtf
materials
/models/player/slow/hitler/eyeball_l.vmt
materials
/models/player/slow/hitler/eyeball_l.vtf
materials
/models/player/slow/hitler/eyeball_r.vmt
materials
/models/player/slow/hitler/eyeball_r.vtf
materials
/models/player/slow/hitler/glint.vmt
materials
/models/player/slow/hitler/mouth.vmt
models
/player/slow/hitler/hitler.dx80.vtx
models
/player/slow/hitler/hitler.dx90.vtx
models
/player/slow/hitler/hitler.mdl
models
/player/slow/hitler/hitler.phy
models
/player/slow/hitler/hitler.sw.vtx
models
/player/slow/hitler/hitler.vvd
materials
/models/player/slow/cowgirl/cowgirlbody.vmt
materials
/models/player/slow/cowgirl/cowgirlbody.vtf
materials
/models/player/slow/cowgirl/cowgirlbody_normal.vtf
materials
/models/player/slow/cowgirl/cowgirlface.vmt
materials
/models/player/slow/cowgirl/cowgirlface.vtf
materials
/models/player/slow/cowgirl/cowgirlface_normal.vtf
models
/player/slow/cowgirl/cowgirl.dx80.vtx
models
/player/slow/cowgirl/cowgirl.dx90.vtx
models
/player/slow/cowgirl/cowgirl.mdl
models
/player/slow/cowgirl/cowgirl.phy
models
/player/slow/cowgirl/cowgirl.sw.vtx
models
/player/slow/cowgirl/cowgirl.vvd
materials
/models/player/slow/penis_man/slow_balls.vmt
materials
/models/player/slow/penis_man/slow_balls.vtf
materials
/models/player/slow/penis_man/slow_balls_bump.vtf
materials
/models/player/slow/penis_man/slow_dildo.vmt
materials
/models/player/slow/penis_man/slow_dildo.vtf
materials
/models/player/slow/penis_man/slow_dildo_bump.vtf
materials
/models/player/slow/penis_man/t_guerilla.vmt
models
/player/slow/penis_man/slow.dx80.vtx
models
/player/slow/penis_man/slow.dx90.vtx
models
/player/slow/penis_man/slow.mdl
models
/player/slow/penis_man/slow.phy
models
/player/slow/penis_man/slow.sw.vtx
models
/player/slow/penis_man/slow.vvd
//S-LoW's Stormtrooper Remake
materials/models/player/slow/stormtrooper/armor.vmt
materials
/models/player/slow/stormtrooper/armor.vtf
materials
/models/player/slow/stormtrooper/armor_bump.vtf
materials
/models/player/slow/stormtrooper/helmet.vmt
materials
/models/player/slow/stormtrooper/helmet.vtf
materials
/models/player/slow/stormtrooper/helmet_bump.vtf
materials
/models/player/slow/stormtrooper/shoulder.vmt
materials
/models/player/slow/stormtrooper/shoulder.vtf
materials
/models/player/slow/stormtrooper/shoulder_bump.vtf
materials
/models/player/slow/stormtrooper/slow_stormtrooper_technix.vmt
materials
/models/player/slow/stormtrooper/slow_stormtrooper_technix.vtf
materials
/models/player/slow/stormtrooper/slow_stormtrooper_technix_bump.vtf
materials
/models/player/slow/stormtrooper/slow_stormtrooper_technix_glass.vmt
materials
/models/player/slow/stormtrooper/slow_stormtrooper_technix_glass.vtf
materials
/models/player/slow/stormtrooper/slow_stormtrooper_technix_glass_bump.vtf
materials
/models/player/slow/stormtrooper/torso_legs.vmt
materials
/models/player/slow/stormtrooper/torso_legs.vtf
materials
/models/player/slow/stormtrooper/torso_legs_bump.vtf
models
/player/slow/stormtrooper/slow_stormtrooper.dx80.vtx
models
/player/slow/stormtrooper/slow_stormtrooper.dx90.vtx
models
/player/slow/stormtrooper/slow_stormtrooper.mdl
models
/player/slow/stormtrooper/slow_stormtrooper.phy
models
/player/slow/stormtrooper/slow_stormtrooper.sw.vtx
models
/player/slow/stormtrooper/slow_stormtrooper.vvd
materials
/models/player/slow/slimer/slow_eyes.vmt
materials
/models/player/slow/slimer/slow_fx.vmt
materials
/models/player/slow/slimer/slow_fx.vtf
materials
/models/player/slow/slimer/slow_phong.vmt
materials
/models/player/slow/slimer/slow_phong.vtf
materials
