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SourceMM bugs.


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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 11-07-2005 , 11:54   SourceMM bugs.
Reply With Quote #1

Hey.

BAIL, I hate making double posts but you havent updated it yet.

I can make MM:S 1.1 crash in a multitude of ways all during load.

By using an old server.so, no error message, just straight crash.
Alot of other things crash it too, play with it n see !
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BAILOPAN
Join Date: Jan 2004
Old 11-08-2005 , 09:34  
Reply With Quote #2

I haven't experienced any crash bugs, but I've also not tried reproducing that particular one.

I don't consider the failed loading bug too serious and I won't be fixing it for a few weeks (I have too much to do right now).

I've stickied this thread so you can document all the bugs you find (reproducable bugs!). When the time comes I'll go through this list and fix everything in it.
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SWIFTKILL
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Join Date: Nov 2005
Old 11-18-2005 , 18:23   MY BUG
Reply With Quote #3

please refer to link for details on my problems with this.

http://forums.alliedmods.net/showthread.php?t=39313
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BAILOPAN
Join Date: Jan 2004
Old 11-19-2005 , 01:35  
Reply With Quote #4

This has nothing to do with your problem. As your server host for help.
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 11-30-2005 , 10:38  
Reply With Quote #5

As per http://forums.alliedmods.net/showthread.php?t=39361 I have a follow up.

If I try and load a plugin, which tries to instantiate one single interface, and return false on fail, MM:S still seems to load it, because if i then fix the error, and reload, I get a "plugin already loaded with id #" message.

Also, I've noticed lately the only way to properly test a linux dedicated that I have access to, is to add double /'s in the line. Ill explain...

I have a stub plugin, tries to load an IVEngine interface, and then checks the pointer, returns false on fail, then hooks some engine functions. On server start, it doesnt load, leaves a FAIL in meta list. If I use the following line it seg faults..
Code:
meta load addons/deadvox/bin/deadvox_mm
But, if I use the following line...
Code:
meta load addons/deadvox//bin/deadvox_mm
( // can be anywhere in the linx )
It returns the error message expected about not finding the interface.
So, if I fix the error, and use the line above with double /'s, it loads the plugin but tells me the 'already loaded' error message.

Oh, also, if a plugin returns false before any hooks are made, the hooks seem to still be getting hooked ! Because as soon as one is fired the server seg faults.

Im almost sure all of these bugs are linux only.

Hope this helps !
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Hellraiser
Member
Join Date: Feb 2005
Old 12-03-2005 , 03:23   metamod
Reply With Quote #6

i cant get my meta to work this is the way i have my game info txt. i dont no if i have the ini right for the metamod here that is.
addons/metamod/bin/metamod_mm
addons/fakeclients_mm/bin/fakeclients_mm
addons/goremod/bin/goremod_mm
addons/deadvox/bin/deadvox_mm
GameBin |gameinfo_path|addons/metamod/bin
Game |gameinfo_path|.
Game cstrike
Game hl2
or can some one im me and help me out plz. aim is Hellraiser 6934, Yahoo grandprix3469 ty.
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 12-03-2005 , 09:34  
Reply With Quote #7

This thread is for finding bugs, you should have started a new one.

And most of the above plugins will not work with the new update.

BAILOPAN > I had to re-download MM:S after the new update, it wouldnt load on its own, so i went to sourcemm.net, downloaded the win binary, and replaced it and it worked. Very strange seeing as I've been coding plugins and they were working for everyone o.O ?
1.1 Second Edition was what I had (Remember the second upload ;))
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BAILOPAN
Join Date: Jan 2004
Old 12-06-2005 , 01:30  
Reply With Quote #8

Yeah I can't reproduce your bug anymore. Guess it's fixed ;)
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c0ldfyr3
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Old 12-06-2005 , 02:17  
Reply With Quote #9

Actaully ur right, gj Valve, what a great update (< insert sarcasm tone here)
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Outbreaker
Member
Join Date: Dec 2004
Old 01-08-2006 , 02:11  
Reply With Quote #10

Metamod 1.2 dont start on me Suse 9.2 Server
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