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m0gely
Junior Member
Join Date: Mar 2004
Old 03-01-2004 , 19:04   Concerned.
Reply With Quote #1

Like I posted on the AMX forum, I hope this doesn't lead to negativity between the two communities in the long run.

Anyway, are you planning on keeping initial compatibility between the two platforms? In other words, will AMX plugins compile under AMXModx?
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BAILOPAN
Join Date: Jan 2004
Old 03-01-2004 , 20:54   /\//\
Reply With Quote #2

This has been a highly debated issue amongst the AMX Mod X developers.

Basically, we know that we need to keep basic backwards compatibility in order to provide an initial decent replacement for AMX Mod.

Plugins that use the default AMX Mod modules will be fully backwards compatible.

Plugins that use the following modules will be fully backward compatible:
Quote:
Fun
VexD*
Xtrafun*
MySQL
CSstats
VexD has been replaced with ENGINE.
Xtrafun has been merged into Fun and ENGINE.

We will be including basic stocks (include files) so that the old #include lines are compatible with AMX Mod X to make cross compiling easier.
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_KaszpiR_
AMX Mod X Beta Tester
Join Date: Feb 2004
Location: Warsaw, Poland
Old 03-02-2004 , 02:58  
Reply With Quote #3

so all you need is a .sma recompilation
or maybe even old .amx will be portable?

anyway i would prefer first method
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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 03-02-2004 , 03:14  
Reply With Quote #4

What about private data support ? But not only for players entities
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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 03-02-2004 , 03:16   Re: /\//\
Reply With Quote #5

Quote:
Originally Posted by BAILOPAN
Plugins that use the default AMX Mod modules will be fully backwards compatible.
Just make it stable
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_KaszpiR_
AMX Mod X Beta Tester
Join Date: Feb 2004
Location: Warsaw, Poland
Old 03-02-2004 , 03:44  
Reply With Quote #6

Quote:
Originally Posted by SidLuke
What about private data support ? But not only for players entities
erm , and a vault native commands?
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-02-2004 , 10:26  
Reply With Quote #7

AMX Mod X is based on AMX Mod 0.9.6j so there are the vault natives
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_KaszpiR_
AMX Mod X Beta Tester
Join Date: Feb 2004
Location: Warsaw, Poland
Old 03-02-2004 , 10:36  
Reply With Quote #8

hmm on 0.9.6j, i thought on 0.9.8
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-02-2004 , 10:40  
Reply With Quote #9

nope
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BAILOPAN
Join Date: Jan 2004
Old 03-02-2004 , 11:36   /\//\
Reply With Quote #10

You will NOT NEED TO RECOMPILE many old AMX plugins.

However, anything that uses VexD will not be able to find the new natives, and will need a recompile.

One thing ENGINE does is changes the VexD calls to be more readable.
Entvars_Get_Int => entity_get_int
ENT_SetOrigin => entity_set_origin
et cetera. Although there is a VexD_Utilities.inc file to be backwards compatible, the binaries won't have the new natives.

However, all authors will need to do is post plugin source and the autocompiler will take care of that.
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