/models/player/slow/slimer/slow_slime.vmt
materials
/models/player/slow/slimer/slow_slimer.vmt
materials
/models/player/slow/slimer/slow_slimer.vtf
materials
/models/player/slow/slimer/slow_slimer_bump.vtf
materials
/models/player/slow/slimer/slow_slimer_fx_bump.vtf
materials
/models/player/slow/slimer/slow_teeth.vmt
materials
/models/player/slow/slimer/slow_tongue.vmt
models
/player/slow/slimer/slow.dx80.vtx
models
/player/slow/slimer/slow.dx90.vtx
models
/player/slow/slimer/slow.mdl
models
/player/slow/slimer/slow.phy
models
/player/slow/slimer/slow.sw.vtx
models
/player/slow/slimer/slow.vvd
//LUIGI
models/player/slow/luigi_gxy/slow.dx80.vtx
models
/player/slow/luigi_gxy/slow.dx90.vtx
models
/player/slow/luigi_gxy/slow.mdl
models
/player/slow/luigi_gxy/slow.phy
models
/player/slow/luigi_gxy/slow.sw.vtx
models
/player/slow/luigi_gxy/slow.vvd
materials
/models/player/slow/luigi_gxy/slow_body.vmt
materials
/models/player/slow/luigi_gxy/slow_body.vtf
materials
/models/player/slow/luigi_gxy/slow_cap.vmt
materials
/models/player/slow/luigi_gxy/slow_cap.vtf
materials
/models/player/slow/luigi_gxy/slow_eye.vmt
materials
/models/player/slow/luigi_gxy/slow_eye.vtf
materials
/models/player/slow/luigi_gxy/slow_eyelid.vmt
materials
/models/player/slow/luigi_gxy/slow_eyelid.vtf
materials
/models/player/slow/luigi_gxy/slow_face.vmt
materials
/models/player/slow/luigi_gxy/slow_face.vtf
materials
/models/player/slow/luigi_gxy/slow_fake_logo.vmt
materials
/models/player/slow/luigi_gxy/slow_hair.vmt
materials
/models/player/slow/luigi_gxy/slow_hair.vtf
materials
/models/player/slow/luigi_gxy/slow_hand.vmt
materials
/models/player/slow/luigi_gxy/slow_hand.vtf
//MARIO
models/player/slow/mario_gxy/slow.dx80.vtx
models
/player/slow/mario_gxy/slow.dx90.vtx
models
/player/slow/mario_gxy/slow.mdl
models
/player/slow/mario_gxy/slow.phy
models
/player/slow/mario_gxy/slow.sw.vtx
models
/player/slow/mario_gxy/slow.vvd
materials
/models/player/slow/mario_gxy/slow_body.vmt
materials
/models/player/slow/mario_gxy/slow_body.vtf
materials
/models/player/slow/mario_gxy/slow_cap.vmt
materials
/models/player/slow/mario_gxy/slow_cap.vtf
materials
/models/player/slow/mario_gxy/slow_eyelid.vmt
materials
/models/player/slow/mario_gxy/slow_eyelid.vtf
materials
/models/player/slow/mario_gxy/slow_face.vmt
materials
/models/player/slow/mario_gxy/slow_face.vtf
materials
/models/player/slow/mario_gxy/slow_fake_logo.vmt
materials
/models/player/slow/mario_gxy/slow_hair.vmt
materials
/models/player/slow/mario_gxy/slow_hair.vtf
materials
/models/player/slow/mario_gxy/slow_hand.vmt
materials
/models/player/slow/mario_gxy/slow_hand.vtf
materials
/models/player/slow/mario_gxy/slow_shoe.vmt
materials
/models/player/slow/mario_gxy/slow_shoe.vtf
//S-Low's Homer reskin (orig. by sheik)
materials/models/player/slow/homer_v2/eye01.vmt
materials
/models/player/slow/homer_v2/eye01.vtf
materials
/models/player/slow/homer_v2/homer.vmt
materials
/models/player/slow/homer_v2/homer.vtf
materials
/models/player/slow/homer_v2/homer_e.vmt
materials
/models/player/slow/homer_v2/homer_slow.vtf
materials
/models/player/slow/homer_v2/mouththree.vmt
materials
/models/player/slow/homer_v2/mouththree.vtf
materials
/models/player/slow/homer_v2/mouthtwo.vmt
materials
/models/player/slow/homer_v2/mouthtwo.vtf
models
/player/slow/homer_v2/sheiks_homer.dx80.vtx
models
/player/slow/homer_v2/sheiks_homer.dx90.vtx
models
/player/slow/homer_v2/sheiks_homer.mdl
models
/player/slow/homer_v2/sheiks_homer.phy
models
/player/slow/homer_v2/sheiks_homer.sw.vtx
models
/player/slow/homer_v2/sheiks_homer.vvd 
autoskin.cfg

PHP Code:
// This file was auto-generated by SourceMod (v1.3.5-dev)
// ConVars for plugin "sm_autoskin.smx"

// Enables/disables all features of the plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1"

// Enables/disables the ability for regular players to have an assigned model.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "1.000000"

// Path to player model, access level == none. ("" Disables)
// -
// Default: ""
//sm_autoskin_tier_none_ct "models/player/slow/cowgirl/cowgirl.mdl"
sm_autoskin_tier_none_ct ""
// Path to player model, access level == none. ("" Disables)
// -
// Default: ""
//sm_autoskin_tier_none_t "models/player/slow/penis_man/slow.mdl"
sm_autoskin_tier_none_t ""
// Letter flag(s) required to access the tier five model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_five "-1"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/slow/jamis/mkvsdcu/superman/slow_pub.mdl"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_none_t "models/mapeadores/morell/ash/ash.mdl"

// Letter flag(s) required to access the tier four model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_four "-1"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/slow/hitler/hitler.mdl"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_none_t "models/player/slow/cowgirl/cowgirl.mdl"

// Letter flag(s) required to access the tier one model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_one "-1"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_one_ct "models/player/slow/stormtrooper/slow_stormtrooper.mdl"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_one_t "models/player/slow/penis_man/slow.mdl"

// Letter flag(s) required to access the tier three model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_three "-1"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_three_ct "models/player/slow/slimer/slow.mdl"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_three_t "models/player/slow/luigi_gxy/slow.mdl"

// Letter flag(s) required to access the tier two model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_two "-1"

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_two_ct "models/player/slow/mario_gxy/slow.mdl"

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables)
// -
// Default: ""
sm_autoskin_tier_two_t "models/player/slow/homer_v2/sheiks_homer.mdl" 
only hitler and cowgirl are loaded xD but isnt it possible to give a popup menu, where they can choose their skins? usually it should be possible to use superman and ash too right?

Last edited by Karotte; 03-10-2014 at 18:50.
Karotte is offline
Claw99
Junior Member
Join Date: Mar 2014
Old 03-11-2014 , 06:26   Re: [CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)
Reply With Quote #163

Can anyone tell me if this will work with DOD:S? And if so, what would I need to do to get it to work?
Claw99 is offline
Viktorka2012
New Member
Join Date: Jul 2015
Old 07-15-2015 , 09:50   Re: [CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)
Reply With Quote #164

Can Someone send me such code that: the players can choose skins in the menu. And the menu show up in all round!
Viktorka2012 is offline
dustydevil
Member
Join Date: Feb 2016
Old 12-14-2016 , 09:29   Re: [CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)
Reply With Quote #165

Code:
// This file was auto-generated by SourceMod (v1.8.0.5963)
// ConVars for plugin "sm_autoskin.smx"


// The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
// -
// Default: "30.0"
// Minimum: "0.000000"
sm_autoskin_allowed "30.0"

// Default access level for bots. (-1 = Disabled, 0 - 4 = Tiers One through Five)
// -
// Default: "-1"
// Minimum: "-1.000000"
// Maximum: "5.000000"
sm_autoskin_bots "1"

// The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
// -
// Default: "!skins, /skins, !skin, /skin"
sm_autoskin_commands "!skins, /skins, !skin, /skin"

// Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_default "1.0"

// Controls how long after a player spawns that their skin is applied.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_autoskin_delay "0.1"

// Enables/disables all features of the plugin.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1.0"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_ct "z"

// Flag checked against the client if client does not possess defined override.
// -
// Default: "t"
sm_autoskin_tier_five_flag "z"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_five_forced "1"

// Override checked against the client for access to the Tier 5 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_five_override "z"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_t "z"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_ct "z"

// Flag checked against the client if client does not possess defined override.
// -
// Default: "s"
sm_autoskin_tier_four_flag "z"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_four_forced "1"

// Override checked against the client for access to the Tier 4 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_four_override ""

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_t ""

// If enabled, players without access to any other tier will be assigned tier none models.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "0"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none_forced "0"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_t ""

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_ct ""

// Flag checked against the client if client does not possess defined override.
// -
// Default: "p"
sm_autoskin_tier_one_flag "z"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_one_forced "0"

// Override checked against the client for access to the Tier 1 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_one_override ""

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_t ""

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_ct ""

// Flag checked against the client if client does not possess defined override.
// -
// Default: "r"
sm_autoskin_tier_three_flag "z"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_three_forced "0"

// Override checked against the client for access to the Tier 3 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_three_override ""

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_t ""

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_ct ""

// Flag checked against the client if client does not possess defined override.
// -
// Default: "q"
sm_autoskin_tier_two_flag "z"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_two_forced "0"

// Override checked against the client for access to the Tier 2 skin. ("" = Disabled)
// -
// Default: ""
sm_autoskin_tier_two_override ""

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_t ""
I'm trying to allow everyone to have a santa skin How do I set this up
